@dawgoneit I had a crappy German 1 turn.
9 artillery. Interesting. I like it.
L24 OOB Stucifer (X) v Booper (L+48)
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Post bid here when you are ready. Cheers-
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Subs: sz91, sz111
Infantry: AES, Yunnan
Fighters: Scotland, Russia, Volgograd -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour and 3 infantry moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Slovakia Hungary to Bessarabia 1 tactical_bomber moved from Poland to Bessarabia 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 2 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to Eastern Poland 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Confirm bid placement, then lmk on scramble options!
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Scramble 2 fighters into sz111. Sub will stay and fight. No scramble in sz110
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 armour and 3 infantry moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Slovakia Hungary to Bessarabia 1 tactical_bomber moved from Poland to Bessarabia 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 2 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to Eastern Poland 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in Yugoslavia Germans attack with 1 armour, 2 artilleries and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Yugoslavia, round 2 : 3/9 hits, 2.50 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 2 armour and 5 infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour and 4 infantry in Eastern Poland, round 3 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/19 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 4 infantry owned by the Germans lost in France 1 aaGun owned by the French and 6 infantry owned by the French lost in France Germans roll dice for 5 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 3/15 hits, 5.17 expected hits French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 1/5 hits, 2.33 expected hits 1 infantry owned by the Germans lost in France 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 4 : 5/14 hits, 5.00 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 0/2 hits, 1.17 expected hits 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine British roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits 2 submarines owned by the Germans lost in 111 Sea Zone 1 cruiser owned by the British and 1 submarine owned by the British lost in 111 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 destroyer and 2 fighters in 111 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British and 1 fighter owned by the British lost in 111 Sea Zone British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -29 Casualties for Germans: 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 aaGuns moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 armour moved from Slovakia Hungary to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter and 1 tactical_bomber moved from Bessarabia to Poland 1 infantry moved from Denmark to Western Germany 1 submarine moved from 117 Sea Zone to 124 Sea Zone Place Units - Germans 1 fighter and 2 infantry placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 38 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
French regular : -2.83 Neutral_Allies regular : 0.33 Russians regular : 1.33 Germans regular : 1.00 British regular : 3.00
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With the breaking up of all the different unit types I lost track of where the battle was at and what still needed to fire. thought I was going to casualty selection when I confirmed attacking again round 2. It’s a big edit so fair if you don’t want to allow it, let me know.
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I can’t pull it up, but are you talking about the SZ111 battle? You meant to retreat after the first round of combat?
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@Booper yeah. perhaps it would be best to reroll all the battles since I got good dice in a all of them, if you don’t want to just edit out round 2, I would fee that is fair too, since it was my mistake I also accept it as it lies if that is your preference. 🤓
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Letting it lie would be great for me, but I’d feel bad if that was not your intent.
You did have pretty good dice, but sz110 you had severe overkill, and I got 3 hits back, which is about as well as could be expected.
111 is a tricky one, as what if I had whiffed completely, then maybe the battle continues despite the mis-click. Ideally what would happen, is you shoot me a msg saying you accidentally mis-clicked and the 1st half of the 2nd round accidentally started, but you are going to void that entire round, before seeing the defense rolls.
How about if you take a 2 hit penalty - like if I had gotten that 2nd round roll in the 1st round, and hit 4/5 after my sub hit, in the first round of combat, instead of 2/5? So the edit would be I get 2 units back (btw, I’d keep the cruiser instead of the DD), and u could get 2 units back. Does it seem reasonable and fair?
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@Booper said in L24 OOB Stucifer (X) v Booper (L+48):
Letting it lie would be great for me, but I’d feel bad if that was not your intent.
You did have pretty good dice, but sz110 you had severe overkill, and I got 3 hits back, which is about as well as could be expected.
111 is a tricky one, as what if I had whiffed completely, then maybe the battle continues despite the mis-click. Ideally what would happen, is you shoot me a msg saying you accidentally mis-clicked and the 1st half of the 2nd round accidentally started, but you are going to void that entire round, before seeing the defense rolls.
Yeah this is a concern for me. I I see it muddied and feels too much like being upset I lost everything on the attack.
How about if you take a 2 hit penalty - like if I had gotten that 2nd round roll in the 1st round, and hit 4/5 after my sub hit, in the first round of combat, instead of 2/5? So the edit would be I get 2 units back (btw, I’d keep the cruiser instead of the DD), and u could get 2 units back. Does it seem reasonable and fair?
That seems like a very reasonable suggestion, I would graciously accept this edit. I will repost it soon.
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Edited file-
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Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 1 fighter moved from Novgorod to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 3 infantry moved from Baltic States to Eastern Poland 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland 1 tactical_bomber moved from Russia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 2 armour and 3 infantry Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits, 2.50 expected hits Germans roll dice for 2 armour and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Eastern Poland 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated 3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Western Ukraine Germans win with 1 armour remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 1 artillery and 3 infantry EDIT: Adding units owned by Russians to Belarus: 1 artillery and 3 infantry EDIT: Turning off Edit Mode 1 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 111 Sea Zone 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Volgograd to Ukraine 1 armour moved from Volgograd to Ukraine 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour moved from Russia to Ukraine 1 mech_infantry moved from Russia to Ukraine 2 fighters moved from Russia to Yunnan 1 fighter moved from Volgograd to Yunnan 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Russians undo move 2. 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Russians to Belarus: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 2 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry; Russians defend with 3 fighters Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 3.50 expected hits Chinese roll dice for 3 fighters and 5 infantry in Yunnan, round 2 : 7/8 hits, 3.67 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Yunnan 1 bomber owned by the Japanese retreated Chinese win with 3 fighters and 5 infantry remaining. Battle score for attacker is -46 Casualties for Japanese: 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Non Combat Move - Japanese 1 bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Jehol to Anhwe 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Okinawa to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -2.67
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that was an outcome
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Just saw the summary come through, that was insane. Must be a 99.89% outcome…
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Gonna nerd out because I’m curious.
Chance to get 4 hits on 5 infantry = 4.11%
Chance to get 3 of 3 on the fighters = 29.63%
1.22%-and-
Chance to get 5 hits on 5 infantry = 0.411%
Chance to get 2 of 3 on the fighters = 44.44%
0.18%So like a 1.4% chance to get 7 hits, which is actually higher than I expected
Chance to whiff completely with my units:
2 Infantry @1: 69.44%
Inf + Art @2: 44.44%
Fighter @3: 50%
Tac + 2 Bombers @4: 3.7%
0.57%total chance for this outcome: 0.008%
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So a less than 1 in 10,000 chance of this scenario happening - one for the record books!
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@Booper Full scramble please, normal OOL