@dawgoneit Hisaichi is up
WaW Team Game VI
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@captainwalker There’s an easier way to move the Russian fleet, captain.
On the edit tab there’s a “Perform Move or Other Actions” button. Once you click that, you can move any unit around during CM (except AA guns). So it’s one click then move each Russian piece.
Far easier than deleting and adding everything!
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@Whackamatt is wayne going to do Yam?
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He will soon.
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Yamamoto 2 Tanks moved from Yunnan to Calcutta 1 Bomber and 4 Fighters moved from Malaya to Calcutta 1 Bomber moved from Kwangsi to Calcutta 2 Artillerys, 1 Marine and 2 Tanks moved from East And South Borneo to Banjarmasin 2 B.Transports moved from 111 Sea Zone to 106 Sea Zone 2 ArmoredCars moved from Manila to 106 Sea Zone 1 Tank moved from Manila to 106 Sea Zone 2 ArmoredCars, 2 B.Transports and 1 Tank moved from 106 Sea Zone to 110 Sea Zone 3 Tanks moved from Malaya to 110 Sea Zone 2 Transports moved from 111 Sea Zone to 106 Sea Zone 2 Artillerys and 2 Elites moved from Manila to 106 Sea Zone 2 Artillerys moved from Hong Kong to 92 Sea Zone 1 Tank moved from Kwangsi to 92 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 106 Sea Zone to 110 Sea Zone 2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Tanks moved from 110 Sea Zone to Banjarmasin 1 Elite and 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from Manila to 92 Sea Zone 2 Artillerys, 1 Elite, 2 Infantrys, 1 Tank and 3 Transports moved from 92 Sea Zone to 110 Sea Zone 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin 2 ArmoredCars moved from Kwangsi to 92 Sea Zone 2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone 2 ArmoredCars moved from 110 Sea Zone to Banjarmasin 1 Battleship moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from Peking to Hulunbuir 1 Fighter moved from Kwangsi to Hulunbuir 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Peking 2 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Artillery and 3 Infantrys moved from Tokyo to 84 Sea Zone 1 Artillery and 3 Infantrys moved from 84 Sea Zone to Peking 1 Adv.Fighter moved from 92 Sea Zone to Banjarmasin 2 Destroyers and 1 Submarine moved from 111 Sea Zone to 93 Sea Zone 2 Destroyers and 1 Submarine moved from 93 Sea Zone to 85 Sea Zone 1 Carrier moved from 92 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from 92 Sea Zone to Banjarmasin 4 Fighters moved from 101 Sea Zone to Hulunbuir 1 Battleship, 2 Carriers and 1 Destroyer moved from 101 Sea Zone to 85 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Elite, 6 Fighters and 13 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Banjarmasin Yamamoto attack with 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 3 Elites, 2 Infantrys, 1 Marine and 7 Tanks British defend with 1 Artillery and 1 Infantry; Anzac defend with 2 Adv.Fighters and 2 Fighters; Dutch defend with 1 AAGun, 1 Elite, 1 Factory, 2 Fighters, 4 Infantrys and 6 Tanks AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Banjarmasin Yamamoto roll dice for 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 3 Elites, 2 Infantrys, 1 Marine and 7 Tanks in Banjarmasin, round 2 : 10/25 hits, 10.67 expected hits Dutch roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 4 Fighters, 4 Infantrys and 6 Tanks in Banjarmasin, round 2 : 9/18 hits, 8.33 expected hits 1 Elite owned by the Dutch, 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 4 Infantrys owned by the Dutch, 4 Tanks owned by the Dutch and 4 ArmoredCars owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 2 Adv.Fighters, 4 Artillerys, 2 Elites, 1 Marine and 7 Tanks in Banjarmasin, round 3 : 7/16 hits, 7.50 expected hits Dutch roll dice for 2 Adv.Fighters, 4 Fighters and 2 Tanks in Banjarmasin, round 3 : 2/8 hits, 4.33 expected hits 2 Fighters owned by the Dutch, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Fighters owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Tanks owned by the Dutch lost in Banjarmasin Yamamoto roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Elite, 1 Marine and 7 Tanks in Banjarmasin, round 4 : 7/14 hits, 6.67 expected hits Dutch roll dice for 1 Adv.Fighter in Banjarmasin, round 4 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Banjarmasin Yamamoto captures 26PUs while taking Dutch capital Yamamoto win, taking Banjarmasin from Dutch with 2 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Marine and 7 Tanks remaining. Battle score for attacker is 57 Casualties for British: 1 Artillery and 1 Infantry Casualties for Yamamoto: 4 ArmoredCars, 4 Artillerys, 2 Elites and 2 Infantrys Casualties for Dutch: 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks Casualties for Anzac: 2 Adv.Fighters and 2 Fighters Battle in Calcutta Yamamoto attack with 2 Bombers, 4 Fighters and 2 Tanks British defend with 1 AAGun, 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry AA fire in Calcutta : 2/6 hits, 1.00 expected hits 1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Calcutta Yamamoto roll dice for 1 Bomber, 3 Fighters and 2 Tanks in Calcutta, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Calcutta, round 2 : 3/6 hits, 2.17 expected hits 1 Elite owned by the British, 1 Infantry owned by the British and 3 Fighters owned by the Yamamoto lost in Calcutta Yamamoto roll dice for 1 Bomber and 2 Tanks in Calcutta, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 3 Artillerys and 1 Fighter in Calcutta, round 3 : 1/4 hits, 1.50 expected hits 2 Artillerys owned by the British and 1 Tank owned by the Yamamoto lost in Calcutta Yamamoto roll dice for 1 Bomber and 1 Tank in Calcutta, round 4 : 2/2 hits, 1.17 expected hits British roll dice for 1 Artillery and 1 Fighter in Calcutta, round 4 : 1/2 hits, 0.83 expected hits 1 Fighter owned by the British, 1 Bomber owned by the Yamamoto and 1 Artillery owned by the British lost in Calcutta Yamamoto win, taking Calcutta from British with 1 Tank remaining. Battle score for attacker is -40 Casualties for Yamamoto: 2 Bombers, 4 Fighters and 1 Tank Casualties for British: 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry Non Combat Move - Yamamoto 2 Adv.Fighters moved from Banjarmasin to East And South Borneo Place Units - Yamamoto 6 Fighters placed in 85 Sea Zone 6 Infantrys placed in Hong Kong 1 Elite and 2 Infantrys placed in Kwangsi 2 Infantrys placed in Tokyo 3 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 103 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.33 AA fire in Calcutta : : 1.00 British : 0.50 Yamamoto : 0.00 Dutch : -1.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from Shensi to Hupeh 1 Tank moved from Lanchow to Hupeh 1 ArmoredCar moved from Urumqi to W.Qinghai 1 ArmoredCar moved from Urumqi to W.Qinghai 1 Elite moved from E.Sinkiang to W.Qinghai 1 Artillery moved from E.Sinkiang to W.Qinghai 1 Elite and 1 Infantry moved from Hsining to E.Qinghai 3 Infantrys moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Shensi 1 Fighter moved from Hsining to Szechwan 1 Fighter moved from Lanchow to Hupeh 1 ArmoredCar moved from Hsining to Lanchow 1 ArmoredCar moved from Hsining to Lanchow 1 Tank moved from Hsining to Lanchow 1 ArmoredCar moved from W.Qinghai to E.Qinghai 1 ArmoredCar moved from W.Qinghai to E.Qinghai 2 ArmoredCars moved from E.Qinghai to Lanchow 1 Infantry moved from Lanchow to Ningsia 3 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 1 Fighter, 1 Infantry and 1 Tank Hisaichi defend with 1 Tank Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Szechwan Chinese attack with 1 Fighter and 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Infantry and 1 Tank moved from Lanchow to Ningsia 1 Fighter moved from Hupeh to Ningsia 1 Fighter moved from Szechwan to Lanchow 1 AAGun moved from E.Sinkiang to W.Qinghai 1 AAGun moved from E.Qinghai to Ningsia Place Units - Chinese 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Mech.Inf placed in Hsining 1 ArmoredCar and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83 Chinese : 1.17
Territory Summary for Chinese :
E.Qinghai : 1 Elite and 1 Infantry Hupeh : 1 Infantry and 1 Tank Urumqi : 1 ArmoredCar, 1 Factory and 1 Infantry W.Qinghai : 1 AAGun, 2 ArmoredCars, 1 Artillery and 1 Elite Lanchow : 4 ArmoredCars, 3 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 1 Tank Shensi : 1 Infantry Ningsia : 1 AAGun, 1 Fighter, 2 Infantrys and 1 Tank Szechwan : 3 Infantrys Hsining : 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Factory, 1 Infantry and 1 Mech.Inf Gobi Altai : 1 flag
Production/PUs Summary :
Germans : 105 / 110 Russians : 116 / 116 Italians : 54 / 55 French : 22 / 22 Yamamoto : 77 / 103 Chinese : 24 / 24 Hisaichi : 60 / 66 British : 92 / 95 Anzac : 36 / 36 Dutch : 22 / 0 Finns : 12 / 16 Romanians : 12 / 16 Thai : 11 / 11 Americans : 104 / 104
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TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Hisaichi Turning on Edit Mode EDIT: Turning off Edit Mode 4 Fighters moved from Yunnan to Bihar 3 Tanks moved from Suiyuan to Hupeh 1 Bomber moved from Hunan to Hupeh 2 Mech.Infs moved from N.French Indochina to Bihar 1 Tank moved from Assam to Hyderabad Hisaichi take Hyderabad from British 2 Artillerys and 8 Tanks moved from Assam to Bihar 1 T.Boat moved from 93 Sea Zone to 106 Sea Zone 1 Infantry moved from Mindoro to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to West Borneo Hisaichi take West Borneo from Dutch 1 Infantry moved from S.French Indochina to N.French Indochina 5 Mech.Infs moved from S.French Indochina to Assam 2 Fighters moved from Changchun to Yunnan Purchase Units - Hisaichi Turning on Edit Mode EDIT: Removing units owned by British from Bihar: 1 Artillery, 5 Infantrys and 1 Tank EDIT: Removing units owned by Hisaichi from Bihar: 2 Artillerys and 1 Mech.Inf EDIT: Removing units owned by Hisaichi from Hupeh: 1 Tank EDIT: Removing units owned by Chinese from Hupeh: 1 Infantry and 1 Tank EDIT: Turning off Edit Mode Hisaichi buy 2 Bombers, 1 Bunker, 7 Infantrys and 1 S.Bomber; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 Bomber and 2 Tanks Battle in Bihar Hisaichi attack with 4 Fighters, 1 Mech.Inf and 8 Tanks Non Combat Move - Hisaichi 4 Fighters moved from Bihar to Assam 1 Bomber moved from Hupeh to Assam 1 AAGun, 1 Artillery and 4 Infantrys moved from Heilungchiang to Hulunbuir 1 Tank moved from Khabarovsk to Hulunbuir 1 Infantry moved from Khabarovsk to Heilungchiang 1 Artillery moved from Khabarovsk to Kirin 1 Elite and 1 Infantry moved from Peking to Hulunbuir 1 Battleship, 1 Carrier, 1 Destroyer and 3 Submarines moved from 110 Sea Zone to 93 Sea Zone 1 Transport moved from 92 Sea Zone to 93 Sea Zone 4 Transports moved from 92 Sea Zone to 84 Sea Zone 6 Infantrys moved from Changchun to 84 Sea Zone 6 Infantrys moved from 84 Sea Zone to Peking Place Units - Hisaichi 1 Bunker placed in Suiyuan 3 Infantrys placed in Peking 2 Bombers placed in N.French Indochina 4 Infantrys and 1 S.Bomber placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
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Sorry about the edits folks. They’re the results from the dice rolls.
I was playing on my old laptop that has no internal battery left. So of course, my 5-year old unplugged it somehow. Fortunately I only had two battles to recreate. It’s the worst when you’re Germany and that happens.
#coronatime
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - British 1 Fighter and 2 Infantrys moved from Darfur to Kufra 2 Fighters moved from 56 Sea Zone to Kufra 1 Infantry moved from Finnmark to Upper Norrland British take Upper Norrland from Finns 1 Infantry moved from Munster to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Netherlands British take Netherlands from Germans 4 Fighters moved from 21 Sea Zone to Belgium 2 Infantrys and 1 Tank moved from Manchester to 21 Sea Zone 1 Battleship, 1 Cruiser, 2 Infantrys, 1 Tank and 1 Transport moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from Dublin to Belgium 2 Infantrys and 1 Tank moved from 20 Sea Zone to Belgium 2 Infantrys moved from Rajputana to Hyderabad 1 Tank moved from Madras to Hyderabad 1 Artillery moved from Rajputana to Hyderabad Purchase Units - British British buy 1 AAGun, 2 Artillerys, 3 Bunkers, 1 Destroyer, 17 Infantrys, 1 Submarine, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Belgium British attack with 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank Germans defend with 1 ArmoredCar, 1 Artillery and 3 Tanks British roll dice for 1 Battleship and 1 Cruiser in Belgium, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 Bomber, 4 Fighters, 2 Infantrys and 1 Tank in Belgium, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Belgium, round 2 : 1/5 hits, 2.00 expected hits 1 ArmoredCar owned by the Germans, 1 Artillery owned by the Germans, 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Belgium British roll dice for 1 Bomber, 4 Fighters, 1 Infantry and 1 Tank in Belgium, round 3 : 3/7 hits, 2.67 expected hits Germans roll dice for 2 Tanks in Belgium, round 3 : 2/2 hits, 1.00 expected hits 1 Fighter owned by the British, 1 Infantry owned by the British and 2 Tanks owned by the Germans lost in Belgium British win, taking Belgium from Germans with 1 Bomber, 3 Fighters and 1 Tank remaining. Battle score for attacker is 11 Casualties for British: 1 Fighter and 2 Infantrys Casualties for Germans: 1 ArmoredCar, 1 Artillery and 3 Tanks Battle in Hyderabad British attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 1 Tank British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hyderabad, round 2 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Hyderabad, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hyderabad, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Hyderabad, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hyderabad, round 4 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Hyderabad, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hyderabad British win, taking Hyderabad from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Kufra British attack with 3 Fighters and 2 Infantrys Italians defend with 1 Infantry British roll dice for 3 Fighters and 2 Infantrys in Kufra, round 2 : 0/5 hits, 1.33 expected hits Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 Fighters and 2 Infantrys in Kufra, round 3 : 1/5 hits, 1.33 expected hits Italians roll dice for 1 Infantry in Kufra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Kufra British win, taking Kufra from Italians with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British 1 Fighter moved from Kufra to Cairo 2 Fighters moved from Kufra to 56 Sea Zone 3 Infantrys moved from New Valley to Nubia 2 Tanks moved from Palestine to Cairo 2 Artillerys, 1 Infantry and 1 Tank moved from Darfur to Nubia 1 Infantry moved from Equatoria to Darfur 1 Artillery and 1 Infantry moved from Kordofan to Nubia 1 Destroyer and 1 Submarine moved from 63 Sea Zone to 58 Sea Zone 1 Cruiser and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 3 Infantrys moved from W.Iran to 58 Sea Zone 4 Tanks moved from Madras to Delhi 1 Infantry and 1 Tank moved from Rajputana to Delhi 2 Mot.Infs moved from Bombay to Delhi 2 Transports moved from 60 Sea Zone to 63 Sea Zone 3 Fighters moved from Belgium to 20 Sea Zone 2 Carriers, 1 Destroyer and 1 Submarine moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from Belgium to Manchester 1 Cruiser, 3 Infantrys and 1 Transport moved from 58 Sea Zone to 59 Sea Zone 3 Infantrys moved from 59 Sea Zone to Rajputana 1 Transport moved from 59 Sea Zone to 58 Sea Zone Place Units - British 1 AAGun, 1 Bunker and 4 Infantrys placed in Delhi 1 Artillery, 1 Bunker and 4 Infantrys placed in Madras 2 Tanks placed in Bombay 1 Artillery and 2 Infantrys placed in W.Iran 1 T.Boat placed in 21 Sea Zone 1 Bunker placed in Cairo 1 Destroyer and 1 Submarine placed in 56 Sea Zone 4 Infantrys placed in Cairo 3 Infantrys placed in Manchester Turn Complete - British British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -5.33 Hisaichi : -1.50 Italians : -0.67
Territory Summary for British :
London : 1 AAGun and 1 Factory British Guiana : 1 Infantry Italian East Africa : 1 flag Kufra : 1 flag, 2 Infantrys Vancouver : 1 AAGun and 1 Factory Rajputana : 3 Infantrys Darfur : 1 Infantry Bombay : 1 AAGun, 1 Factory and 2 Tanks Yukon : 1 Infantry Dover : 3 Infantrys Hyderabad : 1 Artillery, 2 Infantrys and 1 Tank Wales : 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 1 Bomber, 1 Factory, 4 Infantrys and 1 Tank Nubia : 3 Artillerys, 5 Infantrys and 1 Tank Kenya : 1 AAGun and 1 Infantry Madras : 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 4 Infantrys Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 AAGun, 1 Bunker, 1 Factory, 10 Infantrys, 2 Mot.Infs and 5 Tanks Nauru : 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 1 Bunker, 1 Factory, 3 Fighters, 13 Infantrys and 2 Tanks Gibraltar : 1 Bunker and 2 Infantrys Alaska : 2 Infantrys and 1 Tank Attu : 2 Infantrys Cape Town : 1 Factory Dublin : 1 flag Upper Norrland : 1 flag, 1 Infantry Iceland : 1 flag W.Iran : 1 flag, 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Finnmark : 1 flag, 3 Infantrys Belgium : 1 flag, 1 Tank Netherlands : 1 flag, 1 Infantry Munster : 1 flag, 2 Tanks 21 Sea Zone : 1 T.Boat 20 Sea Zone : 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 3 Fighters, 1 Submarine, 1 T.Boat and 1 Transport 56 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 1 Submarine and 2 Transports 71 Sea Zone : 1 Destroyer and 1 Transport 58 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport 59 Sea Zone : 1 Cruiser and 1 Transport 63 Sea Zone : 1 Submarine and 2 Transports
Production/PUs Summary :
Germans : 99 / 110 Russians : 116 / 116 Italians : 52 / 55 French : 22 / 22 Yamamoto : 77 / 103 Chinese : 21 / 24 Hisaichi : 67 / 68 British : 101 / 101 Anzac : 36 / 36 Dutch : 19 / 0 Finns : 10 / 16 Romanians : 12 / 16 Thai : 11 / 11 Americans : 104 / 104
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Carrier, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 4 Infantrys moved from Queensland to 114 Sea Zone 2 Adv.Fighters, 1 Carrier, 2 Destroyers, 4 Infantrys, 2 Submarines and 2 Transports moved from 114 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Java Place Units - Anzac 1 Adv.Fighter, 1 Carrier and 1 Fighter placed in 67 Sea Zone 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Rio De Janeiro 2 ArmoredCars moved from Suriname to Rio De Janeiro 1 Marine moved from Suriname to Amazon Combat - Dutch Battle in Rio De Janeiro Dutch attack with 2 ArmoredCars, 1 Infantry and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for Dutch: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Dutch : -1.00
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May make NCM edit. Hold on
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TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Rio De Janeiro 2 ArmoredCars moved from Suriname to Rio De Janeiro 1 Marine moved from Suriname to Amazon Combat - Dutch Battle in Rio De Janeiro Dutch attack with 2 ArmoredCars, 1 Infantry and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Rio De Janeiro, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for Dutch: 1 Infantry Non Combat Move - Dutch Turn Complete - Dutch Dutch collect 21 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Anzac from Townsville: 1 AAGun and 8 Infantrys EDIT: Adding units owned by Anzac to Northern Territory: 1 AAGun and 8 Infantrys EDIT: Removing units owned by Anzac from Port Moresby: 3 Artillerys, 16 Infantrys and 2 Tanks EDIT: Adding units owned by Anzac to West Papua: 3 Artillerys, 16 Infantrys and 2 Tanks EDIT: Removing units owned by Dutch from Port Moresby: 1 Artillery, 2 Infantrys and 1 Tank EDIT: Adding units owned by Dutch to West Papua: 1 Artillery, 2 Infantrys and 1 Tank EDIT: Removing units owned by Anzac from Port Moresby: 1 AAGun EDIT: Adding units owned by Dutch to West Papua: 1 AAGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -1.33 Dutch : -1.00
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TripleA Turn Summary: Finns round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Finns 2 Infantrys and 2 Tanks moved from Oulu to Lapland 1 Fighter moved from Oulu to Lapland Purchase Units - Finns Finns buy 1 Elite, 3 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Finns Battle in Lapland Finns attack with 1 Fighter, 2 Infantrys and 2 Tanks Russians defend with 1 Infantry Finns roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Lapland, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Lapland Finns win, taking Lapland from Russians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Lapland to Oulu 1 Elite moved from Tampere to Oulu 2 ArmoredCars and 2 Tanks moved from Helsinki to Oulu Place Units - Finns 1 Elite and 3 Infantrys placed in Helsinki 1 Transport placed in 24 Sea Zone Turn Complete - Finns Finns collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Finns : -0.67 Russians : 0.67
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TripleA Turn Summary: Romanians round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Romanians 1 Fighter moved from E.Romania to Vinnytsia 1 Infantry moved from E.Romania to Vinnytsia 1 ArmoredCar moved from Bucharest to Vinnytsia 1 ArmoredCar moved from Bucharest to Odessa 1 Infantry moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Vinnytsia Romanians attack with 1 ArmoredCar, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 ArmoredCar, 1 Fighter and 1 Infantry in Vinnytsia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 1 ArmoredCar, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Odessa Romanians attack with 1 ArmoredCar and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 ArmoredCar and 1 Infantry in Odessa, round 2 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 ArmoredCar and 1 Infantry in Odessa, round 3 : 0/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Odessa 1 ArmoredCar retreated to E.Romania Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Non Combat Move - Romanians Turning on Edit Mode EDIT: Removing units owned by Romanians from E.Romania: 1 ArmoredCar EDIT: Adding units owned by Romanians to E.Romania: 1 Infantry EDIT: Turning off Edit Mode 2 Tanks moved from Bucharest to E.Romania 1 Fighter moved from Vinnytsia to E.Romania Place Units - Romanians 2 Elites and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians : -0.83 Russians : 0.00
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TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Thai 2 Infantrys moved from N.Thailand to Yunnan 1 Tank moved from N.Thailand to Yunnan 4 Infantrys moved from Bangkok to S.Thailand 3 Infantrys moved from S.Thailand to Burma 2 Artillerys and 2 Infantrys moved from Burma to Yunnan 1 Fighter moved from Malaya to Yunnan Purchase Units - Thai Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Elite and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4 Combat Move - Americans 2 Fighters moved from Madras to Delhi 1 Marine moved from Washington to 13 Sea Zone 4 Infantrys moved from Washington to 13 Sea Zone 1 Infantry moved from South Atlantic USA to 26 Sea Zone 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Artillery moved from Suriname to 26 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone 1 Artillery and 3 Infantrys moved from 32 Sea Zone to Bahia 1 Fighter and 2 Infantrys moved from Amazon to Bahia 1 Tank moved from Suriname to Bahia 1 B.Transport, 1 Cruiser, 4 Infantrys and 1 Marine moved from 13 Sea Zone to 32 Sea Zone 4 Infantrys and 1 Marine moved from 32 Sea Zone to Bahia 2 Fighters moved from 28 Sea Zone to Bahia 1 Carrier and 2 Destroyers moved from 28 Sea Zone to 32 Sea Zone 1 Artillery and 1 Infantry moved from Jaluit to 96 Sea Zone 1 Artillery moved from Kwajalein to 96 Sea Zone 1 Artillery and 1 Transport moved from 96 Sea Zone to 95 Sea Zone 1 Infantry moved from Wake to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori 1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok 2 Fighters moved from 96 Sea Zone to Minamitori 2 Fighters moved from 96 Sea Zone to Eniwetok 1 Battleship, 2 Carriers, 8 Destroyers and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone 4 Artillerys and 2 Infantrys moved from Midway to 89 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone 2 Artillerys and 1 Infantry moved from 95 Sea Zone to Rongelap 2 Artillerys, 1 B.Transport and 1 Infantry moved from 89 Sea Zone to 95 Sea Zone 2 Artillerys and 1 Infantry moved from 95 Sea Zone to Minamitori 1 Destroyer and 2 Submarines moved from 91 Sea Zone to 96 Sea Zone 3 Bombers moved from Nauru to Broome 1 Fighter moved from Nauru to Northern Territory 1 Marine moved from San Francisco to 83 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport, 1 Cruiser, 4 Infantrys and 1 Marine moved from 83 Sea Zone to 91 Sea Zone 4 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor Purchase Units - Americans Americans buy 2 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer, 8 Infantrys and 3 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Eniwetok Americans attack with 1 Artillery, 2 Fighters and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Eniwetok, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Eniwetok Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Rongelap Americans attack with 2 Artillerys and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 2 Artillerys and 1 Infantry in Rongelap, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Rongelap Americans win, taking Rongelap from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Minamitori Americans attack with 3 Artillerys, 2 Fighters and 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 3 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Bahia Americans attack with 1 Artillery, 3 Fighters, 9 Infantrys, 1 Marine and 1 Tank Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 1 Cruiser in Bahia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Bahia Americans roll dice for 1 Artillery, 3 Fighters, 9 Infantrys, 1 Marine and 1 Tank in Bahia, round 2 : 2/15 hits, 4.00 expected hits Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia Americans roll dice for 1 Artillery, 3 Fighters, 8 Infantrys, 1 Marine and 1 Tank in Bahia, round 3 : 5/14 hits, 3.83 expected hits Neutral roll dice for 1 Tank in Bahia, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 1 Artillery, 3 Fighters, 8 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 9 Casualties for Neutral: 3 Infantrys and 1 Tank Casualties for Americans: 1 Infantry Non Combat Move - Americans 2 ArmoredCars moved from Central America to Peru 2 Tanks moved from Peru to N.Chile 1 Artillery and 1 Infantry moved from Koryakia to 72 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 72 Sea Zone to 88 Sea Zone 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake 2 Fighters moved from Minamitori to 95 Sea Zone 2 Fighters moved from Eniwetok to 95 Sea Zone 2 Fighters moved from Bahia to 32 Sea Zone 1 Fighter moved from Bahia to Amazon 2 Infantrys moved from Suriname to Amazon Place Units - Americans 1 B.Transport placed in 26 Sea Zone Americans undo move 1. 1 B.Transport placed in 13 Sea Zone 4 Infantrys placed in Washington 1 B.Transport placed in 83 Sea Zone 4 Infantrys placed in San Francisco 3 S.Submarines placed in 91 Sea Zone 1 Destroyer placed in 83 Sea Zone 1 Battleship and 1 Carrier placed in 95 Sea Zone Turn Complete - Americans Americans collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Yamamoto : 0.33 Americans : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 2 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to 6 Sea Zone 1 Bomber moved from Rhine to 12 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Artillery and 1 Infantry moved from Middle Norrland to Upper Norrland 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia 1 Artillery and 1 Infantry moved from Danzig to East Prussia 1 Infantry and 1 Mech.Inf moved from Danzig to 24 Sea Zone 1 Infantry and 1 Mech.Inf moved from 24 Sea Zone to Upper Norrland 1 Artillery and 1 Infantry moved from Middle Norrland to 24 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 24 Sea Zone to 22 Sea Zone 1 Artillery and 1 Infantry moved from 22 Sea Zone to Netherlands 1 Infantry moved from Rhine to Belgium 1 Tank moved from Rhine to Belgium 1 Infantry and 1 Tank moved from Tobruk to 48 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from 51 Sea Zone to Crete 1 Transport moved from 48 Sea Zone to 46 Sea Zone 1 Destroyer moved from 48 Sea Zone to 51 Sea Zone 1 Artillery moved from E.Romania to Odessa 1 Artillery moved from Middle Norrland to Upper Norrland Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 9 Infantrys, 4 Mot.Infs, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 6 Sea Zone Germans attack with 2 Adv.Fighters and 2 Fighters Russians defend with 1 Destroyer and 2 Transports Germans roll dice for 2 Adv.Fighters and 2 Fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Transport owned by the Russians lost in 6 Sea Zone Germans roll dice for 2 Adv.Fighters and 2 Fighters in 6 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 6 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Russians lost in 6 Sea Zone Germans roll dice for 2 Adv.Fighters and 2 Fighters in 6 Sea Zone, round 4 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Russians lost in 6 Sea Zone Germans win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 20 Casualties for Russians: 1 Destroyer and 2 Transports Battle in Netherlands Germans attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in Netherlands, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Crete Germans attack with 1 Infantry and 1 Tank Neutral defend with 1 AAGun and 1 Artillery Germans roll dice for 1 Infantry and 1 Tank in Crete, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Crete Germans loses 0 PUs for violating Cretes neutrality. Germans win, taking Crete from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Belgium Germans attack with 1 Infantry and 1 Tank British defend with 1 Tank Germans roll dice for 1 Infantry and 1 Tank in Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Tank in Belgium, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry and 1 Tank in Belgium, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Tank in Belgium, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Belgium Germans win, taking Belgium from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Upper Norrland Germans attack with 2 Artillerys, 2 Infantrys and 1 Mech.Inf British defend with 1 Infantry Germans roll dice for 2 Artillerys, 2 Infantrys and 1 Mech.Inf in Upper Norrland, round 2 : 4/5 hits, 1.67 expected hits British roll dice for 1 Infantry in Upper Norrland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Upper Norrland Germans win, taking Upper Norrland from British with 2 Artillerys, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in East Prussia Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in East Prussia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 12 Sea Zone Germans attack with 1 Bomber Russians defend with 1 Submarine Germans roll dice for 1 Bomber in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Submarine owned by the Russians Submerged Battle in Odessa Germans attack with 1 Artillery Russians defend with 1 Infantry Germans roll dice for 1 Artillery in Odessa, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery in Odessa, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Odessa Russians winGermans win with 1 Bomber remaining with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 Artillery Battle in Estonia Germans attack with 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Estonia, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Estonia, round 4 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Estonia Germans win, taking Estonia from Russians with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 21 Sea Zone Germans attack with 1 Adv.Fighter and 1 Fighter British defend with 1 T.Boat Germans roll dice for 1 Adv.Fighter and 1 Fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Germans 1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to 22 Sea Zone 4 Infantrys moved from Warsaw to Krakow 1 AAGun moved from Bohemia to Krakow 5 Infantrys moved from Krakow to E.Romania 1 Mech.Inf and 1 Tank moved from Krakow to E.Romania 1 Mech.Inf moved from Bohemia to Krakow 3 Mech.Infs moved from Bavaria to Vinnytsia 2 HeavyTanks and 3 Tanks moved from Bohemia to Krakow 1 Tank moved from Pomerania to Krakow 2 Adv.Fighters and 2 Fighters moved from 6 Sea Zone to Lapland 1 AAGun moved from Rhine to Belgium 1 AAGun moved from Hamburg to Netherlands 2 ArmoredCars and 2 Tanks moved from Orleanais to Burgundy 1 Infantry moved from Paris to Orleanais 4 Tanks moved from Lorraine to Bohemia 1 Bomber moved from 12 Sea Zone to Danzig 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone Place Units - Germans 2 Adv.Fighters and 1 T.Boat placed in 22 Sea Zone 5 Tanks placed in Bohemia 3 Mot.Infs placed in Bavaria 2 Artillerys and 2 Infantrys placed in Warsaw 1 Artillery and 2 Infantrys placed in Danzig 1 Artillery and 1 Infantry placed in Hamburg 2 ArmoredCars placed in Paris 1 Infantry placed in Rhine 1 Infantry placed in Normandy 1 Infantry placed in Hamburg 1 Mot.Inf placed in Berlin 1 Infantry placed in Rhine Turn Complete - Germans Germans collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0.33 Neutral : -0.33 British : -1.83 Russians : -2.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 2 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to 6 Sea Zone 1 Bomber moved from Rhine to 12 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Artillery and 1 Infantry moved from Middle Norrland to Upper Norrland 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia 1 Artillery and 1 Infantry moved from Danzig to East Prussia 1 Infantry and 1 Mech.Inf moved from Danzig to 24 Sea Zone 1 Infantry and 1 Mech.Inf moved from 24 Sea Zone to Upper Norrland 1 Artillery and 1 Infantry moved from Middle Norrland to 24 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 24 Sea Zone to 22 Sea Zone 1 Artillery and 1 Infantry moved from 22 Sea Zone to Netherlands 1 Infantry moved from Rhine to Belgium 1 Tank moved from Rhine to Belgium 1 Infantry and 1 Tank moved from Tobruk to 48 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from 51 Sea Zone to Crete 1 Transport moved from 48 Sea Zone to 46 Sea Zone 1 Destroyer moved from 48 Sea Zone to 51 Sea Zone 1 Artillery moved from E.Romania to Odessa 1 Artillery moved from Middle Norrland to Upper Norrland Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 9 Infantrys, 4 Mot.Infs, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 6 Sea Zone Germans attack with 2 Adv.Fighters and 2 Fighters Russians defend with 1 Destroyer and 2 Transports Germans roll dice for 2 Adv.Fighters and 2 Fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Transport owned by the Russians lost in 6 Sea Zone Germans roll dice for 2 Adv.Fighters and 2 Fighters in 6 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 6 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Russians lost in 6 Sea Zone Germans roll dice for 2 Adv.Fighters and 2 Fighters in 6 Sea Zone, round 4 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Russians lost in 6 Sea Zone Germans win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 20 Casualties for Russians: 1 Destroyer and 2 Transports Battle in Netherlands Germans attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in Netherlands, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Crete Germans attack with 1 Infantry and 1 Tank Neutral defend with 1 AAGun and 1 Artillery Germans roll dice for 1 Infantry and 1 Tank in Crete, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Crete Germans loses 0 PUs for violating Cretes neutrality. Germans win, taking Crete from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Belgium Germans attack with 1 Infantry and 1 Tank British defend with 1 Tank Germans roll dice for 1 Infantry and 1 Tank in Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Tank in Belgium, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry and 1 Tank in Belgium, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Tank in Belgium, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Belgium Germans win, taking Belgium from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Upper Norrland Germans attack with 2 Artillerys, 2 Infantrys and 1 Mech.Inf British defend with 1 Infantry Germans roll dice for 2 Artillerys, 2 Infantrys and 1 Mech.Inf in Upper Norrland, round 2 : 4/5 hits, 1.67 expected hits British roll dice for 1 Infantry in Upper Norrland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Upper Norrland Germans win, taking Upper Norrland from British with 2 Artillerys, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in East Prussia Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in East Prussia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 12 Sea Zone Germans attack with 1 Bomber Russians defend with 1 Submarine Germans roll dice for 1 Bomber in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Submarine owned by the Russians Submerged Battle in Odessa Germans attack with 1 Artillery Russians defend with 1 Infantry Germans roll dice for 1 Artillery in Odessa, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery in Odessa, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Odessa Russians winGermans win with 1 Bomber remaining with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 Artillery Battle in Estonia Germans attack with 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Estonia, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Estonia, round 4 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Estonia Germans win, taking Estonia from Russians with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 21 Sea Zone Germans attack with 1 Adv.Fighter and 1 Fighter British defend with 1 T.Boat Germans roll dice for 1 Adv.Fighter and 1 Fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Germans 1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to 22 Sea Zone 4 Infantrys moved from Warsaw to Krakow 1 AAGun moved from Bohemia to Krakow 5 Infantrys moved from Krakow to E.Romania 1 Mech.Inf and 1 Tank moved from Krakow to E.Romania 1 Mech.Inf moved from Bohemia to Krakow 3 Mech.Infs moved from Bavaria to Vinnytsia 2 HeavyTanks and 3 Tanks moved from Bohemia to Krakow 1 Tank moved from Pomerania to Krakow 2 Adv.Fighters and 2 Fighters moved from 6 Sea Zone to Lapland 1 AAGun moved from Rhine to Belgium 1 AAGun moved from Hamburg to Netherlands 2 ArmoredCars and 2 Tanks moved from Orleanais to Burgundy 1 Infantry moved from Paris to Orleanais 4 Tanks moved from Lorraine to Bohemia 1 Bomber moved from 12 Sea Zone to Danzig 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone Place Units - Germans 2 Adv.Fighters and 1 T.Boat placed in 22 Sea Zone 5 Tanks placed in Bohemia 3 Mot.Infs placed in Bavaria 2 Artillerys and 2 Infantrys placed in Warsaw 1 Artillery and 2 Infantrys placed in Danzig 1 Artillery and 1 Infantry placed in Hamburg 2 ArmoredCars placed in Paris 1 Infantry placed in Rhine 1 Infantry placed in Normandy 1 Infantry placed in Hamburg 1 Mot.Inf placed in Berlin 1 Infantry placed in Rhine Turn Complete - Germans Germans collect 112 PUs; end with 112 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Orleanais: 1 AAGun EDIT: Adding units owned by Germans to Normandy: 1 AAGun EDIT: Removing units owned by Germans from Burgundy: 1 AAGun EDIT: Adding units owned by Germans to Lorraine: 1 AAGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Neutral : -0.33 British : -1.83 Russians : -2.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Germans 2 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to 6 Sea Zone 1 Bomber moved from Rhine to 12 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 22 Sea Zone to 21 Sea Zone 1 Artillery and 1 Infantry moved from Middle Norrland to Upper Norrland 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia 1 Artillery and 1 Infantry moved from Danzig to East Prussia 1 Infantry and 1 Mech.Inf moved from Danzig to 24 Sea Zone 1 Infantry and 1 Mech.Inf moved from 24 Sea Zone to Upper Norrland 1 Artillery and 1 Infantry moved from Middle Norrland to 24 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 24 Sea Zone to 22 Sea Zone 1 Artillery and 1 Infantry moved from 22 Sea Zone to Netherlands 1 Infantry moved from Rhine to Belgium 1 Tank moved from Rhine to Belgium 1 Infantry and 1 Tank moved from Tobruk to 48 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 1 Infantry and 1 Tank moved from 51 Sea Zone to Crete 1 Transport moved from 48 Sea Zone to 46 Sea Zone 1 Destroyer moved from 48 Sea Zone to 51 Sea Zone 1 Artillery moved from E.Romania to Odessa 1 Artillery moved from Middle Norrland to Upper Norrland Purchase Units - Germans Germans buy 2 Adv.Fighters, 2 ArmoredCars, 4 Artillerys, 9 Infantrys, 4 Mot.Infs, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 6 Sea Zone Germans attack with 2 Adv.Fighters and 2 Fighters Russians defend with 1 Destroyer and 2 Transports Germans roll dice for 2 Adv.Fighters and 2 Fighters in 6 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Transport owned by the Russians lost in 6 Sea Zone Germans roll dice for 2 Adv.Fighters and 2 Fighters in 6 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 6 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Russians lost in 6 Sea Zone Germans roll dice for 2 Adv.Fighters and 2 Fighters in 6 Sea Zone, round 4 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 Destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Russians lost in 6 Sea Zone Germans win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 20 Casualties for Russians: 1 Destroyer and 2 Transports Battle in Netherlands Germans attack with 1 Artillery and 1 Infantry British defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in Netherlands, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Netherlands Germans win, taking Netherlands from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Crete Germans attack with 1 Infantry and 1 Tank Neutral defend with 1 AAGun and 1 Artillery Germans roll dice for 1 Infantry and 1 Tank in Crete, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Crete Germans loses 0 PUs for violating Cretes neutrality. Germans win, taking Crete from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Belgium Germans attack with 1 Infantry and 1 Tank British defend with 1 Tank Germans roll dice for 1 Infantry and 1 Tank in Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Tank in Belgium, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Infantry and 1 Tank in Belgium, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 Tank in Belgium, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Belgium Germans win, taking Belgium from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Upper Norrland Germans attack with 2 Artillerys, 2 Infantrys and 1 Mech.Inf British defend with 1 Infantry Germans roll dice for 2 Artillerys, 2 Infantrys and 1 Mech.Inf in Upper Norrland, round 2 : 4/5 hits, 1.67 expected hits British roll dice for 1 Infantry in Upper Norrland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Upper Norrland Germans win, taking Upper Norrland from British with 2 Artillerys, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in East Prussia Germans attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Infantry in East Prussia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 12 Sea Zone Germans attack with 1 Bomber Russians defend with 1 Submarine Germans roll dice for 1 Bomber in 12 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Submarine owned by the Russians Submerged Battle in Odessa Germans attack with 1 Artillery Russians defend with 1 Infantry Germans roll dice for 1 Artillery in Odessa, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Artillery in Odessa, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Odessa, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Odessa Russians winGermans win with 1 Bomber remaining with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 Artillery Battle in Estonia Germans attack with 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Battleship in Estonia, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Estonia, round 4 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Estonia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Estonia Germans win, taking Estonia from Russians with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 21 Sea Zone Germans attack with 1 Adv.Fighter and 1 Fighter British defend with 1 T.Boat Germans roll dice for 1 Adv.Fighter and 1 Fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Germans 1 Adv.Fighter and 1 Fighter moved from 21 Sea Zone to 22 Sea Zone 4 Infantrys moved from Warsaw to Krakow 1 AAGun moved from Bohemia to Krakow 5 Infantrys moved from Krakow to E.Romania 1 Mech.Inf and 1 Tank moved from Krakow to E.Romania 1 Mech.Inf moved from Bohemia to Krakow 3 Mech.Infs moved from Bavaria to Vinnytsia 2 HeavyTanks and 3 Tanks moved from Bohemia to Krakow 1 Tank moved from Pomerania to Krakow 2 Adv.Fighters and 2 Fighters moved from 6 Sea Zone to Lapland 1 AAGun moved from Rhine to Belgium 1 AAGun moved from Hamburg to Netherlands 2 ArmoredCars and 2 Tanks moved from Orleanais to Burgundy 1 Infantry moved from Paris to Orleanais 4 Tanks moved from Lorraine to Bohemia 1 Bomber moved from 12 Sea Zone to Danzig 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone Place Units - Germans 2 Adv.Fighters and 1 T.Boat placed in 22 Sea Zone 5 Tanks placed in Bohemia 3 Mot.Infs placed in Bavaria 2 Artillerys and 2 Infantrys placed in Warsaw 1 Artillery and 2 Infantrys placed in Danzig 1 Artillery and 1 Infantry placed in Hamburg 2 ArmoredCars placed in Paris 1 Infantry placed in Rhine 1 Infantry placed in Normandy 1 Infantry placed in Hamburg 1 Mot.Inf placed in Berlin 1 Infantry placed in Rhine Turn Complete - Germans Germans collect 112 PUs; end with 112 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Orleanais: 1 AAGun EDIT: Adding units owned by Germans to Normandy: 1 AAGun EDIT: Removing units owned by Germans from Burgundy: 1 AAGun EDIT: Adding units owned by Germans to Lorraine: 1 AAGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Vinnytsia: 3 Mech.Infs EDIT: Adding units owned by Germans to Krakow: 3 Mech.Infs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Neutral : -0.33 British : -1.83 Russians : -2.50
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Use latest - there were some missed NCM’s and a misclick I saw.