L20 dawgoneit (L) vs AetV (X)


  • @aequitas-et-veritas max scramble


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Caroline Islands to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            2 battleships, 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 artillery moved from 17 Sea Zone to Iwo Jima
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            1 artillery moved from Manchuria to Jehol
            1 artillery and 1 infantry moved from Hopei to Anhwe
            1 bomber moved from Hunan to 6 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Kweichow to Szechwan
    
        Combat - Japanese
            Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
            Battle in Guam
                Japanese attack with 1 artillery
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 1 artillery
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Jehol
                Japanese attack with 1 artillery
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine; ANZAC defend with 2 fighters
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 13/26 hits, 13,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 11 fighters in 6 Sea Zone, round 2 : 13/21 hits, 11,33 expected hits
                Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 1 destroyer, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 13/23 hits, 12,67 expected hits
                    Americans roll dice for 11 fighters in 6 Sea Zone, round 3 : 5/11 hits, 7,33 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 4 carriers, 10 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 122
                Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            2 bombers moved from 6 Sea Zone to Japan
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            7 fighters moved from 6 Sea Zone to Japan
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
            1 aaGun moved from Hopei to Kweichow
            1 infantry moved from Kweichow to Hopei
            6 mech_infantrys moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            2 mech_infantrys moved from Yunnan to Kweichow
            2 mech_infantrys moved from French Indo China to Kweichow
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Burma to Yunnan
            3 mech_infantrys moved from Malaya to Yunnan
            1 mech_infantry moved from Persia to Iraq
            2 mech_infantrys moved from Eastern Persia to Iraq
            2 artilleries moved from Eastern Persia to Persia
            1 mech_infantry moved from India to Eastern Persia
    
        Place Units - Japanese
            1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone
            1 armour and 2 infantry placed in Persia
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans : -2,50
    Chinese : 0,33
    Japanese : 1,67
    

    Savegame


  • @dawgoneit double check on the battle in sz 6.

    Let me know if I chose in your best interest assuming max Def.


  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            4 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Western United States to Midway
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @aequitas-et-veritas scramble in sz6?


  • @dawgoneit yes please.

    Max Defence!
    5 Kami Token in 5 DD’s.
    1 Kami Token for each DD.



  • @aequitas-et-veritas said in L20 dawgoneit (L) vs AetV (X):

    @dawgoneit neither nor.

    But take one Kami token for each CR please.

    1x Kami on CR number 1 plus 1 Kami on CR number 2.

    A total of two Kamis.

    this is from earlier
    you only have 4 kami’s left
    all 4 on destroyers still?


  • @dawgoneit oh, ehm Ja.

    4 kamis on 4 DD’s please.


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            4 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Western United States to Midway
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 6 Sea Zone
                Americans attack with 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers, 9 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/23 hits, 10.67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits
                    1 submarine owned by the Americans, 9 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 6/19 hits, 9.50 expected hits
                    4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 9/12 hits, 7.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -82
                Casualties for Americans: 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 5 carriers, 5 destroyers, 2 submarines and 1 tactical_bomber
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -5.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            23 infantry moved from Shensi to Hopei
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 25 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 25 infantry in Hopei, round 2 : 6/26 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 25 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Gibraltar to Trans-Jordan
            4 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Western United States to Midway
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in 6 Sea Zone
                Americans attack with 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers, 9 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/23 hits, 10.67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits
                    1 submarine owned by the Americans, 9 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 6/19 hits, 9.50 expected hits
                    4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 9/12 hits, 7.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -82
                Casualties for Americans: 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 5 carriers, 5 destroyers, 2 submarines and 1 tactical_bomber
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
            Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            23 infantry moved from Shensi to Hopei
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 25 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 25 infantry in Hopei, round 2 : 6/26 hits, 4.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 25 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tobruk
            1 armour moved from Alexandria to Trans-Jordan
            3 armour and 3 infantry moved from Egypt to Trans-Jordan
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
            1 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -5.33
    Chinese : 1.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 armour moved from Smolensk to Belarus
            1 fighter moved from Iraq to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 armour moved from Smolensk to Belarus
            1 fighter moved from Iraq to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Wake Island to 17 Sea Zone
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 tactical_bomber moved from 17 Sea Zone to Marianas
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Syria
                  French take Syria from Germans
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Wake Island to 17 Sea Zone
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 tactical_bomber moved from 17 Sea Zone to Marianas
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Syria
                  French take Syria from Germans
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 3 bombers, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 infantry moved from Caucasus to Volgograd
            1 artillery and 1 mech_infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Iraq to Volgograd
            1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
            1 bomber moved from Smolensk to Bryansk
            1 tactical_bomber moved from Smolensk to Vologda
            1 infantry moved from Archangel to Vologda
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 4 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 0/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 bomber in Volgograd, round 4 : 0/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 bomber in Volgograd, round 5 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour and 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                 retreated to Vologda
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Vologda to Belarus
            1 artillery moved from Archangel to Belarus
            1 artillery moved from Nenetsia to Archangel
            3 mech_infantrys moved from Novgorod to Belarus
            1 aaGun, 14 armour and 18 mech_infantrys moved from Smolensk to Belarus
            1 bomber moved from Bryansk to Iraq
            1 bomber moved from Volgograd to Iraq
            1 fighter and 1 tactical_bomber moved from Rostov to Belarus
            1 aaGun, 1 armour and 1 artillery moved from Ukraine to Rostov
            3 mech_infantrys moved from Eastern Poland to Belarus
            7 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Iraq
            2 artilleries placed in Western Germany
            2 infantry and 1 mech_infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 bombers placed in Western Germany
            1 transport placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
            Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -5,83
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            3 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Bryansk
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 mech_infantry moved from Kweichow to Jehol
                  Japanese take Jehol from Chinese
            1 mech_infantry moved from Iraq to Syria
            1 fighter moved from Iraq to Syria
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Hawaiian Islands from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Syria
                Japanese attack with 1 fighter and 1 mech_infantry
                French defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Syria
                Japanese win, taking Syria from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Syria to Iraq
            1 armour, 2 artilleries and 2 infantry moved from Persia to Iraq
            1 mech_infantry moved from Eastern Persia to Iraq
            1 artillery and 1 mech_infantry moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Yunnan
            2 mech_infantrys moved from Yunnan to Kweichow
            1 artillery moved from Anhwe to Kweichow
            1 mech_infantry moved from Kweichow to Hunan
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            2 fighters moved from 55 Sea Zone to 37 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            1 infantry placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 transport placed in 37 Sea Zone
            2 infantry and 1 mech_infantry placed in Persia
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    French : -0,33
    ANZAC : -0,67
    Japanese : -1,33
    

    Savegame

Suggested Topics

  • 78
  • 13
  • 32
  • 21
  • 54
  • 142
  • 385
  • 2.4k
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.5k

Users

40.1k

Topics

1.7m

Posts