and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
League General Discussion Thread
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@majikforce It’s still there, and whenever France was liberated in my games it worked.
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@Adam514 Well maybe its a bug. It wouldn’t have to do with fact that Normandy was never conquered by the Axis? But just to be clear after the US liberates Paris the IPC’s should be immediately available correct? You don’t have to wait until Frances turn right? Thanks for the help.
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@majikforce Actually it’s just 4 French infantry that spawn in France when it’s liberated, you need to edit the 4 inf to whatever you want that is worth 12 PUs or less.
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@Adam514 Political question. Japan declared war on US, UK, ANZAC turn 1. US landed troops in Manchuria turn 2. Turn 3 Russia declares war on Japan yet it does not let me move Russian troops from Amur into Manchuria. Am I missing something as to why this is not allowed? The politics panel shows that Russia is neutral to the US yet allied to UK Pacific and ANZAC. Is this a bug? Thanks for the help.
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Never had that happen. Is Russia not at war with Germany yet? That might be the cause of the bug, it is a bug.
Did you edit the relationships?
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@Adam514 Yeah they are not at war yet with Germany. So it is a bug. Okay cool thanks Adam. I will edit it.
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Looks like the Americans aren’t allied with the russians in that case. Although when the Russians move into Manchuria they suddenly become allied. I can only duplicate a problem if the Americans get on Korea. In that case, the Soviets can’t move into that territory. It’s a bit messy because Triple-A doesn’t properly support the rule that the Soviets are at war on the Pacific and Europe maps individually. There’s no complete solution. Once you make the Americans and Soviets allied, the former will be able to land on the latter on the Europe map even though this is illegal.
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@simon33 You are correct it is Korea not Manchuria. My bad.
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@Adam514 I have a question regarding VC; If Italy takes Egypt and it makes 8 VC; do they win right away or they have to hold it for one more round?
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@Adam514 in BM3
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@Sovietishcat Same as vanilla, Axis need to keep the required number of VCs for 1 full round (until Italy’s next turn in your example). If the number of VCs drops below the required number, you’ll need to get back the required number and the 1 full turn starts again.
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@Adam514 But in the notes in G40 in mentions that the axis requires to hold it for 1 round at least, and in BM3 notes, it does not mention it + at the end of french turn a message pop out saying ‘’ revised vichy victory were met, do you wish to continue ‘’
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@Sovietishcat Vichy victory? Never heard of that.
Same victory conditions as vanilla, except if Berlin is in Allied hands then Japan needs 7 VCs instead of 6, and if Tokyo is in Allied hands Euro-Axis need 9 VCs instead of 8.
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@Adam514 Ok sounds good! Thank you.
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@Adam514 said in League General Discussion Thread:
@Sovietishcat Vichy victory? Never heard of that.
Same victory conditions as vanilla, except if Berlin is in Allied hands then Japan needs 7 VCs instead of 6, and if Tokyo is in Allied hands Euro-Axis need 9 VCs instead of 8.
Does this apply only for Berlin or Tokyo? Rome does not matter?
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@JDOW Rome is not included. It would make Rome worth a lot, and it’s quite a lot more difficult for Japan to win if just Rome is taken.
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okay, thx
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@Adam514 Can USA Bombers land on Dutch Island if USA is at war against Japan? The island is still Dutch, was not taken by Anzac or UK Pac, Thank you.
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@Adam514 The triplea system lets me land the bombers and I did not see any rules stating otherwise but I just want to be sure!
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@Sovietishcat this is a good question. I am not completely sure. I assume however, that american planes can land there if at war with Japan. American land units can enter the DEI while Dutch, but can not take control, ulike british and Anzac units. @Panther