Keep UK fighter.
18L MrRoboto (Axis+6) vs Dawgoneit (Allies) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 4 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Greece to Southern Italy
1 bomber moved from Ukraine to France
1 fighter moved from France to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 carrier placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 marine
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to Gibraltar: 1 marine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 11 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 6 submarines moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 artilleries
EDIT: Adding units owned by Germans to United Kingdom: 2 artilleries
EDIT: Turning off Edit Mode
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 fighters and 4 tactical_bombers moved from 110 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
1 fighter and 1 tactical_bomber moved from Southern Italy to 104 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
EDIT: Germans undo move 2.
EDIT: Germans undo move 1.
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 4 tactical_bombers moved from 110 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
2 infantry moved from Karelia to Novgorod
1 armour and 3 infantry moved from Volgograd to Tambov
16 armour, 5 artilleries, 2 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
3 armour and 3 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Belarus
1 artillery moved from Eastern Poland to Belarus
2 armour and 3 infantry moved from Western Ukraine to Bryansk
16 armour, 5 artilleries, 2 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
1 armour and 2 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Samara to Tambov
1 mech_infantry moved from Samara to Tambov
1 armour moved from Volgograd to Tambov
1 infantry moved from Volgograd to TambovCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Novgorod
Germans attack with 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Novgorod, round 4 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Belarus, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tambov, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 18 armour, 5 artilleries, 5 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 18 armour, 5 artilleries, 5 infantry and 3 mech_infantrys in Bryansk, round 2 : 17/31 hits, 12,83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 18 armour, 5 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 6 bombers, 2 fighters, 3 infantry and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 0/12 hits, 2,00 expected hits
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 3 artilleries, 6 bombers, 2 fighters, 3 infantry and 4 tactical_bombers in United Kingdom, round 2 : 8/18 hits, 9,33 expected hits
British roll dice for 5 aaGuns, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/17 hits, 5,67 expected hits
5 aaGuns owned by the British, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 artilleries, 6 bombers, 2 fighters and 4 tactical_bombers in United Kingdom, round 3 : 6/14 hits, 8,00 expected hits
British roll dice for 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 2/12 hits, 4,00 expected hits
1 artillery owned by the Germans, 1 tactical_bomber owned by the Germans and 6 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 6 bombers, 2 fighters and 3 tactical_bombers in United Kingdom, round 4 : 8/12 hits, 7,17 expected hits
British roll dice for 5 infantry and 1 mech_infantry in United Kingdom, round 4 : 4/6 hits, 2,00 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans captures 37PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
Casualties for British: 5 aaGuns, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 carrier moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Normandy Bordeaux
1 armour moved from Samara to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
6 aaGuns moved from Ukraine to Bryansk
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 infantry placed in Normandy Bordeaux
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 mech_infantry placed in Normandy Bordeaux
10 armour placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 103 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 108 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 115 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 130 PUsCombat Hit Differential Summary :
Germans : 4,00
British : -1,67
Americans : 0,67
Russians : 0,33
AA fire in United Kingdom : : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Russia
Russians take Samara from Germans
2 infantry moved from Smolensk to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
3 infantry moved from Russia to Tambov
4 fighters moved from Russia to Tambov
2 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
1 armour and 1 mech_infantry moved from Novosibirsk to Russia
2 fighters moved from Russia to VolgogradCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/5 hits
Germans roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 4/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 4 fighters and 3 infantry in Tambov, round 2 : 2/7 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 4 fighters and 2 infantry in Tambov, round 3 : 4/6 hits
Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
4 fighters moved from Tambov to Russia
1 mech_infantry moved from Novosibirsk to Russia
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Smolensk
1 artillery and 8 infantry moved from Vologda to Russia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Sakha to Buryatia
3 armour moved from Manchuria to Buryatia
3 armour and 1 mech_infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 29 Sea Zone
2 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 battleships, 6 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 submarines and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska -
Scramble Hawaii?
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yes! :evil:
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All 3, eh?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Sakha to Buryatia
3 armour moved from Manchuria to Buryatia
3 armour and 1 mech_infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 29 Sea Zone
2 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 battleships, 6 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 submarines and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to AlaskaCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Line Islands
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Line Islands from Americans, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Buryatia
Japanese attack with 3 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 artillery in Buryatia, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alaska
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 3 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Tsagaan Olom
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Tsagaan Olom, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Tsagaan Olom, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsagaan Olom
Japanese win, taking Midway from Americans, taking Tsagaan Olom from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 1 transport
Americans defend with 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber; ANZAC defend with 1 cruiser, 3 destroyers, 3 fighters and 6 submarines
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 8 destroyers, 7 fighters, 5 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 14/23 hits, 11,33 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 8 submarines in 26 Sea Zone, round 2 : 2/8 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 carriers, 5 cruisers, 6 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 12/20 hits, 9,67 expected hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 6 submarines owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 7 destroyers, 7 fighters, 5 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 10/22 hits, 11,00 expected hits
Americans roll dice for 2 carriers, 5 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 10/16 hits, 8,33 expected hits
4 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 7 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters, 5 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 11/15 hits, 8,67 expected hits
Americans roll dice for 6 fighters in 26 Sea Zone, round 4 : 5/6 hits, 4,00 expected hits
2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 2 battleships owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese win with 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 8 destroyers, 2 fighters and 2 submarines
Casualties for ANZAC: 1 cruiser, 3 destroyers, 3 fighters and 6 submarines
Casualties for Americans: 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield and 1 harbourNon Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 26 Sea Zone to Wake Island
1 armour moved from Soviet Far East to Amur
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Anhwe to Suiyuyan
3 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 aaGun, 4 armour, 7 artilleries, 2 infantry and 8 mech_infantrys moved from Burma to Shan State
3 armour moved from Shan State to Malaya
1 bomber, 4 fighters and 3 tactical_bombers moved from Philippines to Malaya
4 mech_infantrys moved from Shan State to French Indo China
3 mech_infantrys moved from Shan State to Malaya
1 mech_infantry moved from Shan State to French Indo China
1 submarine moved from 74 Sea Zone to 73 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
Japanese undo move 1.
2 carriers and 1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
3 infantry placed in Manchuria
3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Americans : 6,00
Russians : -0,67
Japanese : 5,83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 48 Sea Zone to 29 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tobruk to Northern Italy
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 26 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 29 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 29 Sea Zone
Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers and 6 destroyers
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers and 6 destroyers in 104 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 4 carriers, 2 cruisers and 6 destroyers remaining. Battle score for attacker is 29
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports -
submerge in sz110?
ool? -
Well you can’t attack the submarines anyway.
Max defense except for the planes. save them for last. And land them in London, should they survive
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 48 Sea Zone to 29 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tobruk to Northern Italy
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 26 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 29 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 29 Sea Zone
Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers and 6 destroyers
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers and 6 destroyers in 104 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 4 carriers, 2 cruisers and 6 destroyers remaining. Battle score for attacker is 29
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 3/4 hits
1 battleship owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fighters
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fightersNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
3 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Northern Italy to TobrukPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
2 armour, 2 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 48 Sea Zone to 29 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tobruk to Northern Italy
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 26 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 29 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 29 Sea Zone
Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers and 6 destroyers
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers and 6 destroyers in 104 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 4 carriers, 2 cruisers and 6 destroyers remaining. Battle score for attacker is 29
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 3/4 hits
1 battleship owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fighters
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fightersNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
3 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Northern Italy to TobrukPlace Units - Americans
1 destroyer placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
2 armour, 2 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PUPurchase Units - UK_Pacific
UK_Pacific buy 1 marine; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from India to Burma
1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
5 armour moved from Persia to West India
3 armour moved from Iraq to Northwest Persia
4 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Java
Battle in Borneo
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Java from Japanese, taking Borneo from Japanese, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in United Kingdom
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits
Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in United Kingdom, round 3 : 1/2 hits
Germans roll dice for 1 artillery in United Kingdom, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in United Kingdom
British win, taking United Kingdom from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to IndiaTurn Complete - British
British collect 37 PUs; end with 37 PUsPlace Units - UK_Pacific
1 marine placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 marine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 4x factory_major; Remaining resources: 24 PUs;
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 artillery moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour, 1 artillery, 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Normandy Bordeaux to 109 Sea Zone
2 bombers moved from Western Germany to Volgograd
1 infantry moved from Kazakhstan to Samara
Germans take Samara from Russians
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Western Germany to Tambov
1 artillery and 2 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to SmolenskCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 2 armour and 1 factory_minor
Germans roll dice for 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/7 hits, 2,83 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
2 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 aaGuns, 17 armour and 2 artilleries moved from Bryansk to Rostov
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
9 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Tambov to Rostov
2 bombers moved from Volgograd to Rostov
10 armour moved from Germany to Eastern Poland
1 bomber moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 110 Sea Zone to 123 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
10 armour placed in Germany
1 mech_infantry placed in France
1 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 1,33
Russians : 2,33