TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 bomber moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Tambov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Ukraine
2 fighters moved from Southern Italy to Bryansk
2 fighters moved from Southern Italy to Caucasus
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Volgograd to Samara
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 bomber moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 bomber moved from Southern Italy to Smolensk
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Samara to Caucasus
1 bomber moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
16 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
8 mech_infantrys moved from Bessarabia to Bryansk
2 mech_infantrys moved from Bulgaria to Bessarabia
9 mech_infantrys moved from Yugoslavia to Bessarabia
9 mech_infantrys moved from Western Germany to Yugoslavia
2 bombers moved from Western Germany to Southern Italy
1 fighter and 3 tactical_bombers moved from Southern Italy to Caucasus
1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 9 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 8 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
1 bomber moved from Volgograd to Tsinghai
2 armour and 2 mech_infantrys moved from West India to Turkmenistan
Japanese take Eastern Persia from British
Japanese take Turkmenistan from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Urals to Novosibirsk
1 bomber moved from Tsinghai to Caucasus
1 fighter and 1 tactical_bomber moved from Tsinghai to Sikang
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
4 mech_infantrys moved from West India to Turkmenistan
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 armour and 6 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries and 1 infantry moved from India to West India
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to Java
1 infantry moved from New Guinea to Dutch New Guinea
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 armour and 7 infantry moved from 39 Sea Zone to India
Place Units - Japanese
1 carrier placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Kwangtung
2 infantry placed in Japan
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 destroyer and 1 tactical_bomber moved from 64 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 50 Sea Zone
1 transport moved from 89 Sea Zone to 10 Sea Zone
1 carrier moved from 89 Sea Zone to 50 Sea Zone
1 aaGun and 1 infantry moved from 50 Sea Zone to Fiji
2 fighters moved from Eastern United States to 26 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
1 armour moved from Trans-Jordan to Iraq
1 bomber and 1 tactical_bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
Place Units - Americans
1 infantry placed in Western United States
1 infantry placed in Central United States
2 tactical_bombers placed in Western United States
1 battleship, 1 cruiser and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 3 destroyers, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 carriers, 1 destroyer and 1 tactical_bomber moved from 64 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 50 Sea Zone
1 transport moved from 89 Sea Zone to 10 Sea Zone
1 carrier moved from 89 Sea Zone to 50 Sea Zone
1 aaGun and 1 infantry moved from 50 Sea Zone to Fiji
2 fighters moved from Eastern United States to 26 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
1 armour moved from Trans-Jordan to Iraq
1 bomber and 1 tactical_bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
Place Units - Americans
1 infantry placed in Western United States
1 infantry placed in Central United States
2 tactical_bombers placed in Western United States
1 battleship, 1 cruiser and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 tactical_bombers moved from Gibraltar to Egypt
Combat - British
Non Combat Move - British
3 aaGuns, 6 artilleries and 15 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 destroyers placed in 81 Sea Zone
1 fighter placed in United Kingdom
1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,5,4
British collect 34 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 marine moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
2 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers moved from New South Wales to Queensland
Combat - ANZAC
Battle in Iwo Jima
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 15 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
Combat - Germans
Battle in Iceland
Non Combat Move - Germans
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
11 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
15 mech_infantrys moved from Bryansk to Caucasus
1 armour, 2 infantry and 6 mech_infantrys moved from Volgograd to Caucasus
9 mech_infantrys moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Germany to Eastern Poland
9 mech_infantrys moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Bryansk
1 fighter moved from Bryansk to Volgograd
1 submarine moved from 119 Sea Zone to 123 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 123 Sea Zone
4 infantry moved from France to Western Germany
4 artilleries and 4 infantry moved from France to Northern Italy
Place Units - Germans
1 fighter placed in Western Germany
9 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 126 Sea Zone
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Japan to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 infantry moved from Timguska to Kansu
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Hopei to Kansu
1 fighter and 1 tactical_bomber moved from Sikang to Kansu
1 bomber moved from Caucasus to Kansu
1 bomber moved from India to Kansu
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iwo Jima
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Iwo Jima, round 2 : 4/8 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/10 hits, 3.50 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 2 : 2/6 hits, 2.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 3 : 2/8 hits, 3.17 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 4 : 2/7 hits, 3.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 fighter and 5 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kansu to Sikang
1 bomber moved from Kansu to Volgograd
1 bomber moved from Kansu to Sikang
1 aaGun, 9 artilleries and 11 infantry moved from West India to Eastern Persia
2 armour and 6 mech_infantrys moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from India to Eastern Persia
1 infantry moved from Ceylon to 39 Sea Zone
7 infantry moved from India to 39 Sea Zone
3 carriers, 3 destroyers, 2 fighters, 8 infantry, 2 submarines, 2 tactical_bombers and 4 transports moved from 39 Sea Zone to 80 Sea Zone
8 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from India to 80 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from India to West India
3 infantry moved from 39 Sea Zone to India
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 bomber moved from Kwangsi to Malaya
Place Units - Japanese
1 fighter and 2 infantry placed in India
1 infantry placed in Kiangsu
1 carrier, 2 destroyers, 3 fighters and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -1.00
Japanese : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to 39 Sea Zone
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 8 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 fighter and 2 transports
Americans roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 2 transports in 39 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 39 Sea Zone
2 transports owned by the Japanese lost in 39 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter and 2 transports
Non Combat Move - Americans
1 bomber moved from 39 Sea Zone to Iraq
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 26 Sea Zone to 10 Sea Zone
8 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 aaGun and 1 infantry moved from Fiji to 50 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Eastern United States to Central United States
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from Gibraltar to 101 Sea Zone
4 infantry moved from Algeria to Morocco
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 tactical_bombers placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -2,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to 39 Sea Zone
1 armour moved from Iraq to Northwest Persia
Americans take Northwest Persia from Germans
1 armour moved from Northwest Persia to Iraq
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
8 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 8 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 8 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/9 hits, 4,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 fighter and 2 transports
Americans roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 fighter and 2 transports in 39 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in 39 Sea Zone
2 transports owned by the Japanese lost in 39 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 fighter and 2 transports
Non Combat Move - Americans
1 bomber moved from 39 Sea Zone to Iraq
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 26 Sea Zone to 10 Sea Zone
8 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 aaGun and 1 infantry moved from Fiji to 50 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Eastern United States to Central United States
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
2 fighters moved from Gibraltar to 101 Sea Zone
4 infantry moved from Algeria to Morocco
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 2 tactical_bombers placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 battleship, 1 carrier and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 2 tactical_bombers moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Gibraltar to 81 Sea Zone
3 fighters moved from Gibraltar to Egypt
5 fighters moved from United Kingdom to Gibraltar
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - British
Place Units - British
1 battleship, 1 carrier and 1 submarine placed in 81 Sea Zone
1 submarine placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,6,4,3,6,2,2,4,1,5,6,5,5,6,2,2,5,1,6,1,3,3
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -2,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
1 marine moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 fighter and 2 infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC and 1 bomber owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 armour, 1 bomber and 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 fighter and 2 infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 2/2 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the ANZAC and 1 bomber owned by the ANZAC lost in Java
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 armour, 1 bomber and 1 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Non Combat Move - ANZAC
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,67