Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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Funny how things look different after the Turn versus before. I see I miscounted and only the bomber cannot make it to SZ95. UK still has 5 fighters that can get there. That makes it a 92% battle without losing the carrier. Better have the Luftwaffe in position to finish off the UK survivors otherwise the Italian Navy is toast on the cheap.
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You may change your NCM, if you want.
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Thanks but nope. I think this is still the best of bad choices.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 cruiser and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to New South Wales Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
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What do the hive-mind think of this?
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@trulpen I think it looks good to me. Three subs is the right build, and the other moves look good too. My only thought is that it might be time to move the ANZAC inf to TransJordan from Egypt.
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I like the move. Especially the subs. Since I don’t see any immediate movement against central Africa, I like moving inf towards Persia. Plan on the French as well.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 cruiser and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from South Australia to New South Wales Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from Karelia to Russia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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Turn finalized.
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Germany 5: Is my capital safe? After the US takes Denmark, builds a naval base and aircraft carrier the UK has a 3 infantry, artillery, 4 fighter, bomber and bombard attack. I will need significant resources to protect against that.
Take Volgograd, Caucasus and Novgorod to get some money. Moscow is very safe so need to think about a long-term money game.
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US hasn’t built a mIC in Norway yet though, right?
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 43 PUs; Germans buy 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 bombers moved from Eastern Poland to Volgograd 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Baltic States to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 fighters moved from Finland to Novgorod 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Ukraine to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 armour, 2 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Volgograd Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Battle in Belarus Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 armour Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 4/6 hits, 2.67 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Novgorod Germans attack with 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Finland to Western Germany 3 tactical_bombers moved from Eastern Poland to Western Germany 2 bombers moved from Volgograd to Rostov 11 armour, 5 artilleries, 27 infantry and 7 mech_infantrys moved from Ukraine to Rostov 5 mech_infantrys moved from Bessarabia to Rostov 1 aaGun and 5 artilleries moved from Western Ukraine to Ukraine 4 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 2 aaGuns moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 1 submarine moved from 113 Sea Zone to 114 Sea Zone 2 fighters moved from Novgorod to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Finland to Vyborg 2 fighters and 2 tactical_bombers moved from Belarus to Germany Place Units - Germans 3 infantry placed in Ukraine 4 mech_infantrys placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : -1.50
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@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
US hasn’t built a mIC in Norway yet though, right?
Ahhh - you are right. So one less UK Fighter. Though you can never trust those sneaky Americans and their advanced technology and brain power. Better to be prepared for it just in case they slip one in somehow. Gotta watch out for those stealth factories.
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Haha, yeah, we have naval mICs flooding the Danish strait!
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians 2 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Volgograd
Combat Hit Differential Summary :
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This is what I suggest for purchase and CM.
The alternative is to max land units by 5 inf, 5 art. It’s intriguing, but I really want more air to be able to save units in skirmishes. A fig is better than a tac for Russia.
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Hitting Stalingrad is essential. Kills off a valuable mech and tank and denies G to produce there next turn.
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Bryansk is not so important, but I want to have the chance of Italy risking a tank by taking it. Maybe should go in with 2 inf then, but want to be economic with units.
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I’m very happy to see that G got a bit defensive now. Means the push towards Moscow will not be as strong as feared.
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@trulpen Stalingrad is certainly a must but I’d consider hitting Novgorod too. You deny him the use of the factory for another turn. But it might be difficult to do that safely without committing both air.