@Jacob16 Yes, full scramble.
L20 dawgoneit (L) vs AetV (X)
-
@aequitas-et-veritas max scramble
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Caroline Islands to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 2 battleships, 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 artillery moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Hopei to Anhwe 1 bomber moved from Hunan to 6 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Kweichow to Szechwan Combat - Japanese Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone Battle in Guam Japanese attack with 1 artillery Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iwo Jima Japanese attack with 1 artillery Americans defend with 1 infantry Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine; ANZAC defend with 2 fighters Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 13/26 hits, 13,67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 11 fighters in 6 Sea Zone, round 2 : 13/21 hits, 11,33 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 1 destroyer, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 13/23 hits, 12,67 expected hits Americans roll dice for 11 fighters in 6 Sea Zone, round 3 : 5/11 hits, 7,33 expected hits Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 4 carriers, 10 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 122 Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters and 1 submarine Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 2 bombers moved from 6 Sea Zone to Japan 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 7 fighters moved from 6 Sea Zone to Japan 1 carrier moved from 39 Sea Zone to 42 Sea Zone 2 fighters moved from India to 42 Sea Zone 1 aaGun moved from Hopei to Kweichow 1 infantry moved from Kweichow to Hopei 6 mech_infantrys moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Kweichow 2 mech_infantrys moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Burma to Yunnan 3 mech_infantrys moved from Malaya to Yunnan 1 mech_infantry moved from Persia to Iraq 2 mech_infantrys moved from Eastern Persia to Iraq 2 artilleries moved from Eastern Persia to Persia 1 mech_infantry moved from India to Eastern Persia Place Units - Japanese 1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone 1 armour and 2 infantry placed in Persia Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -2,50 Chinese : 0,33 Japanese : 1,67
-
@dawgoneit double check on the battle in sz 6.
Let me know if I chose in your best interest assuming max Def.
-
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 4 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Western United States to Midway Combat - Americans
Combat Hit Differential Summary :
-
@aequitas-et-veritas scramble in sz6?
-
@dawgoneit yes please.
Max Defence!
5 Kami Token in 5 DD’s.
1 Kami Token for each DD. -
-
@aequitas-et-veritas said in L20 dawgoneit (L) vs AetV (X):
@dawgoneit neither nor.
But take one Kami token for each CR please.
1x Kami on CR number 1 plus 1 Kami on CR number 2.
A total of two Kamis.
this is from earlier
you only have 4 kami’s left
all 4 on destroyers still? -
@dawgoneit oh, ehm Ja.
4 kamis on 4 DD’s please.
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 4 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Western United States to Midway Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 9 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/23 hits, 10.67 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits 1 submarine owned by the Americans, 9 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 6/19 hits, 9.50 expected hits 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 9/12 hits, 7.17 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -82 Casualties for Americans: 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 5 carriers, 5 destroyers, 2 submarines and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans Place Units - Americans 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -5.33 Japanese : -0.17
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 23 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 25 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 25 infantry in Hopei, round 2 : 6/26 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 25 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 4 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Western United States to Midway Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in 6 Sea Zone Americans attack with 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers, 9 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/23 hits, 10.67 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits 1 submarine owned by the Americans, 9 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 6/19 hits, 9.50 expected hits 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 9/12 hits, 7.17 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -82 Casualties for Americans: 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 5 carriers, 5 destroyers, 2 submarines and 1 tactical_bomber Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan 2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans Place Units - Americans 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 23 infantry moved from Shensi to Hopei 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 25 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 25 infantry in Hopei, round 2 : 6/26 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 25 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 1 armour moved from Alexandria to Trans-Jordan 3 armour and 3 infantry moved from Egypt to Trans-Jordan 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo Non Combat Move - British Place Units - British 1 armour and 2 fighters placed in Egypt 1 armour placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -5.33 Chinese : 1.33 Japanese : -0.50
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 armour moved from Smolensk to Belarus 1 fighter moved from Iraq to Southern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 armour moved from Smolensk to Belarus 1 fighter moved from Iraq to Southern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Wake Island to 17 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 tactical_bomber moved from 17 Sea Zone to Marianas Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - French 1 infantry moved from Trans-Jordan to Syria French take Syria from Germans
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from Wake Island to 17 Sea Zone Combat - ANZAC Battle in 17 Sea Zone ANZAC attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 tactical_bomber moved from 17 Sea Zone to Marianas Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Syria French take Syria from Germans Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 3 bombers, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Caucasus to Volgograd 1 artillery and 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber moved from Iraq to Volgograd 1 fighter and 1 tactical_bomber moved from Smolensk to Rostov 1 bomber moved from Smolensk to Bryansk 1 tactical_bomber moved from Smolensk to Vologda 1 infantry moved from Archangel to Vologda Combat - Germans Battle in Bryansk Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 4 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber and 1 infantry in Volgograd, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 bomber in Volgograd, round 3 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 bomber in Volgograd, round 4 : 0/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 bomber in Volgograd, round 5 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour and 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda retreated to Vologda Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Vologda to Belarus 1 artillery moved from Archangel to Belarus 1 artillery moved from Nenetsia to Archangel 3 mech_infantrys moved from Novgorod to Belarus 1 aaGun, 14 armour and 18 mech_infantrys moved from Smolensk to Belarus 1 bomber moved from Bryansk to Iraq 1 bomber moved from Volgograd to Iraq 1 fighter and 1 tactical_bomber moved from Rostov to Belarus 1 aaGun, 1 armour and 1 artillery moved from Ukraine to Rostov 3 mech_infantrys moved from Eastern Poland to Belarus 7 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Iraq 2 artilleries placed in Western Germany 2 infantry and 1 mech_infantry placed in Novgorod 3 infantry placed in Ukraine 3 bombers placed in Western Germany 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -5,83 Russians : 0,00
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 3 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Bryansk Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.67
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Kweichow to Jehol Japanese take Jehol from Chinese 1 mech_infantry moved from Iraq to Syria 1 fighter moved from Iraq to Syria 1 submarine moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Hawaiian Islands Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Syria Japanese attack with 1 fighter and 1 mech_infantry French defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Syria Japanese win, taking Syria from French with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Japanese 1 fighter moved from Syria to Iraq 1 armour, 2 artilleries and 2 infantry moved from Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 artillery and 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Yunnan to Kweichow 1 artillery moved from Anhwe to Kweichow 1 mech_infantry moved from Kweichow to Hunan 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 2 fighters moved from 55 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 transport placed in 37 Sea Zone 2 infantry and 1 mech_infantry placed in Persia 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
French : -0,33 ANZAC : -0,67 Japanese : -1,33