Having play tested this with Larry Harris and Tom Gale and the guys at Y.G.'s Global '40 invitational tournament, I now have a better feel for the mechanics and game-play than just from my reading of the rules on-line and looking a production pictures and stills.
In terms of the artwork/graphics, just remember guys that it is still in a prototype stage of development. Being a prototype, I must say that the quality of the majority of pieces is better than some other wargame’s finished product quality.
Larry added a new feature to the command stack counter/tokens for our playtest. A rapid set-up feature that uses a colored pip system to represent what types of units are included in each command stack at start. Instead of placing each unit in a stack, you simply place the command token in the territory specified on the token{ex: a square token has a German Flag and large number. In the upper corner of the token, it shows a G8, along the bottom it show 3 yellow pips, 2 blue, 2 green. You place this one token on the territory G8(Germany) and wait to place the units themselves until you need them. Yellow=infantry, Blue=artillery, Green=armor}
This cuts out a lot of set-up time and makes the game a quicker playing game, you have no need to populate the stacks until you actually need them in combat, or for breaking them up in movement.
The units themselves are communal in that any country can utilize the infantry, artillery, armor, etc.(except China: they are limited to infantry and artillery)
One more thought on the command tokens: Remember guys, this is a grand strategic level game, and the command tokens represent complete combined arms equipped army groups, and not individual infantry divisions, or panzer groups, or artillery brigades/regiments.
Think large scale Army Groups. To have country specific differentiation of units with logos for each type of unit will add a large number of tokens and clutter the map. The tokens we played with were a mix of plastic, metal and wooden tokens that had the countries flags and unit number. Air, naval, and land command tokens all had their own range of numbers that helped quickly identify what type of unit a command issued was for.
I have complete faith that the final artwork will be beautiful and of high quality material. The kickstarter process will also offer plenty of opportunities for continued development and exchange of ideas.
I will be posting more content and thoughts on War Room in the future on this forum, as well as my YouTube channel(The Big ‘E’ A&A) and will also be working closely with Y.G. as he puts out great content on Larry’s new game.
Thanks for taking a moment to read this,
Yours Truly,
The Big ‘E’