Scramble scotland
JWW (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Sumatra to 39 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 artilleries in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 9 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to Sumatra Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -5.33 Japanese : -0.67
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery Dutch New Guinea : 1 flag Sumatra : 1 fighter 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag, 1 submarine 44 Sea Zone : 1 flag, 2 transports 54 Sea Zone : 1 destroyer, 2 fighters and 2 submarines Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 93 Russians : 0 / 0 Japanese : 61 / 76 Americans : 62 / 101 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 36 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Sumatra to 39 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 artilleries in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 9 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to Sumatra Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -5.33 Japanese : -0.67
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery Dutch New Guinea : 1 flag Sumatra : 1 fighter 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag, 1 submarine 44 Sea Zone : 1 flag, 2 transports 54 Sea Zone : 1 destroyer, 2 fighters and 2 submarines United Kingdom : 2 infantry Normandy Bordeaux : 1 factory_minor and 1 harbour Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 93 Russians : 0 / 0 Japanese : 61 / 76 Americans : 62 / 101 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 36 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; Germans buy 3 armour, 1 carrier, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 6 fighters moved from 112 Sea Zone to Scotland 1 bomber moved from Western Germany to Scotland 6 bombers moved from Western Germany to United Kingdom Combat - Germans Air Battle in Scotland Germans attacks with 7 units heading to Scotland Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Scotland AA fire in Scotland : 0/1 hits, 0.17 expected hits Bombing raid in Scotland rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Scotland causes 6 damage total. Battle in United Kingdom Germans attack with 1 artillery, 6 bombers and 1 infantry British defend with 1 airfield, 1 factory_major and 1 harbour; French defend with 2 infantry Germans roll dice for 1 artillery, 6 bombers and 1 infantry in United Kingdom, round 2 : 6/8 hits, 4.67 expected hits British roll dice for 2 infantry in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom Germans captures 33PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery and 6 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Cleaning up after air battles triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 6 bombers moved from United Kingdom to Western Germany 6 fighters moved from Scotland to 112 Sea Zone 1 bomber moved from Scotland to Western Germany 5 artilleries and 5 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 4 artilleries and 1 infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Northwest Persia to Iraq 2 aaGuns moved from Trans-Jordan to Iraq 2 armour and 6 mech_infantrys moved from Trans-Jordan to Iraq 2 armour moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 5 mech_infantrys moved from Southern Italy to Western Germany Place Units - Germans 1 carrier and 4 submarines placed in 112 Sea Zone 3 armour placed in Iraq 2 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,1,6,3,5,4,2,3,5,1,2,4,6,5,3,6,6,1,3,6,4,3,6,5,3,6,5,4,3,1,6,5,1,4,5,6,2,1,3,1,3,4,2,3,6 Germans collect 62 PUs (6 lost to blockades); end with 95 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 111 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.33 AA fire in Scotland : : -0.17
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@simon33 japan is up
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@simon33 I should have taken ireland last turn as use?!?! lots of mistakes, as usual
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 destroyers, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Borneo to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 bomber moved from Shan State to 41 Sea Zone 1 destroyer, 2 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from Borneo to 44 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 44 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 2 transports Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 2 transports owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Casualties for ANZAC: 2 transports Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 bomber moved from 41 Sea Zone to Shan State 1 artillery moved from Shan State to French Indo China 1 fighter moved from 42 Sea Zone to Borneo 2 fighters moved from 44 Sea Zone to Borneo 2 fighters and 4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 36 Sea Zone 2 destroyers and 2 fighters placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in India Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 1.00
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 2 fighters, 1 harbour, 7 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 3 fighters moved from Scotland to United Kingdom 1 fighter moved from 109 Sea Zone to 110 Sea Zone 3 fighters moved from 109 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom Combat - Americans Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in United Kingdom Americans attack with 6 fighters and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 6 fighters and 1 infantry in United Kingdom, round 2 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 41 Sea Zone Americans attack with 6 fighters Japanese defend with 1 destroyer Americans roll dice for 6 fighters in 41 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 41 Sea Zone to 42 Sea Zone 4 carriers, 11 destroyers, 2 fighters and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from Scotland to Eire Americans take Eire from Neutral_Allies 2 infantry moved from 109 Sea Zone to Scotland 6 fighters moved from United Kingdom to Scotland 1 fighter moved from 110 Sea Zone to Scotland 8 fighters moved from Eastern United States to 109 Sea Zone 1 fighter moved from Eastern United States to New Brunswick Nova Scotia 3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 3 artilleries, 3 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland 3 transports moved from 109 Sea Zone to 107 Sea Zone Place Units - Americans 1 harbour placed in Java 3 artilleries and 5 infantry placed in Eastern United States 2 fighters placed in Eastern United States 2 armour and 2 infantry placed in Central United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.17 Japanese : 0.67
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 2 fighters, 1 infantry and 1 mech_infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Java : 1 flag, 1 artillery, 1 harbour and 3 infantry Sumatra : 1 flag 42 Sea Zone : 4 carriers, 11 destroyers, 5 fighters and 1 transport 63 Sea Zone : 1 carrier, 2 destroyers and 1 submarine Central United States : 2 armour, 1 factory_major and 2 infantry Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry New Brunswick Nova Scotia : 1 aaGun and 1 fighter Egypt : 7 fighters, 8 infantry, 1 marine and 2 mech_infantrys Scotland : 1 aaGun, 7 artilleries, 7 fighters and 7 infantry United Kingdom : 1 infantry Morocco : 1 infantry Tunisia : 1 flag Libya : 1 flag 106 Sea Zone : 1 flag Eire : 1 flag, 1 infantry 109 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports 101 Sea Zone : 3 transports Brazil : 1 flag 107 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 62 / 131 Russians : 0 / 0 Japanese : 61 / 69 Americans : 62 / 97 Chinese : 0 / 5 British : 27 / 0 UK_Pacific : 0 / 0 Italians : 31 / 36 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 2 fighters, 1 harbour, 7 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 3 fighters moved from Scotland to United Kingdom 1 fighter moved from 109 Sea Zone to 110 Sea Zone 3 fighters moved from 109 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom Combat - Americans Battle in 110 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 110 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in United Kingdom Americans attack with 6 fighters and 1 infantry Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 6 fighters and 1 infantry in United Kingdom, round 2 : 4/7 hits, 3.17 expected hits Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 41 Sea Zone Americans attack with 6 fighters Japanese defend with 1 destroyer Americans roll dice for 6 fighters in 41 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 41 Sea Zone to 42 Sea Zone 4 carriers, 11 destroyers, 2 fighters and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from Scotland to Eire Americans take Eire from Neutral_Allies 2 infantry moved from 109 Sea Zone to Scotland 6 fighters moved from United Kingdom to Scotland 1 fighter moved from 110 Sea Zone to Scotland 8 fighters moved from Eastern United States to 109 Sea Zone 1 fighter moved from Eastern United States to New Brunswick Nova Scotia 3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone 1 aaGun, 3 artilleries, 3 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 aaGun, 3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland 3 transports moved from 109 Sea Zone to 107 Sea Zone Place Units - Americans 1 harbour placed in Java 3 artilleries and 5 infantry placed in Eastern United States 2 fighters placed in Eastern United States 2 armour and 2 infantry placed in Central United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Combat Move - British Non Combat Move - British 3 infantry moved from Quebec to 106 Sea Zone 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone 3 infantry moved from 109 Sea Zone to Scotland 2 transports moved from 109 Sea Zone to 107 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 bomber moved from Egypt to French West Africa 2 mech_infantrys moved from Union of South Africa to Belgian Congo Turn Complete - British British collect 27 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.17 Japanese : 0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 2 fighters, 1 infantry and 1 mech_infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield Java : 1 flag, 1 artillery, 1 harbour and 3 infantry Sumatra : 1 flag 42 Sea Zone : 4 carriers, 11 destroyers, 5 fighters and 1 transport 63 Sea Zone : 1 carrier, 2 destroyers and 1 submarine Central United States : 2 armour, 1 factory_major and 2 infantry Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry Belgian Congo : 2 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 aaGun, 1 fighter and 1 harbour Egypt : 3 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 33 infantry, 2 marines and 10 mech_infantrys Union of South Africa : 1 factory_minor and 1 harbour Scotland : 5 aaGuns, 1 airfield, 7 artilleries, 9 fighters and 16 infantry United Kingdom : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Morocco : 1 infantry French West Africa : 1 bomber Tunisia : 1 flag Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag 119 Sea Zone : 1 destroyer 106 Sea Zone : 1 flag 93 Sea Zone : 1 flag Eire : 1 flag, 1 infantry Crete : 1 flag 109 Sea Zone : 5 carriers, 4 cruisers, 3 destroyers, 10 fighters, 13 submarines and 9 transports 101 Sea Zone : 3 transports Brazil : 1 flag 107 Sea Zone : 5 transports 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 62 / 131 Russians : 0 / 0 Japanese : 61 / 69 Americans : 62 / 97 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 36 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33 japan is up
Japan is done - I didn’t forget.
I did forget to take Celebes! Bummer.
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@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33 japan is up
Japan is done - I didn’t forget.
I did forget to take Celebes! Bummer.
no need to be greedy…I will beat you someday Simon
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in 110 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Italians win, taking Crete from British, taking Cyprus from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany 2 aaGuns and 2 infantry moved from Holland Belgium to France 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone 2 submarines moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to Greece 1 fighter moved from 99 Sea Zone to Greece Place Units - Italians 1 carrier and 1 fighter placed in 99 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
no need to be greedy…I will beat you someday SimonProbably should get a bid to play allies next time, I think.
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@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
no need to be greedy…I will beat you someday Simon
Probably should get a bid to play allies next time, I think.
That post might make more sense with the context added.
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@simon33 I prefer to be obtuse
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.00
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 2 submarines 44 Sea Zone : 1 flag Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 131 Russians : 0 / 0 Japanese : 61 / 69 Americans : 62 / 97 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 37 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 2 transports ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Sumatra to 42 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : 0.00
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 artillery, 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery Dutch New Guinea : 1 flag 42 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 2 submarines 44 Sea Zone : 1 flag Normandy Bordeaux : 1 factory_minor and 1 harbour Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 131 Russians : 0 / 0 Japanese : 61 / 69 Americans : 62 / 97 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 37 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 6 mech_infantrys and 5 submarines; Remaining resources: 5 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 14 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 7 bombers and 5 fighters moved from Western Germany to 109 Sea Zone Combat - Germans Battle in United Kingdom Germans attack with 1 artillery and 1 infantry British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in United Kingdom Germans roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom British win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Battle in 109 Sea Zone Germans attack with 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber British defend with 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports Germans roll dice for 14 submarines in 109 Sea Zone, round 2 : 2/14 hits, 4.67 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/22 hits, 12.17 expected hits Units damaged: 3 carriers owned by the British Americans roll dice for 13 submarines in 109 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 2 : 10/22 hits, 11.33 expected hits 6 submarines owned by the Americans, 4 submarines owned by the Germans and 4 carriers owned by the Germans lost in 109 Sea Zone Germans roll dice for 10 submarines in 109 Sea Zone, round 3 : 6/10 hits, 3.33 expected hits Germans roll dice for 7 bombers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 10/22 hits, 12.17 expected hits Americans roll dice for 7 submarines in 109 Sea Zone, round 3 : 1/7 hits, 1.17 expected hits Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 3 : 11/22 hits, 11.33 expected hits 6 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 10 submarines owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 1 submarine owned by the British and 3 carriers owned by the British lost in 109 Sea Zone Germans roll dice for 7 bombers, 1 cruiser, 11 fighters and 1 tactical_bomber in 109 Sea Zone, round 4 : 8/20 hits, 11.33 expected hits Americans roll dice for 3 cruisers, 10 fighters and 9 transports in 109 Sea Zone, round 4 : 9/13 hits, 8.17 expected hits 3 cruisers owned by the British, 8 fighters owned by the Germans, 3 fighters owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone Germans roll dice for 7 bombers, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 5 : 6/11 hits, 6.83 expected hits Americans roll dice for 5 fighters and 9 transports in 109 Sea Zone, round 5 : 4/5 hits, 3.33 expected hits 3 fighters owned by the Germans, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone 4 transports owned by the British and 4 transports owned by the Americans lost in 109 Sea Zone Germans win with 7 bombers remaining. Battle score for attacker is 94 Casualties for Germans: 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports Casualties for British: 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports Non Combat Move - Germans 7 bombers moved from 109 Sea Zone to Western Germany 7 transports moved from 112 Sea Zone to 113 Sea Zone 3 mech_infantrys moved from Northwest Persia to Trans-Jordan 3 mech_infantrys moved from Caucasus to Iraq Place Units - Germans 3 armour placed in Iraq 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 1 carrier and 1 destroyer placed in 113 Sea Zone 5 submarines placed in 112 Sea Zone 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : -9.83 British : 1.00 Americans : -0.50
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shan State to 42 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 3 fighters moved from Borneo to 42 Sea Zone Combat - Japanese Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 42 Sea Zone Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Japanese : 1.67
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You get to build with Britain this turn!
OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).
I assumed that if you wanted to submerge the subs you could do that next round. So submerge?
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@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
You get to build with Britain this turn!
OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).
I assumed that if you wanted to submerge the subs you could do that next round. So submerge?
nice rolling…max D, no submerge, kill the subs