JWW (Allies) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 6 mech_infantrys and 5 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 14 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            7 bombers and 5 fighters moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
                British win with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber
                British defend with 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports
                    Germans roll dice for 14 submarines in 109 Sea Zone, round 2 : 2/14 hits, 4.67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/22 hits, 12.17 expected hits
                Units damaged: 3 carriers owned by the British
                    Americans roll dice for 13 submarines in 109 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 2 : 10/22 hits, 11.33 expected hits
                    6 submarines owned by the Americans, 4 submarines owned by the Germans and 4 carriers owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 10 submarines in 109 Sea Zone, round 3 : 6/10 hits, 3.33 expected hits
                    Germans roll dice for 7 bombers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 10/22 hits, 12.17 expected hits
                    Americans roll dice for 7 submarines in 109 Sea Zone, round 3 : 1/7 hits, 1.17 expected hits
                    Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 3 : 11/22 hits, 11.33 expected hits
                    6 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 10 submarines owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 1 submarine owned by the British and 3 carriers owned by the British lost in 109 Sea Zone
                    Germans roll dice for 7 bombers, 1 cruiser, 11 fighters and 1 tactical_bomber in 109 Sea Zone, round 4 : 8/20 hits, 11.33 expected hits
                    Americans roll dice for 3 cruisers, 10 fighters and 9 transports in 109 Sea Zone, round 4 : 9/13 hits, 8.17 expected hits
                    3 cruisers owned by the British, 8 fighters owned by the Germans, 3 fighters owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 7 bombers, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 5 : 6/11 hits, 6.83 expected hits
                    Americans roll dice for 5 fighters and 9 transports in 109 Sea Zone, round 5 : 4/5 hits, 3.33 expected hits
                    3 fighters owned by the Germans, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
                    4 transports owned by the British and 4 transports owned by the Americans lost in 109 Sea Zone
                Germans win with 7 bombers remaining. Battle score for attacker is 94
                Casualties for Germans: 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber
                Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports
                Casualties for British: 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports
    
        Non Combat Move - Germans
            7 bombers moved from 109 Sea Zone to Western Germany
            7 transports moved from 112 Sea Zone to 113 Sea Zone
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            3 mech_infantrys moved from Caucasus to Iraq
    
        Place Units - Germans
            3 armour placed in Iraq
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 carrier and 1 destroyer placed in 113 Sea Zone
            5 submarines placed in 112 Sea Zone
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -9.83
    British : 1.00
    Americans : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Shan State to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            3 fighters moved from Philippines to 42 Sea Zone
            3 fighters moved from Borneo to 42 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers
                Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.33
    Japanese : 1.67
    

    Savegame

  • '19 '17 '16

    You get to build with Britain this turn!

    OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).

    I assumed that if you wanted to submerge the subs you could do that next round. So submerge?


  • @simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:

    You get to build with Britain this turn!

    OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).

    I assumed that if you wanted to submerge the subs you could do that next round. So submerge?

    nice rolling…max D, no submerge, kill the subs

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Shan State to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            3 fighters moved from Philippines to 42 Sea Zone
            3 fighters moved from Borneo to 42 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers
                Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 4 carriers, 12 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 2 : 8/23 hits, 10.00 expected hits
                    8 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 8 submarines in 42 Sea Zone, round 3 : 5/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits
                    Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 3 : 8/15 hits, 7.33 expected hits
                    1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 4 carriers owned by the Americans, 8 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 7/13 hits, 7.33 expected hits
                    Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 101
                Casualties for Japanese: 3 carriers, 4 fighters and 10 submarines
                Casualties for Americans: 4 carriers, 11 destroyers, 5 fighters and 1 transport
                Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            1 transport placed in 39 Sea Zone
            1 artillery and 1 bomber placed in India
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 artillery, 1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.67
    Japanese : 4.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Shan State to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            3 fighters moved from Philippines to 42 Sea Zone
            3 fighters moved from Borneo to 42 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers
                Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 4 carriers, 12 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 2 : 8/23 hits, 10.00 expected hits
                    8 destroyers owned by the Americans, 3 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 8 submarines in 42 Sea Zone, round 3 : 5/8 hits, 2.67 expected hits
                    Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 8/13 hits, 7.33 expected hits
                    Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 transport in 42 Sea Zone, round 3 : 8/15 hits, 7.33 expected hits
                    1 destroyer owned by the ANZAC, 3 destroyers owned by the Americans, 4 carriers owned by the Americans, 8 submarines owned by the Japanese, 3 fighters owned by the Americans and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 7/13 hits, 7.33 expected hits
                    Americans roll dice for 4 fighters and 1 transport in 42 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 101
                Casualties for Japanese: 3 carriers, 4 fighters and 10 submarines
                Casualties for Americans: 4 carriers, 11 destroyers, 5 fighters and 1 transport
                Casualties for ANZAC: 1 destroyer, 2 fighters and 2 submarines
    
        Non Combat Move - Japanese
            1 bomber moved from 42 Sea Zone to Shan State
            1 artillery and 2 infantry moved from French Indo China to Shan State
            4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Shan State
    
        Place Units - Japanese
            1 transport placed in 6 Sea Zone
            1 transport placed in 39 Sea Zone
            1 artillery and 1 bomber placed in India
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 artillery, 1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.67
    Japanese : 4.33
    

    Savegame

  • '19 '17 '16

    Sub should have been a DD in the second round and rolled a 2. So edited out a plane.


  • @simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:

    Sub should have been a DD in the second round and rolled a 2. So edited out a plane.

    +4.33 for JPN…101 IPC loss, yikes


  • @simon33 well that 55% attack sure worked out for you. it was a good time for such an attack with the overall advantage you have… a projected 15 TUV loss turned into +100…ouch


  • @simon33 killing both fleets this turn is impressive

  • '19 '17 '16

    Yeah. I’m not complaining. I didn’t think losing the battle would be a major setback for me so I went with it.


  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Scotland to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
    
        Non Combat Move - Americans
            1 aaGun, 7 artilleries, 6 fighters and 7 infantry moved from Scotland to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Eire to Scotland
            1 fighter moved from New Brunswick Nova Scotia to Iceland
            2 fighters moved from Eastern United States to Gibraltar
            3 transports moved from 107 Sea Zone to 106 Sea Zone
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            2 armour and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            3 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 carrier, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 bomber and 2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 artillery and 1 infantry
    Queensland : 2 fighters, 1 infantry and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Java : 1 flag, 1 artillery, 1 harbour and 3 infantry
    Sumatra : 1 flag
    10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
    54 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
    Iceland : 1 fighter
    Gibraltar : 2 fighters
    New Brunswick Nova Scotia : 1 aaGun, 2 armour, 3 artilleries and 7 infantry
    Egypt : 7 fighters, 8 infantry, 1 marine and 2 mech_infantrys
    Scotland : 1 infantry
    United Kingdom : 1 aaGun, 7 artilleries, 7 fighters and 7 infantry
    Morocco : 1 infantry
    Tunisia : 1 flag
    Libya : 1 flag
    106 Sea Zone : 1 flag, 6 transports
    Eire : 1 flag
    Brazil : 1 flag
    

    Production/PUs Summary :

    Germans : 62 / 100
    Russians : 0 / 0
    Japanese : 64 / 74
    Americans : 62 / 98
    Chinese : 0 / 5
    British : 27 / 33
    UK_Pacific : 0 / 0
    Italians : 31 / 37
    ANZAC : 11 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Scotland to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
    
        Non Combat Move - Americans
            1 aaGun, 7 artilleries, 6 fighters and 7 infantry moved from Scotland to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Eire to Scotland
            1 fighter moved from New Brunswick Nova Scotia to Iceland
            2 fighters moved from Eastern United States to Gibraltar
            3 transports moved from 107 Sea Zone to 106 Sea Zone
            2 armour and 2 infantry moved from Central United States to 101 Sea Zone
            2 armour, 2 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            2 armour and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            3 artilleries and 5 infantry moved from Eastern United States to New Brunswick Nova Scotia
            1 carrier, 2 destroyers and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 bomber and 2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 4x airfield, 6x factory_minor; Remaining resources: 23 PUs; 
            British buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            4 aaGuns, 2 fighters and 9 infantry moved from Scotland to United Kingdom
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
            2 transports moved from 107 Sea Zone to 106 Sea Zone
            1 bomber moved from French West Africa to United Kingdom
            2 mech_infantrys moved from Belgian Congo to Egypt
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,6,6
            British collect 25 PUs (2 lost to blockades); end with 25 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 artillery and 1 infantry
    Queensland : 2 fighters, 1 infantry and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Java : 1 flag, 1 artillery, 1 harbour and 3 infantry
    Sumatra : 1 flag
    10 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 2 transports
    54 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
    Iceland : 1 airfield and 1 fighter
    Quebec : 1 factory_minor
    Gibraltar : 2 fighters and 1 harbour
    New Brunswick Nova Scotia : 1 aaGun, 2 armour, 3 artilleries, 1 harbour and 7 infantry
    Egypt : 3 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 35 infantry, 2 marines and 12 mech_infantrys
    Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
    Scotland : 1 airfield and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 7 artilleries, 1 bomber, 1 factory_minor, 9 fighters, 1 harbour and 19 infantry
    Morocco : 1 infantry
    Tunisia : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    106 Sea Zone : 1 flag, 8 transports
    93 Sea Zone : 1 flag
    Eire : 1 flag
    Brazil : 1 flag
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 62 / 100
    Russians : 0 / 0
    Japanese : 64 / 74
    Americans : 62 / 98
    Chinese : 0 / 5
    British : 27 / 28
    UK_Pacific : 0 / 0
    Italians : 31 / 37
    ANZAC : 11 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:

    Yeah. I’m not complaining. I didn’t think losing the battle would be a major setback for me so I went with it.

    this is an old fashion ass whopping, god damn

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 carrier and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Greece to 99 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 harbour; Americans defend with 2 fighters
                    Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits, 1.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 4 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in Gibraltar, round 5 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Italians lost in Gibraltar
                British win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Italians
            2 carriers, 2 destroyers and 4 fighters moved from 99 Sea Zone to 95 Sea Zone
            3 fighters moved from Greece to Southern Italy
            1 bomber moved from Western Germany to Southern Italy
    
        Place Units - Italians
            1 armour and 1 artillery placed in Northern Italy
            1 carrier and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 35 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 fighter moved from Queensland to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 carriers, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 bombers moved from Western Germany to Egypt
            22 armour, 9 artilleries, 2 infantry and 23 mech_infantrys moved from Trans-Jordan to Egypt
            6 armour and 12 mech_infantrys moved from Iraq to Egypt
            3 fighters moved from Greece to Egypt
            2 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Holland Belgium to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            3 fighters moved from Western Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 fighters and 3 submarines
                British defend with 1 destroyer
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Egypt
                Germans attack with 28 armour, 9 artilleries, 7 bombers, 3 fighters, 2 infantry and 35 mech_infantrys
                British defend with 3 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 27 infantry, 1 marine and 10 mech_infantrys; Americans defend with 7 fighters, 8 infantry, 1 marine and 2 mech_infantrys
                    AA fire in Egypt : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans lost in Egypt
                    Germans roll dice for 28 armour, 9 artilleries, 7 bombers, 2 fighters, 2 infantry and 35 mech_infantrys in Egypt, round 2 : 32/83 hits, 30.33 expected hits
                    British roll dice for 3 aaGuns, 2 armour, 4 artilleries, 16 fighters, 35 infantry, 2 marines and 12 mech_infantrys in Egypt, round 2 : 31/71 hits, 29.33 expected hits
                    3 aaGuns owned by the British, 1 artillery owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the Americans, 28 mech_infantrys owned by the Germans and 23 infantry owned by the British lost in Egypt
                    Germans roll dice for 28 armour, 8 artilleries, 7 bombers, 2 fighters and 7 mech_infantrys in Egypt, round 3 : 25/52 hits, 24.67 expected hits
                    British roll dice for 2 armour, 4 artilleries, 16 fighters, 6 infantry, 2 marines and 12 mech_infantrys in Egypt, round 3 : 21/42 hits, 19.67 expected hits
                    10 mech_infantrys owned by the British, 1 marine owned by the British, 8 artilleries owned by the Germans, 6 armour owned by the Germans, 2 infantry owned by the Americans, 1 marine owned by the Americans, 4 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 4 infantry owned by the British, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Egypt
                    Germans roll dice for 22 armour, 7 bombers and 2 fighters in Egypt, round 4 : 10/31 hits, 16.67 expected hits
                    British roll dice for 1 armour and 16 fighters in Egypt, round 4 : 11/17 hits, 11.17 expected hits
                    11 armour owned by the Germans, 4 fighters owned by the Americans, 5 fighters owned by the British and 1 armour owned by the British lost in Egypt
                    Germans roll dice for 11 armour, 7 bombers and 2 fighters in Egypt, round 5 : 13/20 hits, 11.17 expected hits
                    British roll dice for 7 fighters in Egypt, round 5 : 5/7 hits, 4.67 expected hits
                    5 armour owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt
                Germans win, taking Egypt from British with 6 armour, 7 bombers and 2 fighters remaining. Battle score for attacker is 42
                Casualties for Germans: 22 armour, 9 artilleries, 1 fighter, 2 infantry and 35 mech_infantrys
                Casualties for Americans: 7 fighters, 8 infantry, 1 marine and 2 mech_infantrys
                Casualties for British: 3 aaGuns, 2 armour, 4 artilleries, 9 fighters, 27 infantry, 1 marine and 10 mech_infantrys
    
        Non Combat Move - Germans
            7 bombers and 2 fighters moved from Egypt to Syria
            3 fighters moved from 110 Sea Zone to Western Germany
            2 aaGuns moved from Iraq to Syria
            1 aaGun moved from Trans-Jordan to Syria
            3 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            2 submarines moved from 112 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            3 armour placed in Iraq
            2 carriers, 2 fighters and 1 submarine placed in 113 Sea Zone
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    British : 3.83
    AA fire in Egypt : : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 carriers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from India to Java
            1 bomber moved from Shan State to Java
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Guam
            Battle in Java
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 artillery, 1 harbour and 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Java
                Americans win, taking Sumatra from Americans, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 2 infantry
                2 bombers owned by the Japanese retreated
    
        Non Combat Move - Japanese
            2 bombers moved from Java to Shan State
    
        Place Units - Japanese
            2 carriers and 1 transport placed in 36 Sea Zone
            1 artillery and 2 infantry placed in India
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : 0.00
    

    Savegame

  • '19 '17 '16

    That has to be it doesn’t it?


  • @simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:

    That has to be it doesn’t it?

    yeah…there are players that have let me “mop up”, most times I’ve enjoyed it. you really took this too me and I feel I had early fair/good dice…but you spanked me nearly the entire game I feel. have you had enough of me? rematch? I’ll log this. GG

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