Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Slovakia Hungary to Albania
Italians take Albania from Americans
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Volgograd to Samara
1 bomber and 1 tactical_bomber moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Samara
1 tactical_bomber moved from Bryansk to Samara
3 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Samara
1 fighter moved from Southern Italy to Caucasus
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 95 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Samara to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 bomber and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Volgograd
1 infantry moved from Greater Southern Germany to Western Germany
1 infantry moved from Western Germany to France
1 bomber and 1 fighter moved from Normandy Bordeaux to France
1 bomber moved from France to Southern Italy
6 mech_infantrys moved from Germany to France
1 aaGun, 1 artillery and 14 infantry moved from Romania to Bulgaria
5 mech_infantrys moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 aaGun and 2 artilleries moved from Slovakia Hungary to Romania
1 artillery moved from Ukraine to Bryansk
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
Germans undo move 3.
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in France
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,50
Americans : 0,33
Russians : -0,33
sub goes to 110 instead
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 24 PUs;
Russians buy 7 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Samara, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Tambov to Greece
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 2.67
Italians : -0.33
Russians : -3.00
@oysteilo said in oysteilo (X) vs. farmboy (A+9) BM3:
sub goes to 110 instead
ok
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 bombers moved from French Indo China to 39 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters moved from French Indo China to Shensi
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Not looking at the map right now but I won’t scramble in India. I’m assuming that is the only one.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 bombers moved from French Indo China to 39 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters moved from French Indo China to Shensi
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 39 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 fighters moved from Shensi to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Philippines to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 11 fighters, 9 submarines, 5 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 35 Sea Zone
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Korea to Manchuria
2 bombers moved from 39 Sea Zone to French Indo China
Place Units - Japanese
5 fighters placed in Japan
1 infantry placed in Shantung
2 mech_infantrys placed in Malaya
1 infantry placed in French Indo China
2 infantry placed in Japan
Japanese undo move 4.
Japanese undo move 2.
2 infantry placed in Japan
Japanese undo move 2.
2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Celebes: 1 infantry
EDIT: Adding units owned by Japanese to Philippines: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0,33
Chinese : -0,33
UK_Pacific : 0,67
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 aaGuns, 2 destroyers, 3 fighters, 1 harbour, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima
12 fighters moved from 22 Sea Zone to Guam
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Guam
Americans attack with 12 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 12 fighters, 1 infantry and 1 mech_infantry in Guam, round 2 : 9/14 hits, 6.33 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 12 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Iwo Jima
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
12 fighters moved from Guam to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 destroyer and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
4 submarines moved from 26 Sea Zone to 22 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from Southern France to Greece
2 fighters moved from 93 Sea Zone to Greece
Place Units - Americans
1 aaGun, 1 fighter and 1 infantry placed in Southern France
1 aaGun, 1 fighter and 1 infantry placed in Greece
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 harbour placed in Marianas
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 2.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 aaGuns, 2 destroyers, 3 fighters, 1 harbour, 5 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Greece to Normandy Bordeaux
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima
12 fighters moved from 22 Sea Zone to Guam
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Guam
Americans attack with 12 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 12 fighters, 1 infantry and 1 mech_infantry in Guam, round 2 : 9/14 hits, 6.33 expected hits
Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 12 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Iwo Jima
Americans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
12 fighters moved from Guam to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 destroyer and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
4 submarines moved from 26 Sea Zone to 22 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 bomber and 1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from Southern France to Greece
2 fighters moved from 93 Sea Zone to Greece
Place Units - Americans
1 aaGun, 1 fighter and 1 infantry placed in Southern France
1 aaGun, 1 fighter and 1 infantry placed in Greece
1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 fighter and 1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 harbour placed in Marianas
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter, 7 infantry and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
2 fighters moved from Persia to Caucasus
3 infantry moved from Northwest Persia to Caucasus
7 fighters moved from Greece to Caucasus
Combat - British
Battle in 39 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 9 fighters and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 9 fighters and 3 infantry in Caucasus, round 2 : 3/12 hits, 5.00 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 9 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
9 fighters moved from Caucasus to Greece
1 infantry and 2 marines moved from Egypt to 98 Sea Zone
3 infantry moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 cruiser, 4 infantry, 2 marines and 2 transports moved from 98 Sea Zone to 93 Sea Zone
4 infantry and 2 marines moved from 93 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Persia to Northwest Persia
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from 39 Sea Zone to Syria
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
Place Units - British
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in Persia
3 infantry placed in Egypt
1 bomber placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 0.67
British : -2.17
Americans : 2.83
Chinese : -0.17
Japanese : 0.83
i just posted your win. there is nothing here
Thanks for the game! No time right now for a rematch but will be up for one down the road.
feel free to comment on where i went wrong
I’m not too sure as we’ve played this game over a few weeks and earlier turns get fuzzy. But 1) I think the heavy German navy build probably doesn’t work as well with a J2. Because of the J2, I knew I had more time in the pacific so could spend heavy in the early turns to match the German navy build. And once I got in the med I could largely ignore it. Had you focused on land, your edge against the Soviets would be more substantial. I would have built more efficiently and defensively as well but not sure if I could have compensated. Or had you gone J1, with that navy, I would have had a harder time setting up in the Atlantic. You might have also tried to set up in a way to get Gibraltar. This is where Marines or an extra transport can come in handy. I wasted a lot of transports just to hold Gib and it ended up being worth it. But a 2-4 more land units and I would have likely had to reconsider. I would also have to be nervous about UK had you had more land units available.
And you often kept your air on the carriers rather than the W Germany Airbase rather than the airbase. This meant it was almost always out of range from my Allied fleet in the med. This gave me more options and meant I could split the fleet or leave it with fewer air and not have to worry about you taking it out.
Again, everything is a bit fuzzy now but I recall thinking those things as we were playing.
@farmboy valid points. I think the navy build was an error.