Hey guys, I just noticed an inside the box/unboxing video for AAZ by WizardsPlayNetwork
Here is a link:
See what you guys think.
I am reserving my opinion…for now…
I do kind of like the blood splattered money tho…
Hey guys, I just noticed an inside the box/unboxing video for AAZ by WizardsPlayNetwork
Here is a link:
See what you guys think.
I am reserving my opinion…for now…
I do kind of like the blood splattered money tho…
From the latest War Room update:
we are going with this rule for FA: “In Surface Battles only: blacks and whites are misses for the side with fewer Surface Unit Types”. Why? It is simple. While in the more extreme cases the math doesn’t deliver perfect equality, we believe after much testing that it is a strong enough incentive for a player to really try to bring multiple types. All other other ideas that we tested were too bloody or too fiddly to resolve. We’ve changed to Orange Zone Penalty to not involve black dice but rather reduce Orders by 3.
I think one way to limit the power of a mono stack arty, or any mono stack is to have the black(wild) and or the white(damaged) sides of the d12 only be used by a combined arms force.
The other ideas, even my force advantage dice idea only help to balance the sides by making it bloodier.
Latest I am aware of is that the cost of art has been changed from 2 o.s.r. and 1 iron to 1 o.s.r. and 2 iron.
They have been lookng at a couple different methods of utilizing “missed” dice with force advantage to balance a combined arms stack versus a mono or majority stack.
One is that if one rolls a green but it would be a miss, it drops down to “hit” the next color(blue)
The other is that if one has a force advantage in a color or colors that 3 dice of that color or colors would be turned into a wild, after normal hits are applied.
These may balance the ratio between combined and mono stacks but makes the game even bloodier.
The bgg thread is at least an interesting read:
https://boardgamegeek.com/thread/2038838/question-about-battle-dice-and-tactic.
Lots of stats and some interesting ideas.
Hey guys, I just noticed an inside the box/unboxing video for AAZ by WizardsPlayNetwork
Here is a link:
See what you guys think.
I am reserving my opinion…for now…
I do kind of like the blood splattered money tho…
This has come up over on bgg and Tom Gale and Larry are looking at some tweaks to the system.
In a counter-intuitive way, mono stacking, or majority stacking unit types have an advantage in an equal resource and unit number setting. One would tend to think that a combined arms approach of 1 tanks/1 artillery/1 infantry (9 total RESOURCES-5 OSR/ 3 IRON/ 1 OIL)would have and advantage over 3 artillery(9 total resources-6 OSR and 3 iron) on the other side.
Depending on stance selection there is some variation, but even with a 1 die force advantage for bringing unit types that the enemy does not, the monostack of artillery inflicts more damage because there is more opportunity to inflict hits. 3 types of units in combined arms stack versus 1 type unit in monostack.
Several options are being looked at, such as adjusting cost of artillery, adding a drop down hit bonus(if you roll a green, and the enemy does not have green, then the hit goes to blue), and a combined arms factor that would add 3 dice for each set of units(1 inf./1 art./1 tank).
There are also some strategies to counter mono stacks/majority stacks.
Commerce raiding, seizing/ contesting territories with that units key resource. Use of air power(to cause artillery to possibly split its firepower) Most statistics run in combat simulations have not factored in air power either.
Also will take time and precious commands to organize existing units on the board into the stacks the way one wants. New units don’t arrive(and are able to be used until turn 2).
Just a snippet of what is being discussed at Nightingale games.
Larry is supposedly going to have something worked out by next week.
Hope this helps catch people up to speed.
Think I found em.
Shapeways
Fokker dr1
By Decapod Models
Just not sure on the scale, there is s few different sizes.
I’d like to eventually start customizing my 1914 pieces(a shame only the infantry were individual sculpts O.O.B.) I’ve seen some tanks, a few naval, even airships, but there only seems to be a few custom fighter pieces for this game. I’ve found some fokker biplanes on shapeways, and F3Fs, and a Sopwith Camel tri-plane, but the Red Baron is proving elusive(seems fitting).
Any one have a lead on a nicely detailed Red Baron triplane that is the same scale? I have found one on shapeways but it is close to 2 inches.
Thanks in advance!
The Big E
Thanks M R
Very much appreciated!
That is definitely a viable option!
Big “E”
Hi Guys,
I was wondering if anyone might have pics and or files that could be used to reproduce a battle box for A&A Guadalcanal.
I have seen some files here and on BGG for alternate methods of rolling dice, but I might just missing seeing where the actual battle box might be. I haven’t done a full thorough search as of yet, so apologies if I have missed it.
I have an extra copy of Guadalcanal that is missing the battle box, and I would like to give it to a friend of mine(if he will be interested, I haven’t asked him as of yet).
Thanks in advance for any help!
The Big “E”
Nightingale Games has said that they hope to have copies on their on-line store(possibly launching as early as spring 2018), but quantity, quality, and price may vary from the KS campaign version.
Keep an eye on their KS campaign page, Nightingale Games website and facebook page!
Their will be options,
The Big E