• Thanks, brother.

  • '19 '17 '16

    @P@nther:

    @Yavid:

    Is there any plans on adding A&A 1914 to the TripleA line up?

    There have been plans for years… but the game mechanics of 1914 are too different from those of the other A&A games.
    So it would not be enough to create just another map. The game engine would need too many changes, too.
    That is why it has never been realized until today, IMHO.

    In case of deeper interest, just go to http://tripleadev.1671093.n2.nabble.com/ enter “1914” into the search box and you will see…

    @Yavid:

    Can someone set up 270BC map as a free for all?

    Try the attached xml file, to be placed into the games-subfolder of your 270BC installation (side by side to the present xml).

    HTH :-)

    Should this be added to the standard download?


  • @simon33:

    Should this be added to the standard download?

    If more players demanded a FFA version of that game I would say why not?
    For now I would leave it out - as every xml-file has to be cared about in case of general changes.
    This is why I have not added it to the repo.


  • @Yavid:

    Can someone set up 270BC map as a free for all?

    Try the attached xml file, to be placed into the games-subfolder of your 270BC installation (side by side to the present xml).

    HTH :-)

    I have no idea what any of that means. lol

  • '17 '16 '15

    inside your triplea folder will be a folder called downloaded maps. inside that will be your 270 bc folder. open and their will be a map folder. open and there will be a games folder. put the xml in there


  • @barney:

    inside your triplea folder will be a folder called downloaded maps. inside that will be your 270 bc folder. open and their will be a map folder. open and there will be a games folder. put the xml in there

    The only things in the downloaded maps folder is winzip files with the map names I have downloaded. there’s no folders in there

  • '17 '16 '15

    open the zip and the folders will be in there


  • @barney:

    open the zip and the folders will be in there

    It requires i have winzip and I don’t

  • '17 '16 '15

    this zip has the new ffa. Move your old one somewhere else and put this one in. idk if it matters but leave the properties document in there. idk a lot about zips but if this doesn’t work for ya i’ll try and put it in a winzip. That must be for windows I assume. I don’t know if it’ll let me but go ahead and try this first.

    https://www.sendspace.com/file/uqyvvh

    you can dl winzip here

    http://www.winzip.com/win/en/downautotrial.html?dwn=down


  • @Yavid:

    @barney:

    open the zip and the folders will be in there

    It requires i have winzip and I don’t

    Windows has built-in zip functionality.

    https://support.microsoft.com/en-us/help/14200/windows-compress-uncompress-zip-files

    Doesn’t this work for you?

    Or are you on another OS?

  • '19 '17 '16

    infozip is a zip package available on just about every platform in existence. Standard on most or all flavours on unix.

  • '19 '17 '16

    In case anyone is interested, I’ve got a patch for 1.9 which auto-clicks in this order:
    Air Raids
    Bombing Raids
    Undefended transport battles
    Amphibious Assaults with no overland/air support and no dependent sea battle.
    If there is a single remaining Amphibious assault, all dependent sea battles and then the amphibious assault if it is still amphibious
    If there is a single remaining battle, fight that

    Install the below triplea.jar in your installation’s bin directory. I would guess on Windows that would be something like “C:\Program Files (x86)\TripleA\bin”.

    https://github.com/simon33-2/triplea/releases/download/AutoCombat2/triplea.jar


  • Latest stable is always here:

    http://www.triplea-game.org/download/

    Check it out for news regularly.

  • '18 '17 '16 '11 Moderator

    Woot.  I always appreciate all the work that goes into this gaming utility.


  • Having trouble downloading the triple a engine for Macbook, any advise?


  • @Gille:

    Having trouble downloading the triple a engine for Macbook, any advise?

    Please describe your problems. We need some information to be able to help. :-)


  • I can’t install the program because it doesn’t have a owner, kinda problem. The Macbook does not know who released the program.


  • @Gille:

    I can’t install the program because it doesn’t have a owner, kinda problem. The Macbook does not know who released the program.

    Please follow the steps in the first posting of this thread:

    http://tripleadev.1671093.n2.nabble.com/Attentional-all-Apple-Mac-OS-users-must-read-to-be-able-to-play-td7580489.html

    (The part after “Alternative instructions for unblocking TripleA:”)

    HTH :-)

  • 2024 '22 '19 '17 '15

    using latest build: 10094

    when i try load a new map e.g. Global 40 2nd Edition and try the testroll in Marti i get an error:

    Test
    Contacting  dice.tripleawarclub.org
    An error has occured!
    Possible reasons the error could have happened:
      1: An invalid e-mail address
      2: Firewall could be blocking TripleA from connecting to the Dice Server
      3: The e-mail address does not exist
      4: An unknown error, please see the error console and consult the forums for help
         Visit https://forums.triplea-game.org/  for extra help
    javax.net.ssl.SSLHandshakeException: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    	at sun.security.ssl.Alerts.getSSLException(Unknown Source)
    	at sun.security.ssl.SSLSocketImpl.fatal(Unknown Source)
    	at sun.security.ssl.Handshaker.fatalSE(Unknown Source)
    	at sun.security.ssl.Handshaker.fatalSE(Unknown Source)
    	at sun.security.ssl.ClientHandshaker.serverCertificate(Unknown Source)
    	at sun.security.ssl.ClientHandshaker.processMessage(Unknown Source)
    	at sun.security.ssl.Handshaker.processLoop(Unknown Source)
    	at sun.security.ssl.Handshaker.process_record(Unknown Source)
    	at sun.security.ssl.SSLSocketImpl.readRecord(Unknown Source)
    	at sun.security.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source)
    	at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source)
    	at sun.security.ssl.SSLSocketImpl.startHandshake(Unknown Source)
    	at org.apache.http.conn.ssl.SSLConnectionSocketFactory.createLayeredSocket(SSLConnectionSocketFactory.java:396)
    	at org.apache.http.conn.ssl.SSLConnectionSocketFactory.connectSocket(SSLConnectionSocketFactory.java:355)
    	at org.apache.http.impl.conn.DefaultHttpClientConnectionOperator.connect(DefaultHttpClientConnectionOperator.java:142)
    	at org.apache.http.impl.conn.PoolingHttpClientConnectionManager.connect(PoolingHttpClientConnectionManager.java:373)
    	at org.apache.http.impl.execchain.MainClientExec.establishRoute(MainClientExec.java:381)
    	at org.apache.http.impl.execchain.MainClientExec.execute(MainClientExec.java:237)
    	at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:185)
    	at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:89)
    	at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:111)
    	at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:185)
    	at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:118)
    	at games.strategy.engine.random.PropertiesDiceRoller.postRequest(PropertiesDiceRoller.java:147)
    	at games.strategy.engine.random.PbemDiceRoller$HttpDiceRollerDialog.rollInSeperateThread(PbemDiceRoller.java:226)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: sun.security.validator.ValidatorException: PKIX path building failed: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    	at sun.security.validator.PKIXValidator.doBuild(Unknown Source)
    	at sun.security.validator.PKIXValidator.engineValidate(Unknown Source)
    	at sun.security.validator.Validator.validate(Unknown Source)
    	at sun.security.ssl.X509TrustManagerImpl.validate(Unknown Source)
    	at sun.security.ssl.X509TrustManagerImpl.checkTrusted(Unknown Source)
    	at sun.security.ssl.X509TrustManagerImpl.checkServerTrusted(Unknown Source)
    	... 22 more
    Caused by: sun.security.provider.certpath.SunCertPathBuilderException: unable to find valid certification path to requested target
    	at sun.security.provider.certpath.SunCertPathBuilder.build(Unknown Source)
    	at sun.security.provider.certpath.SunCertPathBuilder.engineBuild(Unknown Source)
    	at java.security.cert.CertPathBuilder.build(Unknown Source)
    	... 28 more
    
    

    but it works with the same diceroll settings for savegames in our current game of G40 2nd Ed. see thread: https://www.axisandallies.org/forums/index.php?topic=41649.195

    whats up with that? Anyone else have sth similar?


  • @Elrood:

    using latest build: 10094

    when i try load a new map e.g. Global 40 2nd Edition and try the testroll in Marti i get an error:

    Test
    Contacting  dice.tripleawarclub.org
    ...
    
    

    but it works with the same diceroll settings for savegames in our current game of G40 2nd Ed. see thread: https://www.axisandallies.org/forums/index.php?topic=41649.195

    whats up with that? Anyone else have sth similar?

    I have just tested the scenario as you described (Marti testroll with Global on 10094) and it works flawlessly here.

    Have you retried anytime later to exclude a temporary issue?
    Do you experience the problem with 10121, too?
    Is your Java up-to-date (Version 8 Update 161)?

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