@Entek US is up
WaW Team Game VI
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TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Romanians 1 Artillery and 2 Infantrys moved from E.Romania to Vinnytsia 1 Fighter moved from E.Romania to Vinnytsia 2 Infantrys moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Vinnytsia Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys Russians defend with 2 Infantrys Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vinnytsia, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vinnytsia, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Infantry Battle in Odessa Romanians attack with 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 2 Infantrys in Odessa, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Odessa 1 Infantry retreated to E.Romania Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Vinnytsia to E.Romania 1 Infantry and 2 Tanks moved from Bucharest to E.Romania Place Units - Romanians 2 ArmoredCars and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Dutch from West Papua: 1 Artillery, 2 Infantrys and 1 Tank EDIT: Adding units owned by Dutch to Port Moresby: 1 Artillery, 2 Infantrys and 1 Tank EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Romanians : -0.67 Russians : 0.67
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@Gargantua Hey all made edit to Anzac, forgot to move Dutch troops into Port M. Sorry…
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Thai 1 Fighter moved from Bangkok to N.Thailand 2 Infantrys and 1 Tank moved from S.Thailand to N.Thailand 2 Artillerys and 2 Infantrys moved from S.Thailand to Burma 3 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 2 Artillerys and 2 Infantrys French defend with 1 Artillery Thai roll dice for 2 Artillerys and 2 Infantrys in Burma, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the French lost in Burma Thai win, taking Burma from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for French: 1 Artillery Battle in N.Thailand Thai attack with 1 Fighter, 2 Infantrys and 1 Tank French defend with 1 Infantry Thai roll dice for 1 Fighter, 2 Infantrys and 1 Tank in N.Thailand, round 2 : 3/4 hits, 1.17 expected hits French roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Thailand Thai win, taking N.Thailand from French with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Thai 1 Fighter moved from N.Thailand to Malaya Place Units - Thai 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
British : -0.33 French : -0.33 Thai : 3.50
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Americans 1 Fighter moved from Amazon to 35 Sea Zone 1 Carrier, 2 Destroyers and 2 Fighters moved from 13 Sea Zone to 28 Sea Zone 1 Artillery moved from Oahu to 91 Sea Zone 1 Artillery moved from Kauai to 91 Sea Zone 2 Infantrys moved from Kauai to 91 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 91 Sea Zone to 96 Sea Zone 1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein 1 Artillery and 1 Infantry moved from 96 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 3 Bombers moved from Pearl Harbor to Kwajalein 4 Artillerys moved from San Francisco to 83 Sea Zone 2 Infantrys moved from San Francisco to 83 Sea Zone 4 Artillerys, 2 B.Transports and 2 Infantrys moved from 83 Sea Zone to 89 Sea Zone 2 Artillerys and 2 Infantrys moved from 89 Sea Zone to Midway 2 Artillerys moved from 89 Sea Zone to Midway 1 Artillery, 2 Infantrys and 2 Tanks moved from Peru to N.Chile 2 Infantrys moved from E.Mexico to 100 Sea Zone 1 Artillery and 1 Tank moved from E.Mexico to 100 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 100 Sea Zone to 26 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 26 Sea Zone to Suriname 2 Infantrys moved from Venezuela to Amazon Purchase Units - Americans Americans buy 2 B.Transports, 2 Cruisers, 1 Destroyer, 1 Factory, 8 Infantrys, 2 Marines and 2 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 35 Sea Zone Americans attack with 1 Fighter Germans defend with 1 Submarine Americans roll dice for 1 Fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 35 Sea Zone Americans win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in N.Chile Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Chile, round 2 : 1/5 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in N.Chile Americans roll dice for 1 Artillery and 2 Tanks in N.Chile, round 3 : 0/3 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Artillery and 2 Tanks in N.Chile, round 4 : 2/3 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 4 : 2/2 hits, 0.67 expected hits 1 Artillery owned by the Americans, 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Tank owned by the Americans lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 1 Tank remaining. Battle score for attacker is -5 Casualties for Americans: 1 Artillery, 2 Infantrys and 1 Tank Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Kwajalein Americans attack with 1 Artillery, 3 Bombers and 1 Infantry Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Artillery, 3 Bombers and 1 Infantry in Kwajalein, round 2 : 4/5 hits, 2.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 1 Artillery and 3 Bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Americans 2 Bombers moved from Kwajalein to Nauru 1 Battleship, 2 Carriers, 8 Destroyers, 4 Fighters and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone 1 Fighter moved from Wake to Nauru 2 Fighters moved from Banjarmasin to Madras 2 ArmoredCars moved from South Central USA to Central America 2 Tanks moved from Central America to Peru 1 AAGun moved from E.Mexico to Central America 1 Fighter moved from 35 Sea Zone to Amazon 4 Infantrys moved from Northeast USA to South Atlantic USA 1 Bomber moved from Kwajalein to Nauru Place Units - Americans 1 Destroyer and 2 Submarines placed in 91 Sea Zone 1 B.Transport and 1 Cruiser placed in 83 Sea Zone 4 Infantrys and 1 Marine placed in San Francisco 1 B.Transport and 1 Cruiser placed in 13 Sea Zone 4 Infantrys and 1 Marine placed in Washington 1 Factory placed in Wake Turn Complete - Americans Americans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Neutral : 1.67 Yamamoto : 0.33 Americans : 0.50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Bomber moved from Hamburg to 11 Sea Zone 2 Fighters moved from 22 Sea Zone to 11 Sea Zone 1 Fighter moved from Hamburg to 12 Sea Zone 1 Artillery moved from Oslo to Middle Norrland 1 Infantry moved from Stockholm to Middle Norrland 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Battleship moved from 22 Sea Zone to 24 Sea Zone 1 Destroyer moved from 22 Sea Zone to 24 Sea Zone 2 Transports moved from 22 Sea Zone to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 2 Artillerys, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys and 1 Infantry moved from 24 Sea Zone to Middle Norrland 1 Infantry moved from Rhine to Belgium 1 Artillery moved from Netherlands to Belgium 1 ArmoredCar moved from Normandy to Belgium 1 Mech.Inf moved from Netherlands to Danzig 1 Tank moved from Netherlands to Pomerania 1 Tank moved from Picardy to Bavaria 1 Mech.Inf moved from Picardy to Bohemia 1 Mech.Inf moved from Bavaria to Krakow 3 Mech.Infs and 2 Tanks moved from Bohemia to Krakow 2 Artillerys moved from Bulgaria to E.Romania 1 Infantry moved from Krakow to Danzig 1 Artillery moved from Warsaw to Krakow 1 Artillery and 2 Infantrys moved from Warsaw to Danzig 3 Tanks moved from East Prussia to Krakow 3 Tanks moved from Paris to Belgium Purchase Units - Germans Germans buy 3 Adv.Fighters, 2 Carriers, 1 Factory, 2 HeavyTanks, 6 Infantrys, 3 Mech.Infs, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 11 Sea Zone Germans attack with 1 Bomber and 2 Fighters British defend with 1 Destroyer and 1 Transport Germans roll dice for 1 Bomber and 2 Fighters in 11 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 Destroyer and 1 Transport in 11 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the British lost in 11 Sea Zone Germans roll dice for 1 Bomber and 2 Fighters in 11 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 Destroyer in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 11 Sea Zone Germans win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 14 Casualties for British: 1 Destroyer and 1 Transport Battle in Latvia Germans attack with 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Belgium Germans attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 3 Tanks Neutral defend with 3 Infantrys Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 3 Tanks in Belgium, round 2 : 2/6 hits, 2.50 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium Germans roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Belgium, round 3 : 2/5 hits, 2.17 expected hits Neutral roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 1 ArmoredCar, 1 Artillery and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in 12 Sea Zone Germans attack with 1 Fighter Russians defend with 1 Submarine Germans roll dice for 1 Fighter in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Russians Submerged Battle in Middle Norrland Germans attack with 3 Artillerys and 2 Infantrys Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 3 Artillerys and 2 Infantrys in Middle Norrland, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Middle Norrland Germans roll dice for 3 Artillerys and 2 Infantrys in Middle Norrland, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Middle Norrland Germans loses 0 PUs for violating Middle Norrlands neutrality. Germans winGermans win with 1 Fighter remaining, taking Middle Norrland from Neutral with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bavaria: 1 Tank EDIT: Adding units owned by Germans to Rhine: 1 Tank EDIT: Turning off Edit Mode 1 Fighter moved from 12 Sea Zone to 22 Sea Zone 2 Fighters moved from 11 Sea Zone to 22 Sea Zone 1 Bomber moved from 11 Sea Zone to Rhine EDIT: Germans undo move 3. 1 Bomber moved from 11 Sea Zone to Rhine 1 ArmoredCar moved from Brittany to Orleanais 1 ArmoredCar moved from Aquitaine to Orleanais 2 Tanks moved from Paris to Orleanais 4 Tanks moved from Paris to Lorraine 1 Transport moved from 48 Sea Zone to 47 Sea Zone 1 Infantry and 1 Tank moved from N.Tunisia to 47 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 1 Infantry and 1 Tank moved from 48 Sea Zone to Tobruk 1 AAGun moved from Normandy to Orleanais 1 AAGun moved from Paris to Burgundy Place Units - Germans 3 Adv.Fighters, 2 Carriers and 1 S.Submarine placed in 22 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Krakow: 1 AAGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Bohemia: 1 AAGun EDIT: Removing units owned by Germans from Danzig: 1 AAGun EDIT: Adding units owned by Germans to Krakow: 1 AAGun EDIT: Turning off Edit Mode 4 Infantrys placed in Warsaw 1 Infantry placed in Rhine 1 Infantry placed in Paris 2 HeavyTanks and 3 Tanks placed in Bohemia 3 Mech.Infs placed in Bavaria Turning on Edit Mode EDIT: Removing units owned by Germans from Krakow: 1 AAGun EDIT: Adding units owned by Germans to Danzig: 1 AAGun EDIT: Turning off Edit Mode 1 Factory placed in Danzig Turn Complete - Germans Germans collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -0.67 Neutral : -1.67 British : -0.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Russians 1 Infantry moved from N.Karelia to Lapland 1 Infantry moved from Murmansk to Lapland 1 Infantry moved from Lithuania to East Prussia Russians take East Prussia from Germans 1 Fighter moved from Leningrad to Lapland 1 Artillery and 2 Infantrys moved from S.Karelia to Vyborg 1 Fighter and 1 Infantry moved from Leningrad to Vyborg 1 Artillery and 2 Infantrys moved from Leningrad to Latvia 1 Bomber moved from Minsk to Vinnytsia 1 Infantry moved from Donetsk to Vinnytsia 2 Infantrys moved from Kiev to Vinnytsia Purchase Units - Russians Russians buy 2 ArmoredCars, 1 Bunker, 2 Factorys, 13 Infantrys and 9 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 1 Artillery and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Vinnytsia Russians attack with 1 Bomber and 3 Infantrys Romanians defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Bomber and 3 Infantrys in Vinnytsia, round 2 : 1/4 hits, 1.17 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia Russians roll dice for 1 Bomber and 2 Infantrys in Vinnytsia, round 3 : 3/3 hits, 1.00 expected hits Romanians roll dice for 1 Artillery in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Vinnytsia Russians win, taking Vinnytsia from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Artillery and 1 Infantry Battle in Lapland Russians attack with 1 Fighter and 2 Infantrys Finns defend with 1 Mech.Inf Russians roll dice for 1 Fighter and 2 Infantrys in Lapland, round 2 : 1/3 hits, 0.67 expected hits Finns roll dice for 1 Mech.Inf in Lapland, round 2 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Lapland Russians win, taking Lapland from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Mech.Inf Battle in Vyborg Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys Finns defend with 1 Infantry and 1 Tank Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 1/5 hits, 1.33 expected hits Finns roll dice for 1 Infantry and 1 Tank in Vyborg, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Finns lost in Vyborg Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 3 : 1/5 hits, 1.33 expected hits Finns roll dice for 1 Tank in Vyborg, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Finns: 1 Infantry and 1 Tank Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Vyborg to Leningrad 1 Fighter moved from Lapland to Leningrad 1 Infantry moved from S.Karelia to N.Karelia 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Bomber moved from Vinnytsia to Leningrad 1 Infantry moved from Minsk to Lithuania 1 Artillery moved from Donetsk to Kiev 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk 1 Infantry moved from Rostov to Donetsk 1 ArmoredCar and 6 Tanks moved from Donetsk to Kiev 1 ArmoredCar and 2 Tanks moved from Georgia to Donetsk 1 ArmoredCar and 4 Tanks moved from Stalingrad to Donetsk 1 ArmoredCar moved from Kiev to Donetsk 1 Elite and 1 Infantry moved from Leningrad to Novgorod 1 Elite moved from Novgorod to Minsk 1 Artillery and 2 Infantrys moved from Kursk to Kiev 1 Infantry moved from Minsk to Lithuania 3 Infantrys moved from Minsk to Kiev 1 ArmoredCar moved from Kursk to Minsk 6 Tanks moved from Kursk to Minsk 1 Tank moved from Kiev to Minsk 1 Tank moved from Kiev to Donetsk 4 ArmoredCars and 6 Tanks moved from Moscow to Kursk 1 Fighter moved from Ulan Bator to Chita 1 Infantry moved from S.Buryat Mongolia to Chita 1 AAGun, 3 Artillerys, 13 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita 1 Infantry moved from Ayan to Chita 1 AAGun, 1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia 1 Infantry moved from Irkutsk to S.Buryat Mongolia 1 Infantry moved from Okhotsk to Ayan 1 Infantry moved from Olyokminsk to N.Buryat Mongolia 6 Infantrys moved from Khatanga to Olyokminsk 6 Infantrys moved from Sibirsky to Khatanga Place Units - Russians 1 Factory placed in Kiev 1 Bunker and 4 Infantrys placed in Leningrad 3 Infantrys placed in Kursk 2 Infantrys placed in Georgia 4 Infantrys placed in Arkhangelsk 1 Factory placed in Chita 1 Tank placed in Georgia 1 ArmoredCar and 4 Tanks placed in Stalingrad 1 ArmoredCar and 4 Tanks placed in Moscow Turn Complete - Russians Russians collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.67 Romanians : 1.00 Finns : 0.33 Russians : 1.83
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I’ll give permission to the UK this turn to move the Russian fleet as necessary.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Italians 2 T.Boats moved from 48 Sea Zone to 51 Sea Zone 1 Destroyer and 1 Fighter moved from 47 Sea Zone to 51 Sea Zone 1 Infantry moved from Tobruk to Kufra 1 Elite moved from Tobruk to Mersa Matruh 6 Infantrys moved from Tobruk to Mersa Matruh 3 Artillerys moved from Tobruk to Mersa Matruh 1 Fighter moved from 47 Sea Zone to 51 Sea Zone 2 ArmoredCars moved from Tunis to Tripoli 1 Tank moved from N.Tunisia to Tripoli 2 Artillerys moved from Malta to 48 Sea Zone 2 Artillerys and 5 Transports moved from 48 Sea Zone to 46 Sea Zone 8 Infantrys moved from Rome to 46 Sea Zone 2 Artillerys, 8 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Artillerys moved from 48 Sea Zone to Tobruk 8 Infantrys moved from 48 Sea Zone to Tobruk 1 Tank moved from Provence to Tuscany 1 Artillery and 2 Infantrys moved from Provence to Lombardy 1 T.Boat moved from 45 Sea Zone to 46 Sea Zone 1 Infantry moved from Rome to 46 Sea Zone 1 Infantry moved from 46 Sea Zone to N.Tunisia 1 Infantry moved from Rome to Campania 1 Submarine moved from 38 Sea Zone to 39 Sea Zone 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone Purchase Units - Italians Italians buy 10 Infantrys, 1 JetFighter, 1 S.Submarine and 2 T.Boats; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 3 Artillerys, 1 Elite and 6 Infantrys British defend with 1 Infantry Italians roll dice for 3 Artillerys, 1 Elite and 6 Infantrys in Mersa Matruh, round 2 : 4/10 hits, 2.83 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 3 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 51 Sea Zone Italians attack with 1 Destroyer, 2 Fighters and 3 T.Boats British defend with 2 Destroyers Italians roll dice for 1 Destroyer, 2 Fighters and 3 T.Boats in 51 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits British roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the British lost in 51 Sea Zone Italians win with 1 Destroyer, 2 Fighters and 3 T.Boats remaining. Battle score for attacker is 16 Casualties for British: 2 Destroyers Non Combat Move - Italians 1 Carrier moved from 47 Sea Zone to 51 Sea Zone 1 Battleship moved from 48 Sea Zone to 51 Sea Zone 2 Tanks moved from Kufra to Mersa Matruh 1 Tank moved from Tobruk to Mersa Matruh 4 Mot.Infs moved from El Agheila to Mersa Matruh Place Units - Italians 2 T.Boats placed in 46 Sea Zone 1 JetFighter placed in Rome 1 Infantry placed in Provence 7 Infantrys placed in Rome 1 S.Submarine placed in 47 Sea Zone 1 Infantry placed in Tunis 1 Infantry placed in Tunis Turn Complete - Italians Italians collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : 2.17 British : -1.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - French 1 Transport moved from 2 Sea Zone to 1 Sea Zone 1 Infantry moved from Keewatin to 1 Sea Zone 1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone 1 Infantry moved from Baffin to 2 Sea Zone 2 Infantrys moved from 2 Sea Zone to Greenland 1 Infantry moved from E.Morocco to N.Algeria French take N.Algeria from Germans 1 Infantry moved from E.Morocco to S.Algeria French take S.Algeria from Italians 1 Artillery, 1 Elite and 7 Infantrys moved from E.Morocco to S.Algeria 1 Infantry moved from Darfur to New Valley 1 Infantry moved from Nubia to Lower Egypt 2 Infantrys moved from Lower Egypt to Cairo Purchase Units - French French buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - French Non Combat Move - French 1 AAGun moved from E.Morocco to S.Algeria Place Units - French 2 Infantrys and 2 Tanks placed in E.Morocco 1 Bunker and 2 Infantrys placed in Syria Turn Complete - French French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Territory Summary for French :
Churchill : 1 AAGun and 1 Factory N.Algeria : 1 Infantry Syria : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys E.Morocco : 1 Factory, 2 Infantrys and 2 Tanks S.Algeria : 1 AAGun, 1 Artillery, 1 Elite and 8 Infantrys French Guiana : 1 Infantry Madagascar : 1 Infantry New Valley : 1 Infantry Cairo : 2 Infantrys Lower Egypt : 1 Infantry Greenland : 1 flag, 2 Infantrys 2 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 105 / 110 Russians : 116 / 116 Italians : 54 / 55 French : 22 / 22 Yamamoto : 72 / 77 Chinese : 19 / 27 Hisaichi : 65 / 66 British : 93 / 95 Anzac : 36 / 36 Dutch : 26 / 26 Finns : 12 / 16 Romanians : 12 / 16 Thai : 11 / 11 Americans : 104 / 104
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@captainwalker There’s an easier way to move the Russian fleet, captain.
On the edit tab there’s a “Perform Move or Other Actions” button. Once you click that, you can move any unit around during CM (except AA guns). So it’s one click then move each Russian piece.
Far easier than deleting and adding everything!
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@Whackamatt is wayne going to do Yam?
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He will soon.
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 2 Tanks moved from Yunnan to Calcutta 1 Bomber and 4 Fighters moved from Malaya to Calcutta 1 Bomber moved from Kwangsi to Calcutta 2 Artillerys, 1 Marine and 2 Tanks moved from East And South Borneo to Banjarmasin 2 B.Transports moved from 111 Sea Zone to 106 Sea Zone 2 ArmoredCars moved from Manila to 106 Sea Zone 1 Tank moved from Manila to 106 Sea Zone 2 ArmoredCars, 2 B.Transports and 1 Tank moved from 106 Sea Zone to 110 Sea Zone 3 Tanks moved from Malaya to 110 Sea Zone 2 Transports moved from 111 Sea Zone to 106 Sea Zone 2 Artillerys and 2 Elites moved from Manila to 106 Sea Zone 2 Artillerys moved from Hong Kong to 92 Sea Zone 1 Tank moved from Kwangsi to 92 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 106 Sea Zone to 110 Sea Zone 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Tanks moved from 110 Sea Zone to Banjarmasin 1 Elite and 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from Manila to 92 Sea Zone 2 Artillerys, 1 Elite, 2 Infantrys, 1 Tank and 3 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin 2 ArmoredCars moved from Kwangsi to 92 Sea Zone 2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 2 ArmoredCars moved from 110 Sea Zone to Banjarmasin 1 Battleship moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from Peking to Hulunbuir 1 Fighter moved from Kwangsi to Hulunbuir 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Peking 2 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Artillery and 3 Infantrys moved from Tokyo to 84 Sea Zone 1 Artillery and 3 Infantrys moved from 84 Sea Zone to Peking 1 Adv.Fighter moved from 92 Sea Zone to Banjarmasin 2 Destroyers and 1 Submarine moved from 111 Sea Zone to 93 Sea Zone 2 Destroyers and 1 Submarine moved from 93 Sea Zone to 85 Sea Zone 1 Carrier moved from 92 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from 92 Sea Zone to Banjarmasin 4 Fighters moved from 101 Sea Zone to Hulunbuir 1 Battleship, 2 Carriers and 1 Destroyer moved from 101 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Elite, 6 Fighters and 13 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Banjarmasin Yamamoto attack with 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 3 Elites, 2 Infantrys, 1 Marine and 7 Tanks British defend with 1 Artillery and 1 Infantry; Anzac defend with 2 Adv.Fighters and 2 Fighters; Dutch defend with 1 AAGun, 1 Elite, 1 Factory, 2 Fighters, 4 Infantrys and 6 Tanks AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Banjarmasin Yamamoto roll dice for 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 3 Elites, 2 Infantrys, 1 Marine and 7 Tanks in Banjarmasin, round 2 : 10/25 hits, 10.67 expected hits Dutch roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 4 Fighters, 4 Infantrys and 6 Tanks in Banjarmasin, round 2 : 9/18 hits, 8.33 expected hits 1 Elite owned by the Dutch, 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 4 Infantrys owned by the Dutch, 4 Tanks owned by the Dutch and 4 ArmoredCars owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 2 Adv.Fighters, 4 Artillerys, 2 Elites, 1 Marine and 7 Tanks in Banjarmasin, round 3 : 7/16 hits, 7.50 expected hits Dutch roll dice for 2 Adv.Fighters, 4 Fighters and 2 Tanks in Banjarmasin, round 3 : 2/8 hits, 4.33 expected hits 2 Fighters owned by the Dutch, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Fighters owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Tanks owned by the Dutch lost in Banjarmasin Yamamoto roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Elite, 1 Marine and 7 Tanks in Banjarmasin, round 4 : 7/14 hits, 6.67 expected hits Dutch roll dice for 1 Adv.Fighter in Banjarmasin, round 4 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Banjarmasin Yamamoto captures 26PUs while taking Dutch capital Yamamoto win, taking Banjarmasin from Dutch with 2 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Marine and 7 Tanks remaining. Battle score for attacker is 57 Casualties for British: 1 Artillery and 1 Infantry Casualties for Yamamoto: 4 ArmoredCars, 4 Artillerys, 2 Elites and 2 Infantrys Casualties for Dutch: 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks Casualties for Anzac: 2 Adv.Fighters and 2 Fighters Battle in Calcutta Yamamoto attack with 2 Bombers, 4 Fighters and 2 Tanks British defend with 1 AAGun, 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry AA fire in Calcutta : 2/6 hits, 1.00 expected hits 1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Calcutta Yamamoto roll dice for 1 Bomber, 3 Fighters and 2 Tanks in Calcutta, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Calcutta, round 2 : 3/6 hits, 2.17 expected hits 1 Elite owned by the British, 1 Infantry owned by the British and 3 Fighters owned by the Yamamoto lost in Calcutta Yamamoto roll dice for 1 Bomber and 2 Tanks in Calcutta, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 3 Artillerys and 1 Fighter in Calcutta, round 3 : 1/4 hits, 1.50 expected hits 2 Artillerys owned by the British and 1 Tank owned by the Yamamoto lost in Calcutta Yamamoto roll dice for 1 Bomber and 1 Tank in Calcutta, round 4 : 2/2 hits, 1.17 expected hits British roll dice for 1 Artillery and 1 Fighter in Calcutta, round 4 : 1/2 hits, 0.83 expected hits 1 Fighter owned by the British, 1 Bomber owned by the Yamamoto and 1 Artillery owned by the British lost in Calcutta Yamamoto win, taking Calcutta from British with 1 Tank remaining. Battle score for attacker is -40 Casualties for Yamamoto: 2 Bombers, 4 Fighters and 1 Tank Casualties for British: 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry Non Combat Move - Yamamoto 2 Adv.Fighters moved from Banjarmasin to East And South Borneo Place Units - Yamamoto 6 Fighters placed in 85 Sea Zone 6 Infantrys placed in Hong Kong 1 Elite and 2 Infantrys placed in Kwangsi 2 Infantrys placed in Tokyo 3 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 103 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.33 AA fire in Calcutta : : 1.00 British : 0.50 Yamamoto : 0.00 Dutch : -1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Shensi to Hupeh 1 Tank moved from Lanchow to Hupeh 1 ArmoredCar moved from Urumqi to W.Qinghai 1 ArmoredCar moved from Urumqi to W.Qinghai 1 Elite moved from E.Sinkiang to W.Qinghai 1 Artillery moved from E.Sinkiang to W.Qinghai 1 Elite and 1 Infantry moved from Hsining to E.Qinghai 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Fighter moved from Hsining to Szechwan 1 Fighter moved from Lanchow to Hupeh 1 ArmoredCar moved from Hsining to Lanchow 1 ArmoredCar moved from Hsining to Lanchow 1 Tank moved from Hsining to Lanchow 1 ArmoredCar moved from W.Qinghai to E.Qinghai 1 ArmoredCar moved from W.Qinghai to E.Qinghai 2 ArmoredCars moved from E.Qinghai to Lanchow 1 Infantry moved from Lanchow to Ningsia 3 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 1 Fighter, 1 Infantry and 1 Tank Hisaichi defend with 1 Tank Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Szechwan Chinese attack with 1 Fighter and 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Infantry and 1 Tank moved from Lanchow to Ningsia 1 Fighter moved from Hupeh to Ningsia 1 Fighter moved from Szechwan to Lanchow 1 AAGun moved from E.Sinkiang to W.Qinghai 1 AAGun moved from E.Qinghai to Ningsia Place Units - Chinese 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Mech.Inf placed in Hsining 1 ArmoredCar and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83 Chinese : 1.17
Territory Summary for Chinese :
E.Qinghai : 1 Elite and 1 Infantry Hupeh : 1 Infantry and 1 Tank Urumqi : 1 ArmoredCar, 1 Factory and 1 Infantry W.Qinghai : 1 AAGun, 2 ArmoredCars, 1 Artillery and 1 Elite Lanchow : 4 ArmoredCars, 3 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 1 Tank Shensi : 1 Infantry Ningsia : 1 AAGun, 1 Fighter, 2 Infantrys and 1 Tank Szechwan : 3 Infantrys Hsining : 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Factory, 1 Infantry and 1 Mech.Inf Gobi Altai : 1 flag
Production/PUs Summary :
Germans : 105 / 110 Russians : 116 / 116 Italians : 54 / 55 French : 22 / 22 Yamamoto : 77 / 103 Chinese : 24 / 24 Hisaichi : 60 / 66 British : 92 / 95 Anzac : 36 / 36 Dutch : 22 / 0 Finns : 12 / 16 Romanians : 12 / 16 Thai : 11 / 11 Americans : 104 / 104
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi Turning on Edit Mode EDIT: Turning off Edit Mode 4 Fighters moved from Yunnan to Bihar 3 Tanks moved from Suiyuan to Hupeh 1 Bomber moved from Hunan to Hupeh 2 Mech.Infs moved from N.French Indochina to Bihar 1 Tank moved from Assam to Hyderabad Hisaichi take Hyderabad from British 2 Artillerys and 8 Tanks moved from Assam to Bihar 1 T.Boat moved from 93 Sea Zone to 106 Sea Zone 1 Infantry moved from Mindoro to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to West Borneo Hisaichi take West Borneo from Dutch 1 Infantry moved from S.French Indochina to N.French Indochina 5 Mech.Infs moved from S.French Indochina to Assam 2 Fighters moved from Changchun to Yunnan Purchase Units - Hisaichi Turning on Edit Mode EDIT: Removing units owned by British from Bihar: 1 Artillery, 5 Infantrys and 1 Tank EDIT: Removing units owned by Hisaichi from Bihar: 2 Artillerys and 1 Mech.Inf EDIT: Removing units owned by Hisaichi from Hupeh: 1 Tank EDIT: Removing units owned by Chinese from Hupeh: 1 Infantry and 1 Tank EDIT: Turning off Edit Mode Hisaichi buy 2 Bombers, 1 Bunker, 7 Infantrys and 1 S.Bomber; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 Bomber and 2 Tanks Battle in Bihar Hisaichi attack with 4 Fighters, 1 Mech.Inf and 8 Tanks Non Combat Move - Hisaichi 4 Fighters moved from Bihar to Assam 1 Bomber moved from Hupeh to Assam 1 AAGun, 1 Artillery and 4 Infantrys moved from Heilungchiang to Hulunbuir 1 Tank moved from Khabarovsk to Hulunbuir 1 Infantry moved from Khabarovsk to Heilungchiang 1 Artillery moved from Khabarovsk to Kirin 1 Elite and 1 Infantry moved from Peking to Hulunbuir 1 Battleship, 1 Carrier, 1 Destroyer and 3 Submarines moved from 110 Sea Zone to 93 Sea Zone 1 Transport moved from 92 Sea Zone to 93 Sea Zone 4 Transports moved from 92 Sea Zone to 84 Sea Zone 6 Infantrys moved from Changchun to 84 Sea Zone 6 Infantrys moved from 84 Sea Zone to Peking Place Units - Hisaichi 1 Bunker placed in Suiyuan 3 Infantrys placed in Peking 2 Bombers placed in N.French Indochina 4 Infantrys and 1 S.Bomber placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
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Sorry about the edits folks. They’re the results from the dice rolls.
I was playing on my old laptop that has no internal battery left. So of course, my 5-year old unplugged it somehow. Fortunately I only had two battles to recreate. It’s the worst when you’re Germany and that happens.
#coronatime
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Fighter and 2 Infantrys moved from Darfur to Kufra 2 Fighters moved from 56 Sea Zone to Kufra 1 Infantry moved from Finnmark to Upper Norrland British take Upper Norrland from Finns 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Netherlands British take Netherlands from Germans 4 Fighters moved from 21 Sea Zone to Belgium 2 Infantrys and 1 Tank moved from Manchester to 21 Sea Zone 1 Battleship, 1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from Dublin to Belgium 2 Infantrys and 1 Tank moved from 20 Sea Zone to Belgium 2 Infantrys moved from Rajputana to Hyderabad 1 Tank moved from Madras to Hyderabad 1 Artillery moved from Rajputana to Hyderabad Purchase Units - British British buy 1 AAGun, 2 Artillerys, 3 Bunkers, 1 Destroyer, 17 Infantrys, 1 Submarine, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Belgium British attack with 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank Germans defend with 1 ArmoredCar, 1 Artillery and 3 Tanks British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank in Belgium, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Belgium, round 2 : 1/5 hits, 2.00 expected hits 1 ArmoredCar owned by the Germans, 1 Artillery owned by the Germans, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Belgium British roll dice for 1 Bomber, 4 Fighters, 1 Infantry and 1 Tank in Belgium, round 3 : 3/7 hits, 2.67 expected hits Germans roll dice for 2 Tanks in Belgium, round 3 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the British, 1 Infantry owned by the British and 2 Tanks owned by the Germans lost in Belgium British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 1 Tank remaining. Battle score for attacker is 11 Casualties for British: 1 Fighter and 2 Infantrys Casualties for Germans: 1 ArmoredCar, 1 Artillery and 3 Tanks Battle in Hyderabad British attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 1 Tank British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hyderabad, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Hyderabad, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hyderabad, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Hyderabad, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hyderabad, round 4 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Hyderabad, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hyderabad British win, taking Hyderabad from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Kufra British attack with 3 Fighters and 2 Infantrys Italians defend with 1 Infantry British roll dice for 3 Fighters and 2 Infantrys in Kufra, round 2 : 0/5 hits, 1.33 expected hits Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 Fighters and 2 Infantrys in Kufra, round 3 : 1/5 hits, 1.33 expected hits Italians roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Kufra British win, taking Kufra from Italians with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 1 Fighter moved from Kufra to Cairo 2 Fighters moved from Kufra to 56 Sea Zone 3 Infantrys moved from New Valley to Nubia 2 Tanks moved from Palestine to Cairo 2 Artillerys, 1 Infantry and 1 Tank moved from Darfur to Nubia 1 Infantry moved from Equatoria to Darfur 1 Artillery and 1 Infantry moved from Kordofan to Nubia 1 Destroyer and 1 Submarine moved from 63 Sea Zone to 58 Sea Zone 1 Cruiser and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 3 Infantrys moved from W.Iran to 58 Sea Zone 4 Tanks moved from Madras to Delhi 1 Infantry and 1 Tank moved from Rajputana to Delhi 2 Mot.Infs moved from Bombay to Delhi 2 Transports moved from 60 Sea Zone to 63 Sea Zone 3 Fighters moved from Belgium to 20 Sea Zone 2 Carriers, 1 Destroyer and 1 Submarine moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from Belgium to Manchester 1 Cruiser, 3 Infantrys and 1 Transport moved from 58 Sea Zone to 59 Sea Zone 3 Infantrys moved from 59 Sea Zone to Rajputana 1 Transport moved from 59 Sea Zone to 58 Sea Zone Place Units - British 1 AAGun, 1 Bunker and 4 Infantrys placed in Delhi 1 Artillery, 1 Bunker and 4 Infantrys placed in Madras 2 Tanks placed in Bombay 1 Artillery and 2 Infantrys placed in W.Iran 1 T.Boat placed in 21 Sea Zone 1 Bunker placed in Cairo 1 Destroyer and 1 Submarine placed in 56 Sea Zone 4 Infantrys placed in Cairo 3 Infantrys placed in Manchester Turn Complete - British British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -5.33 Hisaichi : -1.50 Italians : -0.67
Territory Summary for British :
London : 1 AAGun and 1 Factory British Guiana : 1 Infantry Italian East Africa : 1 flag Kufra : 1 flag, 2 Infantrys Vancouver : 1 AAGun and 1 Factory Rajputana : 3 Infantrys Darfur : 1 Infantry Bombay : 1 AAGun, 1 Factory and 2 Tanks Yukon : 1 Infantry Dover : 3 Infantrys Hyderabad : 1 Artillery, 2 Infantrys and 1 Tank Wales : 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 1 Bomber, 1 Factory, 4 Infantrys and 1 Tank Nubia : 3 Artillerys, 5 Infantrys and 1 Tank Kenya : 1 AAGun and 1 Infantry Madras : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 4 Infantrys Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 AAGun, 1 Bunker, 1 Factory, 10 Infantrys, 2 Mot.Infs and 5 Tanks Nauru : 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 1 Bunker, 1 Factory, 3 Fighters, 13 Infantrys and 2 Tanks Gibraltar : 1 Bunker and 2 Infantrys Alaska : 2 Infantrys and 1 Tank Attu : 2 Infantrys Cape Town : 1 Factory Dublin : 1 flag Upper Norrland : 1 flag, 1 Infantry Iceland : 1 flag W.Iran : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Finnmark : 1 flag, 3 Infantrys Belgium : 1 flag, 1 Tank Netherlands : 1 flag, 1 Infantry Munster : 1 flag, 2 Tanks 21 Sea Zone : 1 T.Boat 20 Sea Zone : 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 3 Fighters, 1 Submarine, 1 T.Boat and 1 Transport 56 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 2 Transports 71 Sea Zone : 1 Destroyer and 1 Transport 58 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport 59 Sea Zone : 1 Cruiser and 1 Transport 63 Sea Zone : 1 Submarine and 2 Transports
Production/PUs Summary :
Germans : 99 / 110 Russians : 116 / 116 Italians : 52 / 55 French : 22 / 22 Yamamoto : 77 / 103 Chinese : 21 / 24 Hisaichi : 67 / 68 British : 101 / 101 Anzac : 36 / 36 Dutch : 19 / 0 Finns : 10 / 16 Romanians : 12 / 16 Thai : 11 / 11 Americans : 104 / 104
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Carrier, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 4 Infantrys moved from Queensland to 114 Sea Zone 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 4 Infantrys, 2 Submarines and 2 Transports moved from 114 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Java Place Units - Anzac 1 Adv.Fighter, 1 Carrier and 1 Fighter placed in 67 Sea Zone 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Rio De Janeiro 2 ArmoredCars moved from Suriname to Rio De Janeiro 1 Marine moved from Suriname to Amazon Combat - Dutch Battle in Rio De Janeiro Dutch attack with 2 ArmoredCars, 1 Infantry and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for Dutch: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Dutch : -1.00