Farmboy (X) vs Amon Sul (A+16)


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from Yunnan to Hopei
            1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
            1 destroyer moved from 91 Sea Zone to 111 Sea Zone
            1 bomber moved from Gibraltar to 111 Sea Zone
    
        Combat - Americans
            Battle in 111 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 111 Sea Zone
                Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Hopei
                Americans attack with 3 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters in Hopei, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hopei
                Americans win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Hopei to Yunnan
            1 fighter moved from Java to Yunnan
            1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from Algeria to Tunisia
            2 infantry moved from Central United States to 101 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 89 Sea Zone
            4 aaGuns and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            1 infantry moved from Central America to 89 Sea Zone
            4 aaGuns, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 7 transports moved from 89 Sea Zone to 88 Sea Zone
            3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            4 aaGuns, 1 carrier, 7 infantry, 3 mech_infantrys, 1 submarine and 7 transports moved from 88 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from 111 Sea Zone to United Kingdom
            1 armour moved from French Equatorial Africa to Egypt
    
        Place Units - Americans
            1 fighter, 2 infantry and 2 marines placed in Western United States
            2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 artillery moved from Hunan to Anhwe
            2 infantry moved from Shensi to Suiyuyan
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Anhwe
                Chinese attack with 1 artillery
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Anhwe
                Japanese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Shensi
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 3 artilleries, 2 infantry and 1 marine moved from Tunisia to 94 Sea Zone
            1 armour, 3 artilleries, 2 infantry and 4 transports moved from 94 Sea Zone to 98 Sea Zone
            2 infantry moved from Trans-Jordan to 98 Sea Zone
            1 armour, 3 artilleries and 4 infantry moved from 98 Sea Zone to Alexandria
            2 infantry moved from Egypt to Alexandria
            2 battleships, 3 cruisers and 1 marine moved from 94 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Alexandria
            2 fighters and 2 mech_infantrys moved from Yunnan to Kwangtung
            1 bomber moved from India to Kwangtung
            1 fighter and 2 tactical_bombers moved from India to Shan State
            2 infantry moved from Yunnan to Shan State
    
        Combat - British
            Battle in Alexandria
                British attack with 1 armour, 3 artilleries, 6 infantry and 1 marine
                Italians defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British roll dice for 2 battleships and 3 cruisers in Alexandria, round 2 : 5/5 hits, 2.83 expected hits
                    British roll dice for 1 armour, 3 artilleries, 6 infantry and 1 marine in Alexandria, round 2 : 3/11 hits, 3.33 expected hits
                    Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 19
                Casualties for British: 3 infantry
                Casualties for Italians: 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            Battle in Kwangtung
                British attack with 1 bomber, 2 fighters and 2 mech_infantrys
                Japanese defend with 1 harbour and 2 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    British roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Kwangtung, round 3 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 infantry
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Kwangtung to Yunnan
            1 bomber moved from Kwangtung to Yunnan
            2 carriers, 2 destroyers and 4 fighters moved from 94 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Volgograd to Russia
            1 infantry moved from Northwest Persia to Caucasus
            3 armour moved from India to Yunnan
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            3 infantry moved from Persia to Iraq
            1 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            4 fighters moved from Northwest Persia to Russia
    
        Place Units - British
            3 artilleries placed in Persia
            2 artilleries and 1 infantry placed in Iraq
            2 submarines placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,3,3,5
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : 0.50
    Italians regular : 0.83
    Japanese regular : -0.67
    Germans regular : -0.17
    British regular : 3.00
    

    Savegame


  • i dont know why it says

    e mails
    null

    when i post the game summary

    i went to mail logs, and i have all the dice mails there


  • TUV

    Germany 873
    Japan 851
    USA 825
    UK 824 (914 with UK Pacific)


  • A big lead for the Allies in TUV and units, but the game is far from over. Japan regrouped. Germany very strong. Italy still holding with the help from Germany.

    We shall see what will the next turns bring.

    Cheers :)


  • Sorry, a big lead in PUs and units, in TUV a decent lead, but not soo big.


  • With French fig there are 6 colors in the Med.


  • Sorry, Russian sub . 7 ha

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 2 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            2 infantry and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 55 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 cruiser and 2 destroyers moved from 55 Sea Zone to 30 Sea Zone
            2 fighters moved from New South Wales to 30 Sea Zone
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 aaGun moved from Queensland to South Australia
            1 submarine moved from 62 Sea Zone to 30 Sea Zone
            2 fighters moved from Kazakhstan to Russia
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 2 infantry moved from Northwest Persia to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • 7th German move on the way.

    Take Ur time.

    Cheers.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 1 fighter, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Volgograd
            3 armour moved from Rostov to Volgograd
            1 submarine moved from 125 Sea Zone to 111 Sea Zone
            1 bomber moved from Southern Italy to 111 Sea Zone
            7 mech_infantrys moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            6 armour and 15 mech_infantrys moved from Bryansk to Caucasus
            3 fighters and 2 tactical_bombers moved from Greece to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 tactical_bomber moved from Yugoslavia to Caucasus
            1 tactical_bomber moved from Yugoslavia to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in 111 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber and 1 submarine in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 111 Sea Zone
                Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 3 armour, 1 infantry and 8 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 armour, 1 infantry and 8 mech_infantrys in Volgograd, round 2 : 3/12 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 7 armour, 1 bomber, 3 fighters, 1 infantry, 16 mech_infantrys and 4 tactical_bombers
                British defend with 1 infantry; Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 1 bomber, 3 fighters, 1 infantry, 16 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 14/32 hits, 11.17 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 7 armour, 1 bomber, 3 fighters, 1 infantry, 16 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Rostov to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
            3 artilleries moved from Ukraine to Rostov
            1 artillery moved from Bryansk to Ukraine
            1 aaGun and 2 infantry moved from Bryansk to Ukraine
            1 artillery moved from Bryansk to Ukraine
            10 artilleries and 22 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Yugoslavia to Greece
            3 fighters and 4 tactical_bombers moved from Caucasus to Greece
            1 bomber moved from Caucasus to Greece
            1 fighter moved from Western Germany to Yugoslavia
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            1 bomber moved from 111 Sea Zone to Western Germany
            1 infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Western Germany to Southern Italy
            1 aaGun moved from Yugoslavia to Northern Italy
            1 marine moved from Western Germany to Northern Italy
            2 artilleries and 6 infantry moved from France to Northern Italy
            1 aaGun moved from Germany to Greater Southern Germany
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            5 infantry moved from Bryansk to Rostov
    
        Place Units - Germans
            1 fighter placed in Yugoslavia
            1 destroyer and 1 submarine placed in 97 Sea Zone
            1 destroyer placed in 113 Sea Zone
            2 mech_infantrys placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 infantry placed in Western Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
            Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 0.00
    Germans regular : 2.83
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    A big lead for the Allies in TUV and units, but the game is far from over. Japan regrouped. Germany very strong. Italy still holding with the help from Germany.

    We shall see what will the next turns bring.

    Cheers :)

    I’d certainly rather see closer TUV and units, but axis are typically behind in those at this point. My bigger worry is the position in the pacific. I should recover somewhat here, but not sure if it will be enough to turn it around.

    And I see you are playing JDOW. That will be a challenge. Good luck!

  • '23 '22 '21 '20 '19 '18 '17

    actually, I’ll make one edit here.


  • @farmboy

    I am playing against him, but i got diced in sz 96 rd 1, and made some small oversights so i ll loose cairo rd 2 (and not be able to retake it).


  • @farmboy take Ur time. I cant play in the next four hours. I am on mobile


  • @Amon-Sul Yeah I saw that dicing. THat should usually work, but that result is why I always try to have two air + sub there.


  • it is tough to come back from I think too.


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    @Amon-Sul said in Farmboy (X) vs Amon Sul (A+16):

    A big lead for the Allies in TUV and units, but the game is far from over. Japan regrouped. Germany very strong. Italy still holding with the help from Germany.

    We shall see what will the next turns bring.

    Cheers :)

    I’d certainly rather see closer TUV and units, but axis are typically behind in those at this point. My bigger worry is the position in the pacific. I should recover somewhat here, but not sure if it will be enough to turn it around.

    And I see you are playing JDOW. That will be a challenge. Good luck!

    Yeah, Japan needs a ton of land units to counter all the challenges in the Pacific.

    But Germany is making progress in Europe so we shall see.


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    @Amon-Sul Yeah I saw that dicing. THat should usually work, but that result is why I always try to have two air + sub there.

    Yeah, that battle is 95 % or more, but very risky even if its a draw.

    3 units is the, best, and, minimum is fig + tac.

    But 2 air + dd is great


  • @farmboy said in Farmboy (X) vs Amon Sul (A+16):

    it is tough to come back from I think too.

    Well, I ll try a few rounds and see. If there is no point in continuing the game i wont torture both me and JDOW.

    We re moving fast, so soon we ll have it cleared.

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