@surfer yeah a harbor there opens a lot of opportunities for the allies. Japan is still really strong and Germany is at Moscow’s door step. I had to declare on the neutrals to buy some time. It will be really interesting to see how the next few turns play out. Thanks for the game so far it has been a lot of fun.
L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3
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@snigg destroyer
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 1,4,5 Battle in Sumatra Battle in 20 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 carrier owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 20 Sea Zone 1 transport owned by the ANZAC retreated to 36 Sea Zone Japanese win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber Battle in Philippines ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese forced to land in Kwangtung Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.50 ANZAC regular : 0.00
Territory Summary for ANZAC :
Caroline Islands : 3 fighters Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Philippines : 2 artilleries and 2 infantry Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag, 1 artillery and 1 infantry 41 Sea Zone : 1 transport 36 Sea Zone : 2 infantry and 1 transport 35 Sea Zone : 2 transports 54 Sea Zone : 1 destroyer Tobruk : 1 flag
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 cruiser and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 1,4,5 Battle in Sumatra Battle in 20 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 1 carrier owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 carrier owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 20 Sea Zone 1 transport owned by the ANZAC retreated to 36 Sea Zone Japanese win, taking Sumatra from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber Battle in Philippines ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese forced to land in Kwangtung Non Combat Move - ANZAC 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 fighters placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.50 ANZAC regular : 0.00
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Philippines : 2 artilleries and 2 infantry French Indo China : 1 factory_minor Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag, 1 artillery and 1 infantry 41 Sea Zone : 1 transport 36 Sea Zone : 2 infantry and 1 transport 35 Sea Zone : 2 transports 54 Sea Zone : 1 destroyer Morocco : 1 airfield Tobruk : 1 flag 99 Sea Zone : 1 cruiser and 2 destroyers 98 Sea Zone : 1 flag 110 Sea Zone : 2 infantry
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@dawgoneit I landed the plane in Kwantung, but could have landed in Formosa if you’d rather. Feel free to edit.
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 13 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 bomber moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 tactical_bomber moved from Western Germany to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from Bryansk to Russia 2 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 3 infantry moved from Novgorod to Archangel 1 artillery and 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 10 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Ukraine to Bryansk Combat - Germans Battle in Russia Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 2 infantry in Russia, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Russia Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 5 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 5 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Russia, round 6 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans destroys 29PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 3/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Archangel, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 8 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Finland Germans attack with 4 infantry Americans defend with 1 infantry Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Norway Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 5/6 hits, 2.83 expected hits Americans roll dice for 3 infantry in Norway, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Battle in Holland Belgium Germans attack with 1 bomber, 6 infantry and 1 tactical_bomber Americans defend with 3 artilleries and 2 infantry Germans roll dice for 1 bomber, 6 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/8 hits, 2.17 expected hits Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 bomber, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 0/6 hits, 1.83 expected hits Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 1/4 hits, 1.50 expected hits Americans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 4 : 4/5 hits, 1.67 expected hits 2 infantry owned by the Germans, 1 bomber owned by the Germans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Holland Belgium Americans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -38 Casualties for Germans: 1 bomber, 6 infantry and 1 tactical_bomber Casualties for Americans: 1 infantry Non Combat Move - Germans 8 infantry moved from Germany to Western Germany 18 infantry moved from Poland to Slovakia Hungary 2 bombers moved from Norway to Western Germany 1 fighter and 1 tactical_bomber moved from Norway to Western Germany Place Units - Germans 3 infantry placed in France 10 infantry placed in Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,5,4,3,4,5,3,5,4,3 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 3.33 Russians regular : -2.67 Germans regular : -5.83
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@dawgoneit wow…Holland was turkey shoot for those Americans it looks like.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - Russians 2 armour and 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Nenetsia to Archangel 5 fighters and 3 tactical_bombers moved from Samara to Archangel 6 armour, 27 artilleries, 32 infantry and 3 mech_infantrys moved from Samara to Russia Combat - Russians Battle in Archangel Russians attack with 5 fighters, 1 infantry and 3 tactical_bombers Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Archangel, round 2 : 4/9 hits, 4.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Russia Russians attack with 8 armour, 27 artilleries, 32 infantry and 4 mech_infantrys Germans defend with 1 airfield, 1 armour, 1 artillery and 1 factory_minor Russians roll dice for 8 armour, 27 artilleries, 32 infantry and 4 mech_infantrys in Russia, round 2 : 26/71 hits, 23.50 expected hits Germans roll dice for 1 armour and 1 artillery in Russia, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 8 armour, 27 artilleries, 30 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 artillery Non Combat Move - Russians 6 aaGuns moved from Samara to Russia 5 fighters and 3 tactical_bombers moved from Archangel to Urals Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 1.83
Territory Summary for Russians :
Urals : 5 fighters and 3 tactical_bombers Archangel : 1 infantry Russia : 6 aaGuns, 1 airfield, 8 armour, 27 artilleries, 1 factory_minor, 30 infantry and 4 mech_infantrys Volgograd : 1 factory_minor 97 Sea Zone : 1 submarine
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from 20 Sea Zone to Kiangsi 1 fighter and 2 tactical_bombers moved from Shantung to Kiangsi 1 fighter moved from Kwangtung to Kiangsi 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsi Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/12 hits, 5.50 expected hits Chinese roll dice for 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/9 hits, 3.83 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kiangsi Japanese roll dice for 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsi, round 3 : 4/10 hits, 4.83 expected hits Chinese roll dice for 3 artilleries, 2 fighters and 1 tactical_bomber in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 3 artilleries owned by the British lost in Kiangsi Japanese roll dice for 3 artilleries, 3 fighters and 3 tactical_bombers in Kiangsi, round 4 : 4/9 hits, 4.50 expected hits Chinese roll dice for 2 fighters in Kiangsi, round 4 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Japanese: 1 artillery and 3 infantry Casualties for British: 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kiangsi to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone Place Units - Japanese 3 armour placed in Shantung 2 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 26 PUs; end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00 Japanese regular : -3.83
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 3 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@dawgoneit scramble 112? Assuming no, but figured should ask
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@snigg none
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 3 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Americans attack with 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Denmark, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 3 infantry Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Denmark to 112 Sea Zone 12 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 artilleries moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 2 fighters placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -1.00 Germans regular : 1.67
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag Philippines : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine Guam : 1 airfield and 1 harbour Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield 36 Sea Zone : 1 destroyer 35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport 34 Sea Zone : 1 submarine 26 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 transport 22 Sea Zone : 1 flag, 1 submarine 10 Sea Zone : 1 transport Central United States : 4 artilleries, 1 factory_major and 4 infantry Eastern United States : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry Morocco : 2 artilleries Normandy Bordeaux : 3 artilleries Norway : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Holland Belgium : 1 flag, 1 infantry 112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 4 transports 101 Sea Zone : 12 transports 91 Sea Zone : 3 transports 110 Sea Zone : 1 transport
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 7 infantry moved from Anhwe to Shantung 1 artillery and 1 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 4 artilleries and 10 infantry Japanese defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers Chinese roll dice for 4 artilleries and 10 infantry in Shantung, round 2 : 2/14 hits, 3.67 expected hits Japanese roll dice for 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 7/8 hits, 4.17 expected hits 2 aaGuns owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung Chinese roll dice for 4 artilleries and 3 infantry in Shantung, round 3 : 1/7 hits, 2.33 expected hits Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 5/8 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung 2 artilleries owned by the Chinese retreated to Jehol Japanese win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Chinese: 2 artilleries and 10 infantry Casualties for Japanese: 2 aaGuns and 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Jehol Chinese undo move 1. 3 infantry placed in Jehol 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00 Japanese regular : 3.67
Territory Summary for Chinese :
Jehol : 2 artilleries and 3 infantry Anhwe : 3 infantry
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 8 artilleries, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 3 artilleries moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Denmark 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Americans attack with 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Denmark Americans attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Denmark, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 infantry in Denmark, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 3 infantry Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 artilleries, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from Denmark to 112 Sea Zone 12 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 3 artilleries moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 2 fighters placed in Western United States 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 4 artilleries and 4 infantry placed in Eastern United States 4 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 7 infantry moved from Anhwe to Shantung 1 artillery and 1 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 4 artilleries and 10 infantry Japanese defend with 2 aaGuns, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers Chinese roll dice for 4 artilleries and 10 infantry in Shantung, round 2 : 2/14 hits, 3.67 expected hits Japanese roll dice for 2 aaGuns, 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 7/8 hits, 4.17 expected hits 2 aaGuns owned by the Japanese and 7 infantry owned by the Chinese lost in Shantung Chinese roll dice for 4 artilleries and 3 infantry in Shantung, round 3 : 1/7 hits, 2.33 expected hits Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 3 : 5/8 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shantung 2 artilleries owned by the Chinese retreated to Jehol Japanese win with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Chinese: 2 artilleries and 10 infantry Casualties for Japanese: 2 aaGuns and 1 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Jehol Chinese undo move 1. 3 infantry placed in Jehol 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to Bulgaria British take Bulgaria from Germans 2 artilleries and 4 infantry moved from Caucasus to Rostov 2 artilleries and 4 infantry moved from Volgograd to Tambov 1 artillery and 4 infantry moved from Hunan to Kiangsi 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - British Battle in Paulau Island Battle in Tambov British attack with 2 artilleries and 4 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 2 artilleries and 4 infantry in Tambov, round 2 : 0/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Tambov British roll dice for 2 artilleries and 3 infantry in Tambov, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Tambov British roll dice for 2 artilleries and 3 infantry in Tambov, round 4 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov British win, taking Paulau Island from Japanese, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Kiangsi British attack with 1 artillery and 4 infantry Japanese defend with 2 artilleries British roll dice for 1 artillery and 4 infantry in Kiangsi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 artilleries in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Kiangsi British roll dice for 1 artillery and 4 infantry in Kiangsi, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Rostov British attack with 2 artilleries and 4 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Rostov British roll dice for 2 artilleries and 4 infantry in Rostov, round 3 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov British win, taking Rostov from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Denmark from Germans to British EDIT: Adding units owned by British to Denmark: 2 artilleries and 2 infantry EDIT: Removing units owned by British from Denmark: 2 artilleries and 2 infantry EDIT: Changing ownership of Denmark from British to Germans EDIT: Turning off Edit Mode 1 armour moved from Volgograd to Russia 2 artilleries and 4 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Greece to Egypt 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Egypt 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from Yunnan to Hunan 1 artillery and 2 infantry moved from Burma to Yunnan 2 armour and 2 mech_infantrys moved from India to Yunnan 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Albania to Greece Place Units - British 1 factory_minor and 1 harbour placed in Greece 1 artillery and 2 infantry placed in Egypt 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : -0.17 Japanese regular : 1.67 Germans regular : -1.00 British regular : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 2 infantry Marshall Islands : 1 flag Kiangsi : 1 artillery and 4 infantry Jehol : 2 artilleries and 3 infantry Siam : 1 flag Yunnan : 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys Hunan : 3 infantry Anhwe : 3 infantry India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys Malaya : 1 harbour Philippines : 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine Guam : 1 airfield and 1 harbour Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry Midway : 1 airfield 36 Sea Zone : 1 destroyer 35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport 34 Sea Zone : 1 submarine and 1 transport 26 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 transport 22 Sea Zone : 1 flag, 1 submarine 10 Sea Zone : 1 transport Central United States : 4 artilleries, 1 factory_major and 4 infantry Eastern United States : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 aaGun, 1 harbour and 2 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry Morocco : 2 artilleries and 2 fighters Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry Norway : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry Holland Belgium : 1 flag, 1 infantry Albania : 1 flag, 1 infantry Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Rostov : 2 artilleries and 4 infantry Russia : 1 armour Tambov : 2 artilleries and 3 infantry Volgograd : 5 artilleries and 12 infantry Caucasus : 2 artilleries and 4 infantry 112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 6 transports 106 Sea Zone : 1 flag Eire : 1 flag Bulgaria : 1 flag, 1 infantry Greece : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry 99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport 97 Sea Zone : 1 flag, 2 submarines Iraq : 1 flag, 1 factory_minor Eastern Persia : 1 flag 101 Sea Zone : 12 transports Brazil : 1 flag Northwest Persia : 1 flag, 2 artilleries and 4 infantry Persia : 1 flag, 1 factory_minor 98 Sea Zone : 1 transport 91 Sea Zone : 3 transports Suriname : 1 flag 110 Sea Zone : 1 transport
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 fighters moved from Northern Italy to Bulgaria Combat - Italians Battle in Bulgaria Italians attack with 2 fighters British defend with 1 infantry Italians roll dice for 2 fighters in Bulgaria, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Bulgaria to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,1,1 Italians collect 9 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.33
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Hainan 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Iwo Jima Battle in Marianas Battle in Hainan Non Combat Move - ANZAC 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to Philippines 3 fighters moved from Caroline Islands to Philippines Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry Marianas : 1 flag, 1 artillery and 1 infantry Hainan : 1 flag, 1 artillery and 1 infantry Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Philippines : 5 fighters and 2 infantry Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 36 Sea Zone : 1 transport 35 Sea Zone : 1 transport 22 Sea Zone : 1 transport 17 Sea Zone : 1 transport 54 Sea Zone : 1 carrier and 1 destroyer Tobruk : 1 flag
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Hainan 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Iwo Jima Battle in Marianas Battle in Hainan Non Combat Move - ANZAC 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Queensland to Philippines 3 fighters moved from Caroline Islands to Philippines Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Iwo Jima : 1 flag, 1 artillery and 1 infantry Marianas : 1 flag, 1 artillery and 1 infantry Hainan : 1 flag, 1 artillery and 1 infantry Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 harbour and 1 infantry Philippines : 5 fighters and 2 infantry French Indo China : 1 factory_minor Celebes : 1 flag Java : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 36 Sea Zone : 1 transport 35 Sea Zone : 1 transport 22 Sea Zone : 1 transport 17 Sea Zone : 1 transport 54 Sea Zone : 1 carrier and 1 destroyer Morocco : 1 airfield Normandy Bordeaux : 2 infantry Tobruk : 1 flag 99 Sea Zone : 1 cruiser and 2 destroyers 98 Sea Zone : 1 flag
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Norway 1 bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to Holland Belgium 18 infantry moved from Slovakia Hungary to Romania 10 infantry moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Smolensk to Archangel 1 infantry moved from Bryansk to Smolensk 10 infantry moved from Germany to Slovakia Hungary Combat - Germans Strategic bombing raid in Norway Americans roll AA dice in Norway : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in Norway causes 3 damage total. Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 5 infantry moved from Western Germany to France 1 bomber moved from Norway to Western Germany 9 infantry moved from Western Germany to France Place Units - Germans 2 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Ukraine 7 infantry placed in Western Germany 8 infantry placed in Germany Germans undo move 4. 3 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,2,3 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Americans AA : 0.67 Russians regular : -0.33 Germans regular : 2.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 8 armour, 27 artilleries, 30 infantry and 4 mech_infantrys moved from Russia to Bryansk 5 fighters and 3 tactical_bombers moved from Urals to Bryansk Combat - Russians Battle in Bryansk Russians attack with 8 armour, 27 artilleries, 5 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers Germans defend with 5 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys; Italians defend with 2 aaGuns Germans roll AA dice in Bryansk : 0/8 hits, 1.33 expected hits Russians roll dice for 8 armour, 27 artilleries, 5 fighters, 30 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 23/77 hits, 27.67 expected hits Italians roll dice for 7 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys in Bryansk, round 2 : 25/67 hits, 24.50 expected hits 25 infantry owned by the Russians, 5 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 16 infantry owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 27 artilleries, 5 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 18/52 hits, 20.50 expected hits Italians roll dice for 13 armour, 1 artillery, 3 infantry and 34 mech_infantrys in Bryansk, round 3 : 16/51 hits, 19.17 expected hits 5 infantry owned by the Russians, 11 artilleries owned by the Russians, 3 infantry owned by the Germans and 15 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 16 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 : 16/36 hits, 15.17 expected hits Italians roll dice for 13 armour, 1 artillery and 19 mech_infantrys in Bryansk, round 4 : 11/33 hits, 13.17 expected hits 11 artilleries owned by the Russians and 16 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 5 artilleries, 5 fighters, 4 mech_infantrys and 3 tactical_bombers in Bryansk, round 5 : 12/25 hits, 11.50 expected hits Italians roll dice for 13 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 5 : 7/17 hits, 7.83 expected hits 2 mech_infantrys owned by the Russians, 1 artillery owned by the Germans, 5 artilleries owned by the Russians, 8 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 8 armour, 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Bryansk, round 6 : 8/18 hits, 8.83 expected hits Italians roll dice for 5 armour in Bryansk, round 6 : 1/5 hits, 2.50 expected hits 1 mech_infantry owned by the Russians and 5 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 8 armour, 5 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 100 Casualties for Russians: 27 artilleries, 30 infantry and 3 mech_infantrys Casualties for Germans: 5 aaGuns, 13 armour, 1 artillery, 19 infantry and 34 mech_infantrys Casualties for Italians: 2 aaGuns Non Combat Move - Russians 6 aaGuns moved from Russia to Bryansk 5 fighters and 3 tactical_bombers moved from Bryansk to Russia Place Units - Russians 2 armour and 1 mech_infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -7.17 Germans AA : -1.33 Russians regular : -6.67
Territory Summary for Russians :
Bryansk : 6 aaGuns, 8 armour and 1 mech_infantry Russia : 1 airfield, 2 armour, 1 factory_minor, 5 fighters, 1 mech_infantry and 3 tactical_bombers Volgograd : 2 armour and 1 factory_minor 97 Sea Zone : 1 submarine
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@snigg i think that about does it.
Another?
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