It looks like when I undid a move for the tank to move from Slovakia to Yugo it moved the tank in Romania so I can’t move it in NCM, using edit as it was supposed to go to activate Bulgaria.
That was a pretty rough first round 😅
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Yunnan to Hopei
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
Combat - Americans
Battle in 111 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Hopei
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Hopei, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Hopei to Yunnan
1 fighter moved from Java to Yunnan
1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Algeria to Tunisia
2 infantry moved from Central United States to 101 Sea Zone
1 carrier, 2 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 89 Sea Zone
4 aaGuns and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
4 aaGuns, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 89 Sea Zone to 88 Sea Zone
3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
4 aaGuns, 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from 111 Sea Zone to United Kingdom
1 armour moved from French Equatorial Africa to Egypt
Place Units - Americans
1 fighter, 2 infantry and 2 marines placed in Western United States
2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery moved from Hunan to Anhwe
2 infantry moved from Shensi to Suiyuyan
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Anhwe
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 5 artilleries, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 3 artilleries, 2 infantry and 1 marine moved from Tunisia to 94 Sea Zone
1 armour, 3 artilleries, 2 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Alexandria
2 infantry moved from Egypt to Alexandria
2 battleships, 3 cruisers and 1 marine moved from 94 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Alexandria
2 fighters and 2 mech_infantrys moved from Yunnan to Kwangtung
1 bomber moved from India to Kwangtung
1 fighter and 2 tactical_bombers moved from India to Shan State
2 infantry moved from Yunnan to Shan State
Combat - British
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 6 infantry and 1 marine
Italians defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 battleships and 3 cruisers in Alexandria, round 2 : 5/5 hits, 2.83 expected hits
British roll dice for 1 armour, 3 artilleries, 6 infantry and 1 marine in Alexandria, round 2 : 3/11 hits, 3.33 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 19
Casualties for British: 3 infantry
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Kwangtung
British attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 harbour and 2 infantry
British roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kwangtung, round 3 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Yunnan
2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Northwest Persia to Caucasus
3 armour moved from India to Yunnan
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to India
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Northwest Persia to Kazakhstan
3 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
4 fighters moved from Northwest Persia to Russia
Place Units - British
3 artilleries placed in Persia
2 artilleries and 1 infantry placed in Iraq
2 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,3,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1.67
Americans regular : 0.50
Italians regular : 0.83
Japanese regular : -0.67
Germans regular : -0.17
British regular : 3.00
i dont know why it says
e mails
null
when i post the game summary
i went to mail logs, and i have all the dice mails there
TUV
Germany 873
Japan 851
USA 825
UK 824 (914 with UK Pacific)
A big lead for the Allies in TUV and units, but the game is far from over. Japan regrouped. Germany very strong. Italy still holding with the help from Germany.
We shall see what will the next turns bring.
Cheers :)
Sorry, a big lead in PUs and units, in TUV a decent lead, but not soo big.
With French fig there are 6 colors in the Med.
Sorry, Russian sub . 7 ha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 2 infantry moved from Ukraine to Rostov
Place Units - Italians
2 infantry and 1 marine placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser and 2 destroyers moved from 55 Sea Zone to 30 Sea Zone
2 fighters moved from New South Wales to 30 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from Queensland to South Australia
1 submarine moved from 62 Sea Zone to 30 Sea Zone
2 fighters moved from Kazakhstan to Russia
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 2 infantry moved from Northwest Persia to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
7th German move on the way.
Take Ur time.
Cheers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
1 submarine moved from 125 Sea Zone to 111 Sea Zone
1 bomber moved from Southern Italy to 111 Sea Zone
7 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Caucasus
6 armour and 15 mech_infantrys moved from Bryansk to Caucasus
3 fighters and 2 tactical_bombers moved from Greece to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 tactical_bomber moved from Yugoslavia to Caucasus
1 tactical_bomber moved from Yugoslavia to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in 111 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 submarine in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 111 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 3 armour, 1 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour, 1 infantry and 8 mech_infantrys in Volgograd, round 2 : 3/12 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 7 armour, 1 bomber, 3 fighters, 1 infantry, 16 mech_infantrys and 4 tactical_bombers
British defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 7 armour, 1 bomber, 3 fighters, 1 infantry, 16 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 14/32 hits, 11.17 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 7 armour, 1 bomber, 3 fighters, 1 infantry, 16 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
3 artilleries moved from Ukraine to Rostov
1 artillery moved from Bryansk to Ukraine
1 aaGun and 2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
10 artilleries and 22 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Yugoslavia to Greece
3 fighters and 4 tactical_bombers moved from Caucasus to Greece
1 bomber moved from Caucasus to Greece
1 fighter moved from Western Germany to Yugoslavia
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 bomber moved from 111 Sea Zone to Western Germany
1 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 marine moved from Western Germany to Northern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
1 aaGun moved from Germany to Greater Southern Germany
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
5 infantry moved from Bryansk to Rostov
Place Units - Germans
1 fighter placed in Yugoslavia
1 destroyer and 1 submarine placed in 97 Sea Zone
1 destroyer placed in 113 Sea Zone
2 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.00
Germans regular : 2.83
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
A big lead for the Allies in TUV and units, but the game is far from over. Japan regrouped. Germany very strong. Italy still holding with the help from Germany.
We shall see what will the next turns bring.
Cheers :)
I’d certainly rather see closer TUV and units, but axis are typically behind in those at this point. My bigger worry is the position in the pacific. I should recover somewhat here, but not sure if it will be enough to turn it around.
And I see you are playing JDOW. That will be a challenge. Good luck!
actually, I’ll make one edit here.
I am playing against him, but i got diced in sz 96 rd 1, and made some small oversights so i ll loose cairo rd 2 (and not be able to retake it).
@farmboy take Ur time. I cant play in the next four hours. I am on mobile
@Amon-Sul Yeah I saw that dicing. THat should usually work, but that result is why I always try to have two air + sub there.
it is tough to come back from I think too.
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):
A big lead for the Allies in TUV and units, but the game is far from over. Japan regrouped. Germany very strong. Italy still holding with the help from Germany.
We shall see what will the next turns bring.
Cheers :)
I’d certainly rather see closer TUV and units, but axis are typically behind in those at this point. My bigger worry is the position in the pacific. I should recover somewhat here, but not sure if it will be enough to turn it around.
And I see you are playing JDOW. That will be a challenge. Good luck!
Yeah, Japan needs a ton of land units to counter all the challenges in the Pacific.
But Germany is making progress in Europe so we shall see.
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
@Amon-Sul Yeah I saw that dicing. THat should usually work, but that result is why I always try to have two air + sub there.
Yeah, that battle is 95 % or more, but very risky even if its a draw.
3 units is the, best, and, minimum is fig + tac.
But 2 air + dd is great
@farmboy said in Farmboy (X) vs Amon Sul (A+16):
it is tough to come back from I think too.
Well, I ll try a few rounds and see. If there is no point in continuing the game i wont torture both me and JDOW.
We re moving fast, so soon we ll have it cleared.