@Avner scramble?
Farmboy (Axis) vs Giallo (Allies +5) BM
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 4 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 artillery and 2 infantry moved from Manchuria to Jehol 1 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Shensi 1 infantry moved from Shensi to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Sikang to Yunnan 1 armour and 1 mech_infantry moved from Szechwan to Burma 1 aaGun, 1 armour, 6 artilleries and 9 infantry moved from Yunnan to Burma 1 aaGun, 2 artilleries and 4 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from Malaya to Shan State 1 artillery moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 4 infantry and 1 marine moved from Java to 42 Sea Zone 1 cruiser, 4 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 38 Sea Zone 4 infantry and 1 marine moved from 38 Sea Zone to Burma 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from 6 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in Manchuria 1 fighter, 1 infantry and 1 tactical_bomber placed in French Indo China 1 carrier, 2 submarines and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 5 PUs; Combat Move - Americans 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone 1 cruiser and 1 marine moved from 81 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 1 bomber moved from United Kingdom to Western United States 1 infantry moved from French Guiana to Suriname Combat - Americans Battle in Iraq Americans attack with 1 marine Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 marine in Iraq, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 marine remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 carrier moved from 11 Sea Zone to 26 Sea Zone 2 artilleries and 6 marines moved from Western United States to 10 Sea Zone 2 artilleries, 3 battleships, 2 carriers, 3 cruisers, 6 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 6 marines moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 108 Sea Zone to 90 Sea Zone 1 destroyer moved from 85 Sea Zone to 65 Sea Zone 1 destroyer and 1 submarine moved from 89 Sea Zone to 28 Sea Zone Place Units - Americans 3 fighters and 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 0,17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Shensi 14 infantry moved from Hopei to Kweichow 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 4/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Hopei Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 fighters and 4 tactical_bombers; Remaining resources: 5 PUs; Combat Move - Americans 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone 1 cruiser and 1 marine moved from 81 Sea Zone to 80 Sea Zone 1 marine moved from 80 Sea Zone to Iraq 1 bomber moved from United Kingdom to Western United States 1 infantry moved from French Guiana to Suriname Combat - Americans Battle in Iraq Americans attack with 1 marine Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Iraq, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 marine in Iraq, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Iraq Americans win, taking Iraq from Germans with 1 marine remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 carrier moved from 11 Sea Zone to 26 Sea Zone 2 artilleries and 6 marines moved from Western United States to 10 Sea Zone 2 artilleries, 3 battleships, 2 carriers, 3 cruisers, 6 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 6 marines moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 108 Sea Zone to 90 Sea Zone 1 destroyer moved from 85 Sea Zone to 65 Sea Zone 1 destroyer and 1 submarine moved from 89 Sea Zone to 28 Sea Zone Place Units - Americans 3 fighters and 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Shensi 14 infantry moved from Hopei to Kweichow 1 fighter moved from Suiyuyan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Kweichow, round 2 : 4/14 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Hopei Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 2 infantry moved from Trans-Jordan to Egypt 4 fighters moved from Persia to Egypt 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 bomber moved from South West Africa to Egypt 1 destroyer moved from 70 Sea Zone to 71 Sea Zone 1 fighter moved from Persia to Egypt 1 fighter moved from United Kingdom to French West Africa 1 fighter moved from United Kingdom to French West Africa 2 aaGuns, 2 armour, 6 artilleries, 19 infantry and 2 mech_infantrys moved from India to West India 2 armour and 2 mech_infantrys moved from West India to Eastern Persia 1 destroyer moved from 89 Sea Zone to 28 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 fighter moved from Persia to Egypt 1 mech_infantry moved from Persia to Iraq Place Units - British 3 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6 British collect 29 PUs (3 lost to blockades); end with 32 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -0,33 Americans : 0,17 Chinese : 0,33 Japanese : 0,00
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TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 armour moved from Northwest Persia to Iraq 3 fighters moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Alexandria to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Iraq 1 mech_infantry moved from Northwest Persia to Iraq 1 armour moved from Northwest Persia to Iraq 3 fighters moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Alexandria to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 4 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Iraq Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 mech_infantry; Americans defend with 1 marine Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 marine and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Iraq Italians roll dice for 1 armour and 1 bomber in Iraq, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 marine in Iraq, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 bomber in Iraq, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 marine in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Iraq Italians win, taking Iraq from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 mech_infantry Casualties for British: 1 mech_infantry Casualties for Americans: 1 marine Non Combat Move - Italians 1 bomber moved from Iraq to Alexandria 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Southern Italy 2 fighters moved from 98 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria 3 artilleries and 3 infantry moved from Tobruk to Alexandria 3 transports moved from 96 Sea Zone to 97 Sea Zone 3 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone 3 armour and 3 infantry moved from 96 Sea Zone to Tobruk Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery, 1 infantry and 1 tactical_bomber placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,4 Italians collect 20 PUs (2 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -2.33 British : -0.33 Americans : -0.33
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I assumed no scramble in 98 but posted a combat move in case you would want to do that differently.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from New Zealand to 63 Sea Zone 1 fighter moved from 63 Sea Zone to Queensland 1 fighter moved from New Zealand to Queensland 2 aaGuns, 2 artilleries, 5 fighters and 7 infantry moved from New South Wales to Queensland 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 5 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 1 bomber and 1 tactical_bomber moved from Bryansk to Samara 1 bomber and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 2 fighters and 2 tactical_bombers moved from Alexandria to 81 Sea Zone 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Trans-Jordan from British
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 bombers, 5 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Tambov 1 bomber and 1 tactical_bomber moved from Bryansk to Samara 1 bomber and 1 tactical_bomber moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone 2 fighters and 2 tactical_bombers moved from Alexandria to 81 Sea Zone 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Trans-Jordan from British Combat - Germans Battle in 81 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 81 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Samara to Bryansk 1 bomber and 1 tactical_bomber moved from Tambov to Bryansk 1 armour moved from Tsinghai to Volgograd 1 armour moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 aaGun, 2 artilleries and 1 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Novgorod 2 fighters moved from Gibraltar to 112 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from France to Ukraine 8 armour and 16 mech_infantrys moved from Northwest Persia to Rostov 4 infantry moved from Tobruk to Alexandria 2 transports moved from 96 Sea Zone to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 4 infantry moved from 96 Sea Zone to Tobruk 2 infantry moved from France to Northern Italy 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 96 Sea Zone 2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Alexandria Place Units - Germans 2 bombers placed in Germany 2 infantry placed in Germany 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod Turn Complete - Germans Germans collect 68 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.67
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I assumed no scramble in 81 as well.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Russia to Persia 1 armour and 1 mech_infantry moved from Persia to Northwest Persia Russians take Northwest Persia from Italians 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq 6 armour and 4 mech_infantrys moved from Persia to Iraq 12 artilleries, 86 infantry and 1 mech_infantry moved from Russia to Samara Combat - Russians Battle in Iraq Russians attack with 7 armour and 5 mech_infantrys Italians defend with 1 armour Russians roll dice for 7 armour and 5 mech_infantrys in Iraq, round 2 : 5/12 hits, 4,33 expected hits Italians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Italians: 1 armour Battle in Samara Russians attack with 12 artilleries, 86 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 12 artilleries, 86 infantry and 1 mech_infantry in Samara, round 2 : 22/99 hits, 20,50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 12 artilleries, 86 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Russia to Samara 1 aaGun and 2 infantry moved from Suiyuyan to Hopei 1 aaGun and 1 infantry moved from Hopei to Kweichow Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,50 Russians : 2,17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 4 infantry moved from Burma to India 2 bombers moved from French Indo China to India Combat - Japanese Battle in India Japanese attack with 2 bombers and 4 infantry British defend with 1 armour and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 bombers and 4 infantry in India, round 2 : 2/6 hits, 2.00 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in India, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from India to Malaya 1 marine moved from Burma to 38 Sea Zone 1 cruiser, 1 marine and 2 transports moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Shensi 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Jehol to Chahar 1 artillery and 3 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Jehol to 19 Sea Zone 3 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Yunnan 2 artilleries and 2 infantry moved from Shan State to Burma 1 artillery moved from Yunnan to Burma 1 fighter and 3 tactical_bombers moved from French Indo China to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 fighter moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to 35 Sea Zone Place Units - Japanese 1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 68 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.17 Japanese : 0.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 5 carriers; Remaining resources: 1 PUs; Combat Move - Americans 4 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 65 Sea Zone to 50 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 4 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 4/7 hits, 4,00 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer and 1 submarine moved from 28 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 bomber, 3 fighters and 4 tactical_bombers moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 90 Sea Zone to 64 Sea Zone Place Units - Americans 5 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 0,67 Japanese : 0,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 2 infantry moved from Kweichow to Yunnan 6 infantry moved from Kweichow to Szechwan 6 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hunan, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 5 carriers; Remaining resources: 1 PUs; Combat Move - Americans 4 fighters and 3 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 65 Sea Zone to 50 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 4 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 4/7 hits, 4,00 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer and 1 submarine moved from 28 Sea Zone to 26 Sea Zone 3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone 4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 bomber, 3 fighters and 4 tactical_bombers moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 submarine moved from 90 Sea Zone to 64 Sea Zone Place Units - Americans 5 carriers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 2 infantry moved from Kweichow to Yunnan 6 infantry moved from Kweichow to Szechwan 6 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hunan, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Szechwan, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 5 infantry in Szechwan, round 3 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 80 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 81 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 5 artilleries and 5 infantry moved from Persia to Iraq 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 2 mech_infantrys moved from Persia to Trans-Jordan 7 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan 2 fighters moved from French West Africa to Egypt 1 bomber moved from Egypt to India 4 infantry moved from West India to India 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 28 Sea Zone to 26 Sea Zone Combat - British Battle in Trans-Jordan British attack with 7 fighters, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 mech_infantry British roll dice for 7 fighters, 2 mech_infantrys and 2 tactical_bombers in Trans-Jordan, round 2 : 5/11 hits, 5,17 expected hits Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in India British attack with 1 bomber and 4 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 bomber and 4 infantry in India, round 2 : 2/5 hits, 1,33 expected hits Japanese roll dice for 3 infantry in India, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 1 bomber and 2 infantry in India, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - British 1 bomber moved from India to West India 1 aaGun moved from West India to India 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 7 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt Place Units - British 3 armour placed in Egypt 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 29 PUs (3 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : 0,50 Americans : 0,67 Chinese : -0,83 Japanese : 0,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns, 1 armour, 6 artilleries, 15 infantry and 3 marines moved from Alexandria to Tobruk 1 bomber moved from Alexandria to Southern Italy 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy 1 carrier moved from 96 Sea Zone to 95 Sea Zone 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Southern Italy to Gibraltar 1 aaGun moved from Bryansk to Rostov Place Units - Italians 1 carrier, 1 destroyer and 1 fighter placed in 95 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 4 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Java Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 4 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Java Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 3 fighters, 1 marine and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Bryansk to Russia 6 infantry moved from Bryansk to Russia 1 armour moved from Novosibirsk to Yenisey Germans take Yenisey from Russians 2 tactical_bombers moved from Bryansk to Russia 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 91 Sea Zone Germans win with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Russia Germans attack with 2 bombers, 6 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 6 infantry Germans roll dice for 2 bombers, 6 infantry and 2 tactical_bombers in Russia, round 2 : 2/10 hits, 3.33 expected hits Russians roll dice for 6 infantry in Russia, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans roll dice for 2 bombers, 5 infantry and 2 tactical_bombers in Russia, round 3 : 3/9 hits, 3.17 expected hits Russians roll dice for 4 infantry in Russia, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Russia, round 4 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Russia Germans captures 17PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 4 infantry Casualties for Russians: 6 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 tactical_bombers moved from Russia to Novgorod 2 bombers moved from Russia to Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Germany 1 fighter and 4 tactical_bombers moved from Novgorod to Western Germany 2 infantry moved from Northern Italy to Western Germany 1 battleship and 1 carrier moved from 96 Sea Zone to 92 Sea Zone 4 infantry moved from Tobruk to 96 Sea Zone 4 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Alexandria to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Alexandria to Northern Italy 4 infantry moved from Alexandria to Tobruk 1 aaGun moved from Ukraine to Rostov 3 infantry moved from Volgograd to Tambov 1 armour moved from Urals to Tsinghai 4 aaGuns, 23 artilleries and 30 infantry moved from Bryansk to Tambov 1 armour moved from Volgograd to Tambov 9 armour moved from Bryansk to Tambov 10 mech_infantrys moved from Bryansk to Tambov 4 armour moved from Bryansk to Tambov 4 mech_infantrys moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Bryansk to Tambov 5 mech_infantrys moved from Bryansk to Rostov 3 armour moved from Ukraine to Rostov 1 cruiser moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 4 transports placed in 113 Sea Zone 4 artilleries, 1 bomber and 1 marine placed in Germany 3 fighters placed in France Turn Complete - Germans Germans collect 70 PUs; end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : 0.17