@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
G4018L Farmboy Allies vs Karl7 Axis +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Romania to Yugoslavia
1 bomber moved from Russia to Yugoslavia
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 tactical_bomber moved from Bessarabia to Bulgaria
15 armour, 2 artilleries, 1 infantry and 27 mech_infantrys moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
4 mech_infantrys moved from Bryansk to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Finland to Baltic States
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Volgograd to Sikang
1 bomber moved from Novgorod to Germany
1 fighter and 1 tactical_bomber moved from Russia to Sikang
1 mech_infantry moved from Iraq to Syria
Russians take Syria from Germans
1 tactical_bomber moved from Russia to Baltic StatesCombat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Yugoslavia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 1 bomber and 1 infantry in Yugoslavia, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Baltic States, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour and 1 tactical_bomber in Bulgaria, round 3 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 17 armour, 2 artilleries, 1 infantry and 33 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 17 armour, 2 artilleries, 1 infantry and 33 mech_infantrys in Eastern Poland, round 2 : 18/53 hits, 15.17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 17 armour, 2 artilleries and 33 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Romania to Eastern Poland
1 tactical_bomber moved from Bulgaria to Bessarabia
1 bomber moved from Yugoslavia to Bessarabia
3 armour and 1 mech_infantry moved from Rostov to Bessarabia
10 mech_infantrys moved from Russia to Western Ukraine
1 fighter and 2 tactical_bombers moved from Baltic States to Novgorod
1 bomber moved from Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
1 armour and 3 mech_infantrys moved from Central Mongolia to Kansu
1 mech_infantry moved from Olgiy to KansuPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Iraq
6 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,2
Russians collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : 1.33
Italians : 0.67
Russians : 0.00
Japanese : -0.33
AA fire in Germany : : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 armour, 1 infantry and 3 mech_infantrys moved from Chahar to Hopei
2 armour and 1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Hopei
13 armour, 5 artilleries, 15 infantry and 4 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from Caroline Islands to 49 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
4 bombers moved from Caroline Islands to Solomon Islands
1 bomber moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Caroline Islands to 49 Sea Zone
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Szechwan to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to KwangsiCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 5 armour, 3 infantry and 7 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 5 armour, 3 infantry and 7 mech_infantrys in Hopei, round 2 : 5/15 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 5 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Japanese attack with 1 artillery, 5 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in Solomon Islands, round 2 : 5/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 5 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 49 Sea Zone to New Britain
5 bombers moved from Solomon Islands to New Britain
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Caroline Islands to Midway
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Anhwe
3 aaGuns moved from West India to Eastern Persia
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
2 carriers, 2 destroyers, 3 fighters and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber and 2 tactical_bombers moved from French Guiana to Gibraltar
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 83 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 8 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 2 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
7 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 3 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 7 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 armour, 8 artilleries and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
2 carriers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -4.00
Americans : 1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber and 2 tactical_bombers moved from French Guiana to Gibraltar
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 83 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 8 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 2 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
7 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 3 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 7 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 armour, 8 artilleries and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
2 carriers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Romania: 1 fighter
EDIT: Adding units owned by Americans to Eastern Poland: 1 fighter
EDIT: Turning off Edit ModeCombat Move - British
1 fighter moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-JordanCombat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 2 artilleries, 6 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/9 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
1 fighter moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from Union of South Africa to Italian Somaliland
1 aaGun moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Iraq to Trans-JordanTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -4.00
British : 1.50
Italians : 1.33
Americans : 1.50
Chinese : -0.33
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber and 2 tactical_bombers moved from French Guiana to Gibraltar
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 83 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 8 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 2 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
7 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 3 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 7 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 armour, 8 artilleries and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
2 carriers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Romania: 1 fighter
EDIT: Adding units owned by Americans to Eastern Poland: 1 fighter
EDIT: Turning off Edit ModeCombat Move - British
1 fighter moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-JordanCombat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 2 artilleries, 6 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/9 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
1 fighter moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from Union of South Africa to Italian Somaliland
1 aaGun moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Iraq to Trans-JordanTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -4.00
British : 1.50
Italians : 1.33
Americans : 1.50
Chinese : -0.33
Japanese : 0.00 -
I had a crash the first time through the UK turn. Was trying to use edit to move the US fighter in Europe (I had forgotten on the US turn.) So I redid the turn and then edited back in one inf in transjordan. You’ll see from the dice that your two inf there got one hit originally and then two when I redid. Let me know if anything isn’t clear.
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Will want to edit an ncm. I won’t move a tac from south Africa to Italian Somaliland. I can’t do this for a few hours. If you could make the edit before the Italy turn that would be appreciated.
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Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
Karl, please do something about it. The people need a scapegoat to blame!
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I think public execution of 1-2 Generals is appropriate here.
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Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
Karl, please do something about it. The people need a scapegoat to blame!
Yeah, that’s pretty amazing! :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
5 infantry moved from Northern Italy to Yugoslavia
3 fighters moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 3 fighters and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 5 infantry in Yugoslavia, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from Americans to Italians
EDIT: Turning off Edit Mode
3 fighters moved from Yugoslavia to Southern Italy
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 fighters moved from Egypt to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
5 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
5 infantry moved from Northern Italy to Yugoslavia
3 fighters moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 3 fighters and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 5 infantry in Yugoslavia, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from Americans to Italians
EDIT: Turning off Edit Mode
3 fighters moved from Yugoslavia to Southern Italy
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 fighters moved from Egypt to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
5 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Changing PUs for Italians from 42 to 43
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by Italians to Kenya: 2 infantry
EDIT: Turning off Edit Mode -
made your edit
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I think public execution of 1-2 Generals is appropriate here.
Indeed. Although the real action is in the Pacific right now.
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Yeah, if I somehow pull off a win still, that dicing in Gibraltar will be a reason, but Pearl Harbour is likely to fall in 2 or 3 turns and I don’t think I can block it (or get Germany in time). Still going to try though. :)
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Yeah, if I somehow pull off a win still, that dicing in Gibraltar will be a reason, but Pearl Harbour is likely to fall in 2 or 3 turns and I don’t think I can block it (or get Germany in time). Still going to try though. :)
KILL!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 49 Sea Zone to Queensland
5 infantry moved from Queensland to New South Wales
3 fighters moved from Shensi to SzechwanPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 49 Sea ZoneCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 49 Sea Zone to Queensland
5 infantry moved from Queensland to New South Wales
3 fighters moved from Shensi to SzechwanPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 34 PUs;
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Ethiopia to Kenya
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Bulgaria
2 fighters moved from Slovakia Hungary to Bulgaria
1 fighter moved from Slovakia Hungary to Baltic States
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Romania
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 2 fighters
Russians defend with 1 armour
Germans roll dice for 1 armour and 2 fighters in Bulgaria, round 2 : 3/3 hits
Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
3 infantry moved from Holland Belgium to Western Germany
2 artilleries and 5 infantry moved from Normandy Bordeaux to France
8 infantry moved from Southern France to Northern Italy
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 9 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Baltic States to Germany
2 fighters moved from Bulgaria to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Romania to Germany
9 infantry moved from Slovakia Hungary to Yugoslavia
6 infantry moved from Slovakia Hungary to Greater Southern Germany
4 aaGuns, 10 artilleries and 20 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Germany to Western Germany
1 bomber moved from Baltic States to Western GermanyPlace Units - Germans
7 infantry placed in Western Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,6,3,5
Germans collect 40 PUs (6 lost to blockades); end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs