Much more interesting, thank you! Now I can try to go point-by-point and explain why I disagree.
- Easier to defeat Germany first and ignore Japan
If you add IPCs in the South/Central Pacific, then it’s not as easy to ignore Japan, because Japan can grow more powerful while you’re ignoring it. In theory, you could make it harder to “defeat Germany first” by giving Germany more starting infantry.
- Easier to mass bombing Germany
London is a sort of unsinkable carrier, so it’s easier to bomb Berlin from London, which you already own, than to try to outfight the Japanese Navy, seize, e.g., Iwo Jima, and use that as a base for bombing. I hear you. Part of how you balance this is by setting up opportunities to bomb undefended Japanese transports. If the Japanese are pressured to constantly send transports into the south/central Pacific to take or reinforce valuable islands there, then you can bomb those transports from Australia or Hawaii. It’s not precisely the same thing as bombing Germany’s factories, but it winds up having a similar effect.
- Germany initially possesses bigger threat than Japan
That’s part of why I favor factories in India and Australia. Germany initially poses a bigger threat to Moscow than Japan, which is as it should be; Japan’s initial threat should be to the centers of commonwealth production. As the Allies, you should be worried that Germany will take Moscow, Italy will take Cairo, and Japan will take Calcutta, Sydney, and/or Honolulu. Again, you have to put enough IPCs into India/Australia that the Allies will care about that threat almost as much as they care about the threat to Moscow. This might also mean you have to weaken the rules for capital looting – if you can permanently shut down the entire Russian economy just by taking Moscow, that might not be a threat that any number of valuable islands can compete with.
- Germany has no enogh money for air coverage unlike Japan.
I’m still not sure what this one is getting at – it sounds like a bad setup by whichever game you have in mind. If Germany can’t possibly afford to buy decent fighter coverage, then that’s poor scenario design. In my experience Germany can usually buy plenty of fighters if it wants to, it just sometimes has other priorities, which is fine.
- More and easily reachable money via Atlantic rather than Pacific.
That’s exactly what I’m proposing to change – put some more money in the central/south Pacific, and then it’s easier for the US to reach that money earlier in the fight with Japan.
- USA is almost alone in the Pacific while heavily accompanied by UK in Atlantic
Again, this is part of what I’m proposing to change – give the UK a factory or a good factory site in Australia and/or India, and now the UK can heavily accompany the USA in the Pacific as well.
- Japan starts with bigger fleet than USA
That’s fine as long as it’s realistic for the USA to quickly get to parity or superiority, especially in sea zones that are closer to San Francisco than to Tokyo. The ideal is for both sides to have a ‘sphere of influence.’ If Japan will obviously and always control the entire Pacific Ocean, then, sure, USA should go 100% Kill Germany First. If the USA will obviously and always control the entire Pacific, then I guess USA should go 100% Kill Japan First. The way to get the USA to split its forces between the two theaters is to set things up so that the USA can control a part of the Pacific, but not all of it, at least not right away – so the USA will have an incentive to send its starting transports, infantry, etc. to Guadalcanal and Morocco because that’s about how far away from US factories that the US can reliably protect its transports that early in the game. And then of course that demands that the Solomons, north Africa, and so on are worth a non-trivial amount of cash – just because it’s reasonably safe to go there doesn’t guarantee that it’s worthwhile.
- Ships are expensive, less flexible and don’t bring money. Totally opposite of ground units.
That’s fine, and I don’t mind reducing the price of ships, but I still don’t see what that has to do with getting the USA to split its forces between theaters.
- Cheaper option of keeping California with mass infantries.
This ties into what I was saying on #7, above – sure, if you know you can’t contest any valuable portion of the Pacific, better to just give up and garrison California, but if you have a realistic opportunity to fight for the Solomons, Carolines, New Guinea, etc., and those territories are actually worth serious cash, then garrisoning California is cheaper, but it’s also much less rewarding, so the player faces an interesting choice.
- Japan’s ability to outproduce USA even if USA goes fully Pacific.
That’s just poor design; that needs to be fixed on any map.
- Combine power’s superiority over the dispersed ones.
This is always going to be a factor; it’s always useful to gang up on one opponent at a time. So the trick is to design the game in such a way that it’s rare or impossible to win a quick, total victory against a skilled defender, so that if you try going all out for, e.g., killing Germany on turn 5 then you’re likely to stall out and give Japan a chance to get huge. One option I’m working with in my Midddleweight map is having infantry defend at 3. The World at War series has infantry costing only 2 IPCs, instead. Either change tend to make it harder to quickly bowl over any given opponent.