@dawgoneit a9483ab7-bda8-400f-9587-01d1f138d841-2025-2-20-world-war-ii-classic.tsvg
use this one
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
9 artilleries and 20 infantry moved from Tambov to Russia
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 infantry moved from Tambov to Volgograd
2 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Hopei to Anhwe
1 bomber moved from Hunan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
@dawgoneit Scramble in sz6?
Here I want to mention that you positioned your self very badly.
Even tough you are able to retaliate and sink my Fleet, the IJN will be build up quickly again.
As for the US they need a lot of IPC and will commit and focus more on the Pacific as they should at this stage. Euro Axis isn’t far from achieving their Goal.
@aequitas-et-veritas max scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 5 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
2 battleships, 7 carriers, 4 destroyers, 10 fighters, 2 submarines and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Hopei to Anhwe
1 bomber moved from Hunan to 6 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
Combat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in Guam
Japanese attack with 1 artillery
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery
Americans defend with 1 infantry
Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Jehol, round 2 : 1/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine; ANZAC defend with 2 fighters
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 7 carriers, 4 destroyers, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 13/26 hits, 13,67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 11 fighters in 6 Sea Zone, round 2 : 13/21 hits, 11,33 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 1 destroyer, 14 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 13/23 hits, 12,67 expected hits
Americans roll dice for 11 fighters in 6 Sea Zone, round 3 : 5/11 hits, 7,33 expected hits
Americans roll dice for 1 battleship and 2 cruisers in 6 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 9 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 4 carriers, 10 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 122
Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters and 1 submarine
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 submarine
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Japan
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
7 fighters moved from 6 Sea Zone to Japan
1 carrier moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from India to 42 Sea Zone
1 aaGun moved from Hopei to Kweichow
1 infantry moved from Kweichow to Hopei
6 mech_infantrys moved from Hunan to Kweichow
1 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Burma to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
1 mech_infantry moved from India to Eastern Persia
Place Units - Japanese
1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 infantry placed in Persia
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -2,50
Chinese : 0,33
Japanese : 1,67
@dawgoneit double check on the battle in sz 6.
Let me know if I chose in your best interest assuming max Def.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
4 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Western United States to Midway
Combat - Americans
Combat Hit Differential Summary :
@aequitas-et-veritas scramble in sz6?
@dawgoneit yes please.
Max Defence!
5 Kami Token in 5 DD’s.
1 Kami Token for each DD.
@aequitas-et-veritas said in L20 dawgoneit (L) vs AetV (X):
@dawgoneit neither nor.
But take one Kami token for each CR please.
1x Kami on CR number 1 plus 1 Kami on CR number 2.
A total of two Kamis.
this is from earlier
you only have 4 kami’s left
all 4 on destroyers still?
@dawgoneit oh, ehm Ja.
4 kamis on 4 DD’s please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
4 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Western United States to Midway
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers, 9 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/23 hits, 10.67 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits
1 submarine owned by the Americans, 9 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 6/19 hits, 9.50 expected hits
4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 9/12 hits, 7.17 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -82
Casualties for Americans: 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 5 carriers, 5 destroyers, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Place Units - Americans
1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -5.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
23 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 25 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 25 infantry in Hopei, round 2 : 6/26 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 25 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
9 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 bombers, 10 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
4 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Western United States to Midway
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 2 submarines, 3 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers, 9 destroyers, 10 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 7/23 hits, 10.67 expected hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 5 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 12/21 hits, 10.17 expected hits
1 submarine owned by the Americans, 9 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 bombers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/12 hits, 6.67 expected hits
Japanese roll dice for 2 battleships, 5 carriers, 3 destroyers, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 6/19 hits, 9.50 expected hits
4 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 2/6 hits, 3.67 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 6 fighters, 3 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 9/12 hits, 7.17 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -82
Casualties for Americans: 3 bombers, 9 destroyers, 10 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 5 carriers, 5 destroyers, 2 submarines and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
Place Units - Americans
1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
23 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 25 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 25 infantry in Hopei, round 2 : 6/26 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 25 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Alexandria to Trans-Jordan
3 armour and 3 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Non Combat Move - British
Place Units - British
1 armour and 2 fighters placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -5.33
Chinese : 1.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 armour moved from Smolensk to Belarus
1 fighter moved from Iraq to Southern Italy
Place Units - Italians
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 armour moved from Smolensk to Belarus
1 fighter moved from Iraq to Southern Italy
Place Units - Italians
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Wake Island to 17 Sea Zone
Combat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 tactical_bomber moved from 17 Sea Zone to Marianas
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
French take Syria from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Wake Island to 17 Sea Zone
Combat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 tactical_bomber moved from 17 Sea Zone to Marianas
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
French take Syria from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :