2020 BM3 - Oystello (allies +6) v 666


  • @oysteilo said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 full scramble. Looks like i messed this up :(

    the dice gods get their say first…I decided to be more aggressive this game.


  • @666 said in 2020 BM3 - Oystello (allies +6) v 666:

    @oysteilo said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 full scramble. Looks like i messed this up :(

    the dice gods get their say first…I decided to be more aggressive this game.

    and the dice gods say FU to me…LOL, couldn’t hit with a 3 or a 4…well my 90% wasn’t so good now was it…I think I may resign and not carry this dicing into next year…stay tuned. Office party today.


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            3 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 1 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                1 submarine owned by the British Submerged
                    Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 6/12 hits, 7.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 3 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
                    British roll dice for 4 fighters and 1 transport in 92 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers in 92 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 92 Sea Zone
                    Germans roll dice for 1 bomber in 92 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 92 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is -40
                Casualties for Germans: 2 bombers, 5 fighters and 5 tactical_bombers
                Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            2 aaGuns moved from Slovakia Hungary to Romania
            6 armour and 3 mech_infantrys moved from France to Yugoslavia
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            1 artillery and 6 infantry moved from Germany to Poland
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - Germans
            5 fighters placed in Western Germany
            3 infantry placed in France
            2 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : 3.17
    French : 1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 infantry
    Romania : 2 aaGuns, 2 artilleries and 11 infantry
    Poland : 1 aaGun, 3 armour, 4 artilleries and 24 infantry
    Germany : 1 factory_major and 2 infantry
    113 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    101 Sea Zone : 1 submarine
    114 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
    Yugoslavia : 1 flag, 6 armour and 3 mech_infantrys
    Finland : 1 flag, 5 infantry
    

    Production/PUs Summary :

    Germans : 41 / 51
    Russians : 37 / 37
    Japanese : 29 / 42
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 30 / 37
    UK_Pacific : 17 / 17
    Italians : 17 / 17
    ANZAC : 14 / 14
    French : 8 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 42 times
            2 was rolled 41 times
            3 was rolled 39 times
            4 was rolled 47 times
            5 was rolled 43 times
            6 was rolled 49 times
        Average roll : 3.594
        Median : 4.000
        Variance : 0.275
        Standard Deviation : 0.524
        Total rolls : 261
    
    Null / Other
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Germans Combat
            1 was rolled 14 times
            2 was rolled 12 times
            3 was rolled 19 times
            4 was rolled 19 times
            5 was rolled 21 times
            6 was rolled 22 times
        Average roll : 3.813
        Median : 4.000
        Variance : 0.744
        Standard Deviation : 0.862
        Total rolls : 107
    
    British Combat
            1 was rolled 10 times
            2 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 2.696
        Standard Deviation : 1.642
        Total rolls : 24
    
    Italians Combat
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 8 times
            4 was rolled 10 times
            5 was rolled 6 times
            6 was rolled 7 times
        Average roll : 3.659
        Median : 4.000
        Variance : 0.521
        Standard Deviation : 0.722
        Total rolls : 41
    
    French Combat
            1 was rolled 2 times
            2 was rolled 7 times
            3 was rolled 4 times
            4 was rolled 7 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.423
        Median : 3.500
        Variance : 0.933
        Standard Deviation : 0.966
        Total rolls : 26
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.333
        Median : 3.500
        Variance : 0.400
        Standard Deviation : 0.632
        Total rolls : 6
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 3.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 6 times
        Average roll : 4.000
        Median : 4.500
        Variance : 1.022
        Standard Deviation : 1.011
        Total rolls : 16
    
    Japanese Combat
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 6 times
        Average roll : 3.385
        Median : 3.000
        Variance : 0.533
        Standard Deviation : 0.730
        Total rolls : 26
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            3 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 1 infantry and 1 mech_infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 92 Sea Zone
                Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
                British defend with 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                1 submarine owned by the British Submerged
                    Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 92 Sea Zone, round 2 : 6/12 hits, 7.17 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British, 3 fighters owned by the Germans, 3 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
                    British roll dice for 4 fighters and 1 transport in 92 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits
                    2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers in 92 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 92 Sea Zone
                    Germans roll dice for 1 bomber in 92 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 92 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is -40
                Casualties for Germans: 2 bombers, 5 fighters and 5 tactical_bombers
                Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
            Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            2 aaGuns moved from Slovakia Hungary to Romania
            6 armour and 3 mech_infantrys moved from France to Yugoslavia
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            1 artillery and 6 infantry moved from Germany to Poland
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
    
        Place Units - Germans
            5 fighters placed in Western Germany
            3 infantry placed in France
            2 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : 3.17
    French : 1.00
    

    Savegame


  • @666 said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 said in 2020 BM3 - Oystello (allies +6) v 666:

    @oysteilo said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 full scramble. Looks like i messed this up :(

    the dice gods get their say first…I decided to be more aggressive this game.

    and the dice gods say FU to me…LOL, couldn’t hit with a 3 or a 4…well my 90% wasn’t so good now was it…I think I may resign and not carry this dicing into next year…stay tuned. Office party today.

    All right. At least enjoy your office party. I must admit i had overlooked/not really considered this an option. I will put this on hold for now

  • '15 '14

    @666 said in 2020 BM3 - Oystello (allies +6) v 666:

    @oysteilo said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 full scramble. Looks like i messed this up :(

    the dice gods get their say first…I decided to be more aggressive this game.

    Hi Jim,

    I took a look at the map and I can tell you, this kind of aggressiveness is not beneficial for the Axis for 2 reasons:

    1. 90% odds is a deceptive number. I would see the battle outcome as follows
      From bottom to top percentiles:
      1-10: Total fail, Allies win
      11-30: Phyrric victory. Axis may have won this battle but the Luftwaffe is crippled. This causes way more trouble than the fleet in 92 could have caused.
      31-70: Well, not sure who is better now. You may have eliminated a threat but lost plenty of planes. You were supposed to by 15+ fast movers that march towards Moscow and you bought zero.
      71-100: That went well, the Axis are ahead now.

    If you look at the outcomes like this, you are a 2 to 1 underdog to come out ahead after this attack. In addition, the top and bottom 30% are not equal. Top 30 give you an edge but there is LOTS to do still, bottom 30% and you are wrecked.

    1. The battle did not give you major strategic gains even if you won. You always have to consider the strategic implications this battle could have. You can take a look at my 2nd game I played vs Simon this year. I made the same attack at 92, too but with the following differences.
    • I had 2 subs in 91 that could attack
    • Odds were 100%
    • Winning the battle would give my Gib AND Egypt.
      –> I went for it, lost 1 plane more than I should have, got Gib AND Egypt and Simon resigned in turn 2

    The problem here, in your game, was: There weren’t any major strategic gains on the table.
    You would have neither gotten Gob nor Egypt with that move and that makes a HUGE difference.
    IF you go for such a risky battle, the reward must be more than just killing the fleet. If it is not, the attack is not a good idea.

    Bottom line: I would say you can be happy that MARTI made it easy for you. Axis are screwed now and you can resign. Worse outcome would have been if you would have hit in round 3 in that battle. Then you would have won with lousy bomber remaining and would have fought a long uphill battle that would have ended in defeat after a long misery.

  • '15 '14

    And btw: DON’T put your boats in 114 after G1 but in 113. In this case, UK would not have been in the position to make such a greedy move in UK1, as a G2 sea lion with 1 TT would be on the table in that case, plus a G3 sealion would have become a bigger threat, too.

  • '19 '17 '16

    @JDOW said in 2020 BM3 - Oystello (allies +6) v 666:

    And btw: DON’T put your boats in 114 after G1 but in 113. In this case, UK would not have been in the position to make such a greedy move in UK1, as a G2 sea lion with 1 TT would be on the table in that case, plus a G3 sealion would have become a bigger threat, too.

    What about if you’re intending a G2 DOW on USSR? 114 prevents blockers in the Baltic. I personally like 112 if at all possible because you can also go over the top.

    I will correct one minor point. I conceded our game after G3. So not a turn 2 concede. Thankfully.


  • @simon33 i think @JDOW s point is, look how aggressive the british are when you put your boats in 112. No units bought for London and no planes in london either on british 1. If you are worried about the USSR cruiser blocking you, i think in this situation you have to commit italian planes

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    114, sorry

  • '19 '17 '16

    Hmm, Italian planes are always an option I suppose but I don’t like it much when a BB can absorb the potential hit.

  • '15 '14

    I prefer a g2 Dow against Russia but I don‘t mind blockers. Russia can defend Novo anyway against a possible amphibious invasion so the Russian boats don‘t bother me.

    In fact, I used to put the tt in 114, too back then just to bring to extra inf to Poland.

    In general, this is not too crucial. Uk can have. Greedy UK1 if they like. Not the end of the world.

    And sorry re turn 2/3 Simon: but the game was basically over after turn 2 as losing both, Gib and Egypt was inevitable.

  • '19 '17 '16

    @JDOW said in 2020 BM3 - Oystello (allies +6) v 666:

    And sorry re turn 2/3 Simon: but the game was basically over after turn 2 as losing both, Gib and Egypt was inevitable.

    True enough.


  • @JDOW said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 said in 2020 BM3 - Oystello (allies +6) v 666:

    @oysteilo said in 2020 BM3 - Oystello (allies +6) v 666:

    @666 full scramble. Looks like i messed this up :(

    the dice gods get their say first…I decided to be more aggressive this game.

    Hi Jim,

    I took a look at the map and I can tell you, this kind of aggressiveness is not beneficial for the Axis for 2 reasons:

    1. 90% odds is a deceptive number. I would see the battle outcome as follows
      From bottom to top percentiles:
      1-10: Total fail, Allies win
      11-30: Phyrric victory. Axis may have won this battle but the Luftwaffe is crippled. This causes way more trouble than the fleet in 92 could have caused.
      31-70: Well, not sure who is better now. You may have eliminated a threat but lost plenty of planes. You were supposed to by 15+ fast movers that march towards Moscow and you bought zero.
      71-100: That went well, the Axis are ahead now.

    If you look at the outcomes like this, you are a 2 to 1 underdog to come out ahead after this attack. In addition, the top and bottom 30% are not equal. Top 30 give you an edge but there is LOTS to do still, bottom 30% and you are wrecked.

    1. The battle did not give you major strategic gains even if you won. You always have to consider the strategic implications this battle could have. You can take a look at my 2nd game I played vs Simon this year. I made the same attack at 92, too but with the following differences.
    • I had 2 subs in 91 that could attack
    • Odds were 100%
    • Winning the battle would give my Gib AND Egypt.
      –> I went for it, lost 1 plane more than I should have, got Gib AND Egypt and Simon resigned in turn 2

    The problem here, in your game, was: There weren’t any major strategic gains on the table.
    You would have neither gotten Gob nor Egypt with that move and that makes a HUGE difference.
    IF you go for such a risky battle, the reward must be more than just killing the fleet. If it is not, the attack is not a good idea.

    Bottom line: I would say you can be happy that MARTI made it easy for you. Axis are screwed now and you can resign. Worse outcome would have been if you would have hit in round 3 in that battle. Then you would have won with lousy bomber remaining and would have fought a long uphill battle that would have ended in defeat after a long misery.

    good analysis…you take this way deeper and with much more thought than I do and this is why you have such a consistently strong record…You are right. I would have been happy with killing his fleet for the loss of 6 fighters which I purchased to replace the ones I expected to lose. losing all aircraft and not even taking out the Brit trn was more than I could bare…appreciate your analysis


  • @JDOW said in 2020 BM3 - Oystello (allies +6) v 666:

    And btw: DON’T put your boats in 114 after G1 but in 113. In this case, UK would not have been in the position to make such a greedy move in UK1, as a G2 sea lion with 1 TT would be on the table in that case, plus a G3 sealion would have become a bigger threat, too.

    this makes sense as well, recently I have been bringing two extra G inf onto the R border for a G2 attack into Russia but the G2/G3 sea lion threat might be better at keeping the UK spread out.

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