• '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Purchase Units - Anzac
            Anzac buy 2 Adv.Fighters and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 114 Sea Zone to Banjarmasin
            1 Artillery moved from New Ireland to 114 Sea Zone
            1 Infantry moved from New Britain to 114 Sea Zone
            1 Artillery and 1 Infantry moved from 114 Sea Zone to Port Moresby
            1 Infantry moved from New Georgia to 114 Sea Zone
            1 Infantry and 1 Transport moved from 114 Sea Zone to 120 Sea Zone
            1 Infantry moved from Wellington to 120 Sea Zone
            2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Port Moresby
    
        Place Units - Anzac
            2 Adv.Fighters placed in 114 Sea Zone
            1 Infantry placed in Port Moresby
            3 Infantrys placed in Townsville
            3 Infantrys placed in Broome
            1 Infantry placed in Canberra
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from New South Wales: 4 Infantrys
            EDIT: Adding units owned by Anzac to Queensland: 4 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Elite moved from Banjarmasin to East And South Borneo
            3 Tanks moved from Banjarmasin to East And South Borneo
            2 Fighters and 7 Infantrys moved from Banjarmasin to East And South Borneo
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars, 1 Infantry, 1 Marine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in East And South Borneo
                Dutch attack with 1 Elite, 2 Fighters, 7 Infantrys and 3 Tanks
                Yamamoto defend with 2 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks
                    Dutch roll dice for 1 Elite, 2 Fighters, 7 Infantrys and 3 Tanks in East And South Borneo, round 2 : 2/13 hits, 3.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks in East And South Borneo, round 2 : 1/10 hits, 3.67 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Dutch lost in East And South Borneo
                    Dutch roll dice for 1 Elite, 2 Fighters, 6 Infantrys and 3 Tanks in East And South Borneo, round 3 : 3/12 hits, 3.50 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Elite, 2 Infantrys, 1 Marine and 2 Tanks in East And South Borneo, round 3 : 3/8 hits, 3.00 expected hits
                    1 Elite owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in East And South Borneo
                1 Elite, 3 Infantrys and 3 Tanks retreated to Banjarmasin
                Yamamoto win with 2 Artillerys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Dutch: 4 Infantrys
                Casualties for Yamamoto: 1 Elite and 4 Infantrys
    
        Non Combat Move - Dutch
            2 Fighters moved from East And South Borneo to Banjarmasin
            1 Infantry moved from Java to Sumatra
    
        Place Units - Dutch
            1 Infantry and 3 Tanks placed in Banjarmasin
            2 ArmoredCars and 1 Marine placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.67
    Dutch : -2.17
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Artillery and 1 Infantry moved from Upper Norrland to Lapland
            1 Mech.Inf moved from Oulu to Lapland
            1 Infantry and 1 Tank moved from Kotka to Vyborg
            1 Fighter moved from Helsinki to Vyborg
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Lapland
                Finns attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Lapland, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                    Finns roll dice for 1 Artillery and 1 Mech.Inf in Lapland, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Lapland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Lapland
                Finns win, taking Lapland from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Finns: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 1 Fighter, 1 Infantry and 1 Tank
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Fighter, 1 Infantry and 1 Tank in Vyborg, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            2 Tanks moved from Helsinki to Oulu
            2 Infantrys moved from Kotka to Oulu
            1 Elite moved from Helsinki to Tampere
    
        Place Units - Finns
            2 ArmoredCars and 2 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.33
    Russians : 0.67
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Artillery and 2 Infantrys moved from E.Romania to Vinnytsia
            1 Fighter moved from E.Romania to Vinnytsia
            2 Infantrys moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vinnytsia, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vinnytsia, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Infantry
            Battle in Odessa
                Romanians attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Infantrys in Odessa, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Odessa
                1 Infantry retreated to E.Romania
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Vinnytsia to E.Romania
            1 Infantry and 2 Tanks moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 ArmoredCars and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Russians : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            1 Artillery and 2 Infantrys moved from E.Romania to Vinnytsia
            1 Fighter moved from E.Romania to Vinnytsia
            2 Infantrys moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Vinnytsia
                Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vinnytsia, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vinnytsia, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Infantry
            Battle in Odessa
                Romanians attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Infantrys in Odessa, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Odessa
                1 Infantry retreated to E.Romania
                Russians win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Vinnytsia to E.Romania
            1 Infantry and 2 Tanks moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 ArmoredCars and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from West Papua: 1 Artillery, 2 Infantrys and 1 Tank
            EDIT: Adding units owned by Dutch to Port Moresby: 1 Artillery, 2 Infantrys and 1 Tank
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Romanians : -0.67
    Russians : 0.67
    

    Savegame


  • @Gargantua Hey all made edit to Anzac, forgot to move Dutch troops into Port M. Sorry…

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            1 Fighter moved from Bangkok to N.Thailand
            2 Infantrys and 1 Tank moved from S.Thailand to N.Thailand
            2 Artillerys and 2 Infantrys moved from S.Thailand to Burma
            3 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 2 Artillerys and 2 Infantrys
                French defend with 1 Artillery
                    Thai roll dice for 2 Artillerys and 2 Infantrys in Burma, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the French lost in Burma
                Thai win, taking Burma from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for French: 1 Artillery
            Battle in N.Thailand
                Thai attack with 1 Fighter, 2 Infantrys and 1 Tank
                French defend with 1 Infantry
                    Thai roll dice for 1 Fighter, 2 Infantrys and 1 Tank in N.Thailand, round 2 : 3/4 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in N.Thailand
                Thai win, taking N.Thailand from French with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from N.Thailand to Malaya
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    French : -0.33
    Thai : 3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Fighter moved from Amazon to 35 Sea Zone
            1 Carrier, 2 Destroyers and 2 Fighters moved from 13 Sea Zone to 28 Sea Zone
            1 Artillery moved from Oahu to 91 Sea Zone
            1 Artillery moved from Kauai to 91 Sea Zone
            2 Infantrys moved from Kauai to 91 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 1 Infantry moved from 96 Sea Zone to Kwajalein
            1 Artillery and 1 Infantry moved from 96 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            3 Bombers moved from Pearl Harbor to Kwajalein
            4 Artillerys moved from San Francisco to 83 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            2 Artillerys and 2 Infantrys moved from 89 Sea Zone to Midway
            2 Artillerys moved from 89 Sea Zone to Midway
            1 Artillery, 2 Infantrys and 2 Tanks moved from Peru to N.Chile
            2 Infantrys moved from E.Mexico to 100 Sea Zone
            1 Artillery and 1 Tank moved from E.Mexico to 100 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 100 Sea Zone to 26 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 26 Sea Zone to Suriname
            2 Infantrys moved from Venezuela to Amazon
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 2 Cruisers, 1 Destroyer, 1 Factory, 8 Infantrys, 2 Marines and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 Fighter
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 35 Sea Zone
                Americans win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in N.Chile
                Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Chile, round 2 : 1/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in N.Chile
                    Americans roll dice for 1 Artillery and 2 Tanks in N.Chile, round 3 : 0/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery and 2 Tanks in N.Chile, round 4 : 2/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 4 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Americans, 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Tank owned by the Americans lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Americans: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Kwajalein
                Americans attack with 1 Artillery, 3 Bombers and 1 Infantry
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery, 3 Bombers and 1 Infantry in Kwajalein, round 2 : 4/5 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein
                Americans win, taking Kwajalein from Yamamoto with 1 Artillery and 3 Bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
    
        Non Combat Move - Americans
            2 Bombers moved from Kwajalein to Nauru
            1 Battleship, 2 Carriers, 8 Destroyers, 4 Fighters and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
            1 Fighter moved from Wake to Nauru
            2 Fighters moved from Banjarmasin to Madras
            2 ArmoredCars moved from South Central USA to Central America
            2 Tanks moved from Central America to Peru
            1 AAGun moved from E.Mexico to Central America
            1 Fighter moved from 35 Sea Zone to Amazon
            4 Infantrys moved from Northeast USA to South Atlantic USA
            1 Bomber moved from Kwajalein to Nauru
    
        Place Units - Americans
            1 Destroyer and 2 Submarines placed in 91 Sea Zone
            1 B.Transport and 1 Cruiser placed in 83 Sea Zone
            4 Infantrys and 1 Marine placed in San Francisco
            1 B.Transport and 1 Cruiser placed in 13 Sea Zone
            4 Infantrys and 1 Marine placed in Washington
            1 Factory placed in Wake
    
        Turn Complete - Americans
            Americans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    Yamamoto : 0.33
    Americans : 0.50
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 Bomber moved from Hamburg to 11 Sea Zone
            2 Fighters moved from 22 Sea Zone to 11 Sea Zone
            1 Fighter moved from Hamburg to 12 Sea Zone
            1 Artillery moved from Oslo to Middle Norrland
            1 Infantry moved from Stockholm to Middle Norrland
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            1 Battleship moved from 22 Sea Zone to 24 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
            2 Transports moved from 22 Sea Zone to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            2 Artillerys, 1 Infantry and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Artillerys and 1 Infantry moved from 24 Sea Zone to Middle Norrland
            1 Infantry moved from Rhine to Belgium
            1 Artillery moved from Netherlands to Belgium
            1 ArmoredCar moved from Normandy to Belgium
            1 Mech.Inf moved from Netherlands to Danzig
            1 Tank moved from Netherlands to Pomerania
            1 Tank moved from Picardy to Bavaria
            1 Mech.Inf moved from Picardy to Bohemia
            1 Mech.Inf moved from Bavaria to Krakow
            3 Mech.Infs and 2 Tanks moved from Bohemia to Krakow
            2 Artillerys moved from Bulgaria to E.Romania
            1 Infantry moved from Krakow to Danzig
            1 Artillery moved from Warsaw to Krakow
            1 Artillery and 2 Infantrys moved from Warsaw to Danzig
            3 Tanks moved from East Prussia to Krakow
            3 Tanks moved from Paris to Belgium
    
        Purchase Units - Germans
            Germans buy 3 Adv.Fighters, 2 Carriers, 1 Factory, 2 HeavyTanks, 6 Infantrys, 3 Mech.Infs, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 11 Sea Zone
                Germans attack with 1 Bomber and 2 Fighters
                British defend with 1 Destroyer and 1 Transport
                    Germans roll dice for 1 Bomber and 2 Fighters in 11 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 11 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the British lost in 11 Sea Zone
                    Germans roll dice for 1 Bomber and 2 Fighters in 11 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer in 11 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 11 Sea Zone
                Germans win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 14
                Casualties for British: 1 Destroyer and 1 Transport
            Battle in Latvia
                Germans attack with 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Belgium
                Germans attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 3 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 3 Tanks in Belgium, round 2 : 2/6 hits, 2.50 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 3 Tanks in Belgium, round 3 : 2/5 hits, 2.17 expected hits
                    Neutral roll dice for 1 Infantry in Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 1 ArmoredCar, 1 Artillery and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in 12 Sea Zone
                Germans attack with 1 Fighter
                Russians defend with 1 Submarine
                    Germans roll dice for 1 Fighter in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Russians Submerged
            Battle in Middle Norrland
                Germans attack with 3 Artillerys and 2 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 3 Artillerys and 2 Infantrys in Middle Norrland, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral lost in Middle Norrland
                    Germans roll dice for 3 Artillerys and 2 Infantrys in Middle Norrland, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Middle Norrland
                Germans loses 0 PUs for violating Middle Norrlands neutrality.
                Germans winGermans win with 1 Fighter remaining, taking Middle Norrland from Neutral with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bavaria: 1 Tank
            EDIT: Adding units owned by Germans to Rhine: 1 Tank
            EDIT: Turning off Edit Mode
            1 Fighter moved from 12 Sea Zone to 22 Sea Zone
            2 Fighters moved from 11 Sea Zone to 22 Sea Zone
            1 Bomber moved from 11 Sea Zone to Rhine
            EDIT: Germans undo move 3.
            1 Bomber moved from 11 Sea Zone to Rhine
            1 ArmoredCar moved from Brittany to Orleanais
            1 ArmoredCar moved from Aquitaine to Orleanais
            2 Tanks moved from Paris to Orleanais
            4 Tanks moved from Paris to Lorraine
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            1 Infantry and 1 Tank moved from N.Tunisia to 47 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            1 Infantry and 1 Tank moved from 48 Sea Zone to Tobruk
            1 AAGun moved from Normandy to Orleanais
            1 AAGun moved from Paris to Burgundy
    
        Place Units - Germans
            3 Adv.Fighters, 2 Carriers and 1 S.Submarine placed in 22 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Krakow: 1 AAGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Bohemia: 1 AAGun
            EDIT: Removing units owned by Germans from Danzig: 1 AAGun
            EDIT: Adding units owned by Germans to Krakow: 1 AAGun
            EDIT: Turning off Edit Mode
            4 Infantrys placed in Warsaw
            1 Infantry placed in Rhine
            1 Infantry placed in Paris
            2 HeavyTanks and 3 Tanks placed in Bohemia
            3 Mech.Infs placed in Bavaria
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Krakow: 1 AAGun
            EDIT: Adding units owned by Germans to Danzig: 1 AAGun
            EDIT: Turning off Edit Mode
            1 Factory placed in Danzig
    
        Turn Complete - Germans
            Germans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Neutral : -1.67
    British : -0.83
    

    Savegame

  • TripleA

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Infantry moved from N.Karelia to Lapland
            1 Infantry moved from Murmansk to Lapland
            1 Infantry moved from Lithuania to East Prussia
                  Russians take East Prussia from Germans
            1 Fighter moved from Leningrad to Lapland
            1 Artillery and 2 Infantrys moved from S.Karelia to Vyborg
            1 Fighter and 1 Infantry moved from Leningrad to Vyborg
            1 Artillery and 2 Infantrys moved from Leningrad to Latvia
            1 Bomber moved from Minsk to Vinnytsia
            1 Infantry moved from Donetsk to Vinnytsia
            2 Infantrys moved from Kiev to Vinnytsia
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 1 Bunker, 2 Factorys, 13 Infantrys and 9 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Vinnytsia
                Russians attack with 1 Bomber and 3 Infantrys
                Romanians defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Bomber and 3 Infantrys in Vinnytsia, round 2 : 1/4 hits, 1.17 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Vinnytsia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia
                    Russians roll dice for 1 Bomber and 2 Infantrys in Vinnytsia, round 3 : 3/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Vinnytsia
                Russians win, taking Vinnytsia from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Artillery and 1 Infantry
            Battle in Lapland
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Mech.Inf
                    Russians roll dice for 1 Fighter and 2 Infantrys in Lapland, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Mech.Inf in Lapland, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns and 1 Infantry owned by the Russians lost in Lapland
                Russians win, taking Lapland from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Mech.Inf
            Battle in Vyborg
                Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys
                Finns defend with 1 Infantry and 1 Tank
                    Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 1/5 hits, 1.33 expected hits
                    Finns roll dice for 1 Infantry and 1 Tank in Vyborg, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                    Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Vyborg, round 3 : 1/5 hits, 1.33 expected hits
                    Finns roll dice for 1 Tank in Vyborg, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Finns: 1 Infantry and 1 Tank
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Vyborg to Leningrad
            1 Fighter moved from Lapland to Leningrad
            1 Infantry moved from S.Karelia to N.Karelia
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Bomber moved from Vinnytsia to Leningrad
            1 Infantry moved from Minsk to Lithuania
            1 Artillery moved from Donetsk to Kiev
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
            1 Infantry moved from Rostov to Donetsk
            1 ArmoredCar and 6 Tanks moved from Donetsk to Kiev
            1 ArmoredCar and 2 Tanks moved from Georgia to Donetsk
            1 ArmoredCar and 4 Tanks moved from Stalingrad to Donetsk
            1 ArmoredCar moved from Kiev to Donetsk
            1 Elite and 1 Infantry moved from Leningrad to Novgorod
            1 Elite moved from Novgorod to Minsk
            1 Artillery and 2 Infantrys moved from Kursk to Kiev
            1 Infantry moved from Minsk to Lithuania
            3 Infantrys moved from Minsk to Kiev
            1 ArmoredCar moved from Kursk to Minsk
            6 Tanks moved from Kursk to Minsk
            1 Tank moved from Kiev to Minsk
            1 Tank moved from Kiev to Donetsk
            4 ArmoredCars and 6 Tanks moved from Moscow to Kursk
            1 Fighter moved from Ulan Bator to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 AAGun, 3 Artillerys, 13 Infantrys and 2 Tanks moved from N.Buryat Mongolia to Chita
            1 Infantry moved from Ayan to Chita
            1 AAGun, 1 Artillery and 2 Infantrys moved from Irkutsk to N.Buryat Mongolia
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 Infantry moved from Okhotsk to Ayan
            1 Infantry moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Khatanga to Olyokminsk
            6 Infantrys moved from Sibirsky to Khatanga
    
        Place Units - Russians
            1 Factory placed in Kiev
            1 Bunker and 4 Infantrys placed in Leningrad
            3 Infantrys placed in Kursk
            2 Infantrys placed in Georgia
            4 Infantrys placed in Arkhangelsk
            1 Factory placed in Chita
            1 Tank placed in Georgia
            1 ArmoredCar and 4 Tanks placed in Stalingrad
            1 ArmoredCar and 4 Tanks placed in Moscow
    
        Turn Complete - Russians
            Russians collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Romanians : 1.00
    Finns : 0.33
    Russians : 1.83
    

    Savegame

  • TripleA

    I’ll give permission to the UK this turn to move the Russian fleet as necessary.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            2 T.Boats moved from 48 Sea Zone to 51 Sea Zone
            1 Destroyer and 1 Fighter moved from 47 Sea Zone to 51 Sea Zone
            1 Infantry moved from Tobruk to Kufra
            1 Elite moved from Tobruk to Mersa Matruh
            6 Infantrys moved from Tobruk to Mersa Matruh
            3 Artillerys moved from Tobruk to Mersa Matruh
            1 Fighter moved from 47 Sea Zone to 51 Sea Zone
            2 ArmoredCars moved from Tunis to Tripoli
            1 Tank moved from N.Tunisia to Tripoli
            2 Artillerys moved from Malta to 48 Sea Zone
            2 Artillerys and 5 Transports moved from 48 Sea Zone to 46 Sea Zone
            8 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 8 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys moved from 48 Sea Zone to Tobruk
            8 Infantrys moved from 48 Sea Zone to Tobruk
            1 Tank moved from Provence to Tuscany
            1 Artillery and 2 Infantrys moved from Provence to Lombardy
            1 T.Boat moved from 45 Sea Zone to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Infantry moved from 46 Sea Zone to N.Tunisia
            1 Infantry moved from Rome to Campania
            1 Submarine moved from 38 Sea Zone to 39 Sea Zone
            1 T.Boat moved from 48 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italians
            Italians buy 10 Infantrys, 1 JetFighter, 1 S.Submarine and 2 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 3 Artillerys, 1 Elite and 6 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 3 Artillerys, 1 Elite and 6 Infantrys in Mersa Matruh, round 2 : 4/10 hits, 2.83 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 3 Artillerys, 1 Elite and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer, 2 Fighters and 3 T.Boats
                British defend with 2 Destroyers
                    Italians roll dice for 1 Destroyer, 2 Fighters and 3 T.Boats in 51 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the British lost in 51 Sea Zone
                Italians win with 1 Destroyer, 2 Fighters and 3 T.Boats remaining. Battle score for attacker is 16
                Casualties for British: 2 Destroyers
    
        Non Combat Move - Italians
            1 Carrier moved from 47 Sea Zone to 51 Sea Zone
            1 Battleship moved from 48 Sea Zone to 51 Sea Zone
            2 Tanks moved from Kufra to Mersa Matruh
            1 Tank moved from Tobruk to Mersa Matruh
            4 Mot.Infs moved from El Agheila to Mersa Matruh
    
        Place Units - Italians
            2 T.Boats placed in 46 Sea Zone
            1 JetFighter placed in Rome
            1 Infantry placed in Provence
            7 Infantrys placed in Rome
            1 S.Submarine placed in 47 Sea Zone
            1 Infantry placed in Tunis
            1 Infantry placed in Tunis
    
        Turn Complete - Italians
            Italians collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.17
    British : -1.00
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Transport moved from 2 Sea Zone to 1 Sea Zone
            1 Infantry moved from Keewatin to 1 Sea Zone
            1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
            1 Infantry moved from Baffin to 2 Sea Zone
            2 Infantrys moved from 2 Sea Zone to Greenland
            1 Infantry moved from E.Morocco to N.Algeria
                  French take N.Algeria from Germans
            1 Infantry moved from E.Morocco to S.Algeria
                  French take S.Algeria from Italians
            1 Artillery, 1 Elite and 7 Infantrys moved from E.Morocco to S.Algeria
            1 Infantry moved from Darfur to New Valley
            1 Infantry moved from Nubia to Lower Egypt
            2 Infantrys moved from Lower Egypt to Cairo
    
        Purchase Units - French
            French buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 AAGun moved from E.Morocco to S.Algeria
    
        Place Units - French
            2 Infantrys and 2 Tanks placed in E.Morocco
            1 Bunker and 2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for French :

    Churchill : 1 AAGun and 1 Factory
    N.Algeria : 1 Infantry
    Syria : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
    E.Morocco : 1 Factory, 2 Infantrys and 2 Tanks
    S.Algeria : 1 AAGun, 1 Artillery, 1 Elite and 8 Infantrys
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    New Valley : 1 Infantry
    Cairo : 2 Infantrys
    Lower Egypt : 1 Infantry
    Greenland : 1 flag, 2 Infantrys
    2 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 105 / 110
    Russians : 116 / 116
    Italians : 54 / 55
    French : 22 / 22
    Yamamoto : 72 / 77
    Chinese : 19 / 27
    Hisaichi : 65 / 66
    British : 93 / 95
    Anzac : 36 / 36
    Dutch : 26 / 26
    Finns : 12 / 16
    Romanians : 12 / 16
    Thai : 11 / 11
    Americans : 104 / 104
    

    Savegame

  • '20 '18 '17 '15


  • @captainwalker There’s an easier way to move the Russian fleet, captain.

    On the edit tab there’s a “Perform Move or Other Actions” button. Once you click that, you can move any unit around during CM (except AA guns). So it’s one click then move each Russian piece.

    Far easier than deleting and adding everything!


  • @Whackamatt is wayne going to do Yam?

  • '20 '18 '17 '15

    He will soon.


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            2 Tanks moved from Yunnan to Calcutta
            1 Bomber and 4 Fighters moved from Malaya to Calcutta
            1 Bomber moved from Kwangsi to Calcutta
            2 Artillerys, 1 Marine and 2 Tanks moved from East And South Borneo to Banjarmasin
            2 B.Transports moved from 111 Sea Zone to 106 Sea Zone
            2 ArmoredCars moved from Manila to 106 Sea Zone
            1 Tank moved from Manila to 106 Sea Zone
            2 ArmoredCars, 2 B.Transports and 1 Tank moved from 106 Sea Zone to 110 Sea Zone
            3 Tanks moved from Malaya to 110 Sea Zone
            2 Transports moved from 111 Sea Zone to 106 Sea Zone
            2 Artillerys and 2 Elites moved from Manila to 106 Sea Zone
            2 Artillerys moved from Hong Kong to 92 Sea Zone
            1 Tank moved from Kwangsi to 92 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 106 Sea Zone to 110 Sea Zone
            2 ArmoredCars, 2 Artillerys, 2 Elites and 4 Tanks moved from 110 Sea Zone to Banjarmasin
            1 Elite and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry moved from Manila to 92 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys, 1 Tank and 3 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Banjarmasin
            2 ArmoredCars moved from Kwangsi to 92 Sea Zone
            2 ArmoredCars and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            2 ArmoredCars moved from 110 Sea Zone to Banjarmasin
            1 Battleship moved from 111 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Peking to Hulunbuir
            1 Fighter moved from Kwangsi to Hulunbuir
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Peking
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery and 3 Infantrys moved from Tokyo to 84 Sea Zone
            1 Artillery and 3 Infantrys moved from 84 Sea Zone to Peking
            1 Adv.Fighter moved from 92 Sea Zone to Banjarmasin
            2 Destroyers and 1 Submarine moved from 111 Sea Zone to 93 Sea Zone
            2 Destroyers and 1 Submarine moved from 93 Sea Zone to 85 Sea Zone
            1 Carrier moved from 92 Sea Zone to 85 Sea Zone
            1 Adv.Fighter moved from 92 Sea Zone to Banjarmasin
            4 Fighters moved from 101 Sea Zone to Hulunbuir
            1 Battleship, 2 Carriers and 1 Destroyer moved from 101 Sea Zone to 85 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Elite, 6 Fighters and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Banjarmasin
                Yamamoto attack with 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 3 Elites, 2 Infantrys, 1 Marine and 7 Tanks
                British defend with 1 Artillery and 1 Infantry; Anzac defend with 2 Adv.Fighters and 2 Fighters; Dutch defend with 1 AAGun, 1 Elite, 1 Factory, 2 Fighters, 4 Infantrys and 6 Tanks
                    AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Banjarmasin
                    Yamamoto roll dice for 2 Adv.Fighters, 4 ArmoredCars, 6 Artillerys, 3 Elites, 2 Infantrys, 1 Marine and 7 Tanks in Banjarmasin, round 2 : 10/25 hits, 10.67 expected hits
                    Dutch roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite, 4 Fighters, 4 Infantrys and 6 Tanks in Banjarmasin, round 2 : 9/18 hits, 8.33 expected hits
                    1 Elite owned by the Dutch, 1 Elite owned by the Yamamoto, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the British, 4 Infantrys owned by the Dutch, 4 Tanks owned by the Dutch and 4 ArmoredCars owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 2 Adv.Fighters, 4 Artillerys, 2 Elites, 1 Marine and 7 Tanks in Banjarmasin, round 3 : 7/16 hits, 7.50 expected hits
                    Dutch roll dice for 2 Adv.Fighters, 4 Fighters and 2 Tanks in Banjarmasin, round 3 : 2/8 hits, 4.33 expected hits
                    2 Fighters owned by the Dutch, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Fighters owned by the Anzac, 1 Adv.Fighter owned by the Anzac and 2 Tanks owned by the Dutch lost in Banjarmasin
                    Yamamoto roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Elite, 1 Marine and 7 Tanks in Banjarmasin, round 4 : 7/14 hits, 6.67 expected hits
                    Dutch roll dice for 1 Adv.Fighter in Banjarmasin, round 4 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in Banjarmasin
                Yamamoto captures 26PUs while taking Dutch capital
                Yamamoto win, taking Banjarmasin from Dutch with 2 Adv.Fighters, 2 Artillerys, 1 Elite, 1 Marine and 7 Tanks remaining. Battle score for attacker is 57
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Yamamoto: 4 ArmoredCars, 4 Artillerys, 2 Elites and 2 Infantrys
                Casualties for Dutch: 1 Elite, 2 Fighters, 4 Infantrys and 6 Tanks
                Casualties for Anzac: 2 Adv.Fighters and 2 Fighters
            Battle in Calcutta
                Yamamoto attack with 2 Bombers, 4 Fighters and 2 Tanks
                British defend with 1 AAGun, 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry
                    AA fire in Calcutta : 2/6 hits, 1.00 expected hits
                    1 Bomber owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Calcutta
                    Yamamoto roll dice for 1 Bomber, 3 Fighters and 2 Tanks in Calcutta, round 2 : 2/6 hits, 2.67 expected hits
                    British roll dice for 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Calcutta, round 2 : 3/6 hits, 2.17 expected hits
                    1 Elite owned by the British, 1 Infantry owned by the British and 3 Fighters owned by the Yamamoto lost in Calcutta
                    Yamamoto roll dice for 1 Bomber and 2 Tanks in Calcutta, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 3 Artillerys and 1 Fighter in Calcutta, round 3 : 1/4 hits, 1.50 expected hits
                    2 Artillerys owned by the British and 1 Tank owned by the Yamamoto lost in Calcutta
                    Yamamoto roll dice for 1 Bomber and 1 Tank in Calcutta, round 4 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 Artillery and 1 Fighter in Calcutta, round 4 : 1/2 hits, 0.83 expected hits
                    1 Fighter owned by the British, 1 Bomber owned by the Yamamoto and 1 Artillery owned by the British lost in Calcutta
                Yamamoto win, taking Calcutta from British with 1 Tank remaining. Battle score for attacker is -40
                Casualties for Yamamoto: 2 Bombers, 4 Fighters and 1 Tank
                Casualties for British: 3 Artillerys, 1 Elite, 1 Fighter and 1 Infantry
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Banjarmasin to East And South Borneo
    
        Place Units - Yamamoto
            6 Fighters placed in 85 Sea Zone
            6 Infantrys placed in Hong Kong
            1 Elite and 2 Infantrys placed in Kwangsi
            2 Infantrys placed in Tokyo
            3 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -0.33
    AA fire in Calcutta : : 1.00
    British : 0.50
    Yamamoto : 0.00
    Dutch : -1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from Shensi to Hupeh
            1 Tank moved from Lanchow to Hupeh
            1 ArmoredCar moved from Urumqi to W.Qinghai
            1 ArmoredCar moved from Urumqi to W.Qinghai
            1 Elite moved from E.Sinkiang to W.Qinghai
            1 Artillery moved from E.Sinkiang to W.Qinghai
            1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            3 Infantrys moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Shensi
            1 Fighter moved from Hsining to Szechwan
            1 Fighter moved from Lanchow to Hupeh
            1 ArmoredCar moved from Hsining to Lanchow
            1 ArmoredCar moved from Hsining to Lanchow
            1 Tank moved from Hsining to Lanchow
            1 ArmoredCar moved from W.Qinghai to E.Qinghai
            1 ArmoredCar moved from W.Qinghai to E.Qinghai
            2 ArmoredCars moved from E.Qinghai to Lanchow
            1 Infantry moved from Lanchow to Ningsia
            3 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 Fighter, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Tank in Hupeh, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tank
            Battle in Szechwan
                Chinese attack with 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Szechwan, round 2 : 2/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry and 1 Tank moved from Lanchow to Ningsia
            1 Fighter moved from Hupeh to Ningsia
            1 Fighter moved from Szechwan to Lanchow
            1 AAGun moved from E.Sinkiang to W.Qinghai
            1 AAGun moved from E.Qinghai to Ningsia
    
        Place Units - Chinese
            1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Mech.Inf placed in Hsining
            1 ArmoredCar and 1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Chinese : 1.17
    

    Territory Summary for Chinese :

    E.Qinghai : 1 Elite and 1 Infantry
    Hupeh : 1 Infantry and 1 Tank
    Urumqi : 1 ArmoredCar, 1 Factory and 1 Infantry
    W.Qinghai : 1 AAGun, 2 ArmoredCars, 1 Artillery and 1 Elite
    Lanchow : 4 ArmoredCars, 3 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys and 1 Tank
    Shensi : 1 Infantry
    Ningsia : 1 AAGun, 1 Fighter, 2 Infantrys and 1 Tank
    Szechwan : 3 Infantrys
    Hsining : 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Factory, 1 Infantry and 1 Mech.Inf
    Gobi Altai : 1 flag
    

    Production/PUs Summary :

    Germans : 105 / 110
    Russians : 116 / 116
    Italians : 54 / 55
    French : 22 / 22
    Yamamoto : 77 / 103
    Chinese : 24 / 24
    Hisaichi : 60 / 66
    British : 92 / 95
    Anzac : 36 / 36
    Dutch : 22 / 0
    Finns : 12 / 16
    Romanians : 12 / 16
    Thai : 11 / 11
    Americans : 104 / 104
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 Fighters moved from Yunnan to Bihar
            3 Tanks moved from Suiyuan to Hupeh
            1 Bomber moved from Hunan to Hupeh
            2 Mech.Infs moved from N.French Indochina to Bihar
            1 Tank moved from Assam to Hyderabad
                  Hisaichi take Hyderabad from British
            2 Artillerys and 8 Tanks moved from Assam to Bihar
            1 T.Boat moved from 93 Sea Zone to 106 Sea Zone
            1 Infantry moved from Mindoro to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to West Borneo
                  Hisaichi take West Borneo from Dutch
            1 Infantry moved from S.French Indochina to N.French Indochina
            5 Mech.Infs moved from S.French Indochina to Assam
            2 Fighters moved from Changchun to Yunnan
    
        Purchase Units - Hisaichi
            Turning on Edit Mode
            EDIT: Removing units owned by British from Bihar: 1 Artillery, 5 Infantrys and 1 Tank
            EDIT: Removing units owned by Hisaichi from Bihar: 2 Artillerys and 1 Mech.Inf
            EDIT: Removing units owned by Hisaichi from Hupeh: 1 Tank
            EDIT: Removing units owned by Chinese from Hupeh: 1 Infantry and 1 Tank
            EDIT: Turning off Edit Mode
            Hisaichi buy 2 Bombers, 1 Bunker, 7 Infantrys and 1 S.Bomber; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Hupeh
                Hisaichi attack with 1 Bomber and 2 Tanks
            Battle in Bihar
                Hisaichi attack with 4 Fighters, 1 Mech.Inf and 8 Tanks
    
        Non Combat Move - Hisaichi
            4 Fighters moved from Bihar to Assam
            1 Bomber moved from Hupeh to Assam
            1 AAGun, 1 Artillery and 4 Infantrys moved from Heilungchiang to Hulunbuir
            1 Tank moved from Khabarovsk to Hulunbuir
            1 Infantry moved from Khabarovsk to Heilungchiang
            1 Artillery moved from Khabarovsk to Kirin
            1 Elite and 1 Infantry moved from Peking to Hulunbuir
            1 Battleship, 1 Carrier, 1 Destroyer and 3 Submarines moved from 110 Sea Zone to 93 Sea Zone
            1 Transport moved from 92 Sea Zone to 93 Sea Zone
            4 Transports moved from 92 Sea Zone to 84 Sea Zone
            6 Infantrys moved from Changchun to 84 Sea Zone
            6 Infantrys moved from 84 Sea Zone to Peking
    
        Place Units - Hisaichi
            1 Bunker placed in Suiyuan
            3 Infantrys placed in Peking
            2 Bombers placed in N.French Indochina
            4 Infantrys and 1 S.Bomber placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

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