@Stucifer Whatever you do to make the game fun for me, I’ll take.
League General Discussion Thread
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 30 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans Turning on Edit Mode EDIT: Game Loaded 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone Airborne Attack Move - Germans EDIT: Preparing Airbases for Possible Scrambling EDIT: Battle in 114 Sea Zone EDIT: Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber EDIT: British defend with 1 battleship, 1 cruiser and 1 destroyer EDIT: 1/2 hits, 0.67 expected hits EDIT: 2/3 hits, 1.83 expected hits
Combat Hit Differential Summary :
EDIT: : 0.50
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@gamerman01 said in League General Discussion Thread:
That’s cool, and I want YOU to set it up LOOOOL
I have a lot going on!!
Fair, posting it here so everyone can see how it works!
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So subs got 1 hit, then other units got 2 hits, so UK would have 3 hits to assign as casualties here.
I get an OOL from my opponent, put those in, then keep rolling. Perhaps he chooses to keep the destroyer since I have the 2 subs, so let’s assume that.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 30 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans Turning on Edit Mode EDIT: Game Loaded 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone Airborne Attack Move - Germans EDIT: Preparing Airbases for Possible Scrambling EDIT: Battle in 114 Sea Zone EDIT: Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber EDIT: British defend with 1 battleship, 1 cruiser and 1 destroyer EDIT: 1/2 hits, 0.67 expected hits EDIT: 2/3 hits, 1.83 expected hits EDIT: Units damaged: 1 battleship owned by the British EDIT: 2/3 hits, 1.50 expected hits EDIT: Units damaged: 1 battleship owned by the Germans EDIT: 1 submarine owned by the Germans lost in 114 Sea Zone EDIT: 1 cruiser owned by the British and 1 battleship owned by the British lost in 114 Sea Zone
Combat Hit Differential Summary :
EDIT: : 1.00
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I tested it too, big combo battle with subs on both sides, air on both sides, destroyers only on one side. It was a pretty complicated affair.
But it is a lot more like playing the game on a board. You count up hits and assign casualties at the time they’re supposed to be assigned.
Too bad Triple A isn’t set up this way automatically, and too bad it doesn’t conveniently keep the tally of hits that must be assigned to ships, or must not be assigned to subs, BUTIn many scenarios this will be the best way to go.
Summary:
Roll mixed fleet battles in Edit mode.
Click through (don’t assign any hits) premature casualty choice prompts (subs hit and don’t have surprise strike because of enemy destroyers, or planes hit without accompanying destroyers)
until you’re at the place where casualties need to be assigned.
You need to count up the hits and assign them legally. Since you’re in edit mode you don’t have to, as you don’t have a computerized check on you here.
Assign sub hits to ships only. Assign plane hits to non-subs only, when there is no friendly destroyer to the planes present.This is the way to keep all dice and everything inside Triple A without editing units off the board. It keeps the battle in the history.
But you ARE in edit mode, so human error can happen. -
Thanks @barnee @gamerman01 and @Stucifer. Following along with your discussion and testing out that save in TripleA I see now how this works and feel confident enough to do this now in an actual game.
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@gamerman01 Guess that’s an option. I just think you are making it more difficult than it needs to be in >90% of cases. Just use the assumption rules which are already there in the league rules. In most cases it is obvious anyway.
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I don’t play many games a year, and it happens to me rather frequently. It was a significant annoyance, but the edit mode solution takes care of it entirely
Thanks for your ideas, Simon, always appreciated
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I mean, sure, many times it’s a hit to a battleship anyway. I do understand what you mean about it often not being an issue.
But I’ve found that it too often is an issue. It’s nowhere near 90% in my experience.
Regardless,
- league rules have been amended a bit,
- the edit mode solution is starting to be spread, and most importantly,
- various players discovered they had assumed Triple A was following the rules and consequently learned how the game is supposed to be played. And it is a significant difference to game play and strategy, to be sure.
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@gamerman01 said in League General Discussion Thread:
various players discovered they had assumed Triple A was following the rules and consequently learned how the game is supposed to be played. And it is a significant difference to game play and strategy, to be sure.
:)