@Avner scramble?
G4018L Farmboy Allies vs Karl7 Axis +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Poland to Romania
Russians take Eastern Poland from Germans
Russians take Romania from Germans
5 armour and 5 mech_infantrys moved from Poland to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 artillery, 2 infantry and 2 mech_infantrys moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Russia to Belarus
1 armour moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Novgorod to Baltic States
3 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Baltic States
1 bomber moved from Russia to Western Ukraine
4 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Caucasus to PersiaCombat - Russians
Battle in Bessarabia
Russians attack with 5 armour, 2 infantry and 5 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Bessarabia, round 2 : 3/12 hits, 3.67 expected hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 5 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Persia
Russians attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Baltic States, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 armour and 1 artillery in Baltic States, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 4 armour and 8 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 4 armour and 8 mech_infantrys in Northwest Persia, round 2 : 4/12 hits, 3.33 expected hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 4 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Poland to Baltic States
3 armour and 19 mech_infantrys moved from Poland to Romania
2 aaGuns moved from Ukraine to Bessarabia
1 bomber moved from Western Ukraine to Novgorod
1 fighter and 3 tactical_bombers moved from Persia to Caucasus
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Novosibirsk to Urals
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 tactical_bomber moved from 110 Sea Zone to Vyborg
1 fighter moved from 110 Sea Zone to Gibraltar
2 armour moved from Eastern Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to PersiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vyborg: 1 tactical_bomber
EDIT: Adding units owned by Russians to Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -1.67
Italians : -0.67
Russians : 0.67Territory Summary for Russians :
Evenkiyskiy : 1 mech_infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Gibraltar : 2 fighters and 1 tactical_bomber
Slovakia Hungary : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Romania : 1 flag, 4 armour and 19 mech_infantrys
Poland : 1 flag
Norway : 1 flag
Belarus : 1 armour and 2 mech_infantrys
Baltic States : 1 aaGun, 2 armour and 1 artillery
Urals : 2 infantry
Bessarabia : 2 aaGuns, 5 armour, 2 infantry and 5 mech_infantrys
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 armour, 1 artillery and 1 mech_infantry
Novosibirsk : 1 armour and 2 mech_infantrys
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 fighter, 4 mech_infantrys and 3 tactical_bombers
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag, 6 armour and 8 mech_infantrys
Persia : 1 flag, 1 armour and 4 mech_infantrys
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 37 / 48
Russians : 45 / 67
Japanese : 68 / 83
Americans : 59 / 90
Chinese : 4 / 5
British : 16 / 0
UK_Pacific : 5 / 8
Italians : 19 / 30
ANZAC : 11 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
reposted with an NCM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 32 Sea Zone
13 armour, 5 artilleries, 14 infantry and 5 mech_infantrys moved from Burma to India
1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from RussiansCombat - Japanese
Battle in Wake Island
Battle in 32 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 32 Sea Zone
Japanese win, taking Wake Island from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in India
Japanese attack with 13 armour, 5 artilleries, 14 infantry and 5 mech_infantrys
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 13 armour, 5 artilleries, 14 infantry and 5 mech_infantrys in India, round 2 : 6/37 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 13 armour, 5 artilleries, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 33 Sea Zone to 31 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 31 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 artilleries and 1 marine moved from French Indo China to 36 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 marine, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 6 Sea Zone
3 artilleries and 1 marine moved from 6 Sea Zone to Japan
1 mech_infantry moved from Shantung to Kweichow
3 armour and 2 mech_infantrys moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
2 bombers moved from Kwangsi to Japan
3 bombers moved from Kwangtung to Japan
3 aaGuns moved from Burma to India
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers, 2 fighters and 1 submarine placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in Shantung
1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yenisey: 3 artilleries and 2 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 3 artilleries and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 71 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 31 Sea Zone
3 fighters moved from Midway to 31 Sea Zone
1 carrier and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 5 destroyers moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Western United States to 31 Sea Zone
2 fighters moved from Queensland to 31 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Gibraltar to Southern FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 3 transports
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 11 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 10/20 hits, 9.33 expected hitsCombat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : 1.67 -
will need casualty OOL for Wake. My odds here are 33% but I was thinking that my odds of preventing you from taking Hawaii in two turns if I didn’t go for it would probably be lower.
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As I look at this more I’m second guessing my choice, but I’ve committed.
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max defense…
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well that was interesting. I retreated with a damaged battleship and 2 fighters. You survived with a damaged battleship and 3 fighters. I’m now thinking through NCMs but that might take a bit.
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yeah, you got luck, or rather I rolled pretty bad
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 31 Sea Zone
3 fighters moved from Midway to 31 Sea Zone
1 carrier and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 5 destroyers moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Western United States to 31 Sea Zone
2 fighters moved from Queensland to 31 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Gibraltar to Southern FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 3 transports
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 11 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 10/20 hits, 9.33 expected hits
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 5 tactical_bombers and 3 transports in 31 Sea Zone, round 2 : 10/21 hits, 10.17 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 11 fighters and 1 tactical_bomber in 31 Sea Zone, round 3 : 8/17 hits, 8.33 expected hits
Japanese roll dice for 5 fighters and 5 tactical_bombers in 31 Sea Zone, round 3 : 8/10 hits, 5.83 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 transports in 31 Sea Zone, round 3 : 2/8 hits, 3.33 expected hits
3 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 battleship, 6 fighters and 1 tactical_bomber in 31 Sea Zone, round 4 : 6/8 hits, 4.33 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 5 fighters, 2 tactical_bombers and 3 transports in 31 Sea Zone, round 4 : 5/10 hits, 6.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 31 Sea Zone
1 battleship owned by the Americans retreated to 25 Sea Zone
Japanese win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 3 carriers, 1 cruiser, 6 destroyers, 9 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 5 tactical_bombers
3 fighters owned by the Japanese forced to land in Wake IslandNon Combat Move - Americans
2 fighters moved from 31 Sea Zone to Hawaiian Islands
2 carriers and 3 fighters moved from 91 Sea Zone to 64 Sea Zone
1 bomber moved from Gibraltar to Western United States
1 infantry moved from Tunisia to Algeria
3 fighters and 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
3 carriers, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 64 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 marine and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 8 infantry, 1 marine, 1 mech_infantry and 11 transports moved from 110 Sea Zone to 91 Sea Zone
5 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Ethiopia to Tanganyika TerritoryPlace Units - Americans
1 harbour placed in Southeast Mexico
2 infantry placed in Eastern United States
3 fighters, 3 infantry and 2 tactical_bombers placed in Western United States
Americans undo move 3.
3 fighters and 2 tactical_bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : 2.67
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Shensi to Hopei
1 artillery and 3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : 1.33
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 31 Sea Zone
3 fighters moved from Midway to 31 Sea Zone
1 carrier and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 5 destroyers moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Western United States to 31 Sea Zone
2 fighters moved from Queensland to 31 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Gibraltar to Southern FranceCombat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 3/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 3 transports
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 11 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 10/20 hits, 9.33 expected hits
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 5 tactical_bombers and 3 transports in 31 Sea Zone, round 2 : 10/21 hits, 10.17 expected hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 3 carriers owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 3 destroyers, 11 fighters and 1 tactical_bomber in 31 Sea Zone, round 3 : 8/17 hits, 8.33 expected hits
Japanese roll dice for 5 fighters and 5 tactical_bombers in 31 Sea Zone, round 3 : 8/10 hits, 5.83 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 transports in 31 Sea Zone, round 3 : 2/8 hits, 3.33 expected hits
3 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 5 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 battleship, 6 fighters and 1 tactical_bomber in 31 Sea Zone, round 4 : 6/8 hits, 4.33 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 5 fighters, 2 tactical_bombers and 3 transports in 31 Sea Zone, round 4 : 5/10 hits, 6.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 31 Sea Zone
1 battleship owned by the Americans retreated to 25 Sea Zone
Japanese win with 1 battleship, 3 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 3 carriers, 1 cruiser, 6 destroyers, 9 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 5 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 5 tactical_bombers
3 fighters owned by the Japanese forced to land in Wake IslandNon Combat Move - Americans
2 fighters moved from 31 Sea Zone to Hawaiian Islands
2 carriers and 3 fighters moved from 91 Sea Zone to 64 Sea Zone
1 bomber moved from Gibraltar to Western United States
1 infantry moved from Tunisia to Algeria
3 fighters and 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
3 carriers, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 64 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
5 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 marine and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 8 infantry, 1 marine, 1 mech_infantry and 11 transports moved from 110 Sea Zone to 91 Sea Zone
5 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Ethiopia to Tanganyika TerritoryPlace Units - Americans
1 harbour placed in Southeast Mexico
2 infantry placed in Eastern United States
3 fighters, 3 infantry and 2 tactical_bombers placed in Western United States
Americans undo move 3.
3 fighters and 2 tactical_bombers placed in Western United States
1 destroyer placed in 10 Sea Zone
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Shensi to Hopei
1 artillery and 3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Move - British
1 tactical_bomber moved from Ethiopia to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 72 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 tactical_bomber moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
1 armour and 1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 aaGun moved from Shensi to Kansu
1 aaGun moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Shensi to Northwest Persia
1 fighter moved from Eastern Persia to Northwest Persia
5 mech_infantrys moved from Eastern Persia to Persia
1 aaGun, 4 artilleries and 24 infantry moved from West India to Eastern Persia
1 fighter moved from Normandy Bordeaux to GibraltarTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 25 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 26 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : 2.67
Chinese : 1.33
Japanese : -1.50Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry
Suiyuyan : 1 artillery and 3 infantry
Kansu : 2 aaGuns and 1 fighter
Hopei : 1 artillery and 2 infantry
Szechwan : 2 infantry
Western United States : 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 5 infantry and 2 marines
Midway : 1 airfield and 1 infantry
26 Sea Zone : 1 battleship and 2 transports
25 Sea Zone : 1 battleship
10 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 7 artilleries, 1 fighter, 1 harbour, 12 infantry, 1 marine and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Tanganyika Territory : 1 armour, 2 mech_infantrys and 1 tactical_bomber
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
French Central Africa : 1 flag
French Guiana : 1 flag
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
French West Africa : 1 flag
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Italian Somaliland : 1 flag, 1 artillery and 1 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 2 submarines
64 Sea Zone : 2 carriers and 4 fighters
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 aaGun, 4 artilleries and 24 infantry
101 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 2 fighters and 1 tactical_bomber
Persia : 5 mech_infantrys
91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 12 transportsProduction/PUs Summary :
Germans : 34 / 48
Russians : 45 / 67
Japanese : 68 / 97
Americans : 65 / 93
Chinese : 7 / 9
British : 16 / 0
UK_Pacific : 2 / 0
Italians : 16 / 30
ANZAC : 11 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
yeah, you got luck, or rather I rolled pretty bad
It was pretty close. I narrowly had the dice in the first round and you had it in the second. The third round was good for me though and made the difference. Still not sure if this was the best option. I thought I could retreat and build a counter too but was worried you could put blockers down to block a landing.
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yeah, you got luck, or rather I rolled pretty bad
It was pretty close. I narrowly had the dice in the first round and you had it in the second. The third round was good for me though and made the difference. Still not sure if this was the best option. I thought I could retreat and build a counter too but was worried you could put blockers down to block a landing.
yeah, the war in PAC is heating up! I am around right now if you want to fire this up!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 9x factory_major; Remaining resources: 21 PUs;
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
2 aaGuns, 1 artillery and 5 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 artilleries and 1 marine moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Iraq
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
I’m around, at least a bit. Can at least get to Anzac right away
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 31 Sea Zone
1 bomber moved from Gilbert Islands to 31 Sea Zone
1 carrier and 1 fighter moved from 25 Sea Zone to 31 Sea ZoneCombat - ANZAC
Combat Hit Differential Summary :
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scramble orders for Wake?
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Also, I forgot in the move but I will have moved the carrier to hawaii before attacking in the event I need to retreat.
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full scram