Oh, I get it now!
So the AI just confused. Makes sense.
do you have the latest version of TripleA? What steps are you taking to download the map and what is happening?
I am having problems downloading the bm map.
could someone help me please.
thank you very much
Should be contained in the Global set of maps.
Great, thanks Adam!
JDOW, it’s only if a different power’s marine is on a different power’s cruiser/battleship
Kamikazes can still totally be used against USA ships carrying USA marines or ANZ ships carrying ANZ marinesIf you leave a fighter at the Philippines, the landing is impossible
ok, thanks for clarifying.
Can anyone clerify this wording:
“Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia.”
How does this work with the wording in the rulebook about Russia being a neutral power and thus not being able to move into other neutral or allied/axis powers territories? So if Russia still isn’t at war with anyone (being a neutral power) would they in Bal. Mod 2.0 be allowed to move units down to those 6 territories?
Thanks in advance.
Best regards MrCunego
Can anyone clerify this wording:
“Also, when not at war with Japan, Russia may not move its units into any non-Russian Allied territory in Asia, other than Syria, Trans-Jordan, Iraq, Persia, NorthWest Persia, and East Persia.”How does this work with the wording in the rulebook about Russia being a neutral power and thus not being able to move into other neutral or allied/axis powers territories? So if Russia still isn’t at war with anyone (being a neutral power) would they in Bal. Mod 2.0 be allowed to move units down to those 6 territories?
Thanks in advance.
Best regards MrCunego
It’s assuming USSR is at war in Europe. Otherwise you can’t move into those territories either.
So USSR is at war with germany/italy and not japan. Those 6 territories is open for Russias movement if they are under allied control. Not if there are neutral. Correct?
So USSR is at war with germany/italy and not japan. Those 6 territories is open for Russias movement if they are under allied control. Not if there are neutral. Correct?
As long as they are not Japanese or do not contain Japanese units, Russia can move into them (when at war with Euro Axis). So yes Russia can move into them if the territories are neutral.
Thanks for the help.
Looks cool to me.
Version 2.2 of Balanced Mod resolves the China getting convoyed bug.
To anyone who cares/understands was an issue with a duplicated XML node - the second one overwrote the first. Needed one node with both properties.
You’ll need to re-download the map to get it.
Thanks!
BM 3.0 now uploaded to the Maps repository.
Once you download the update you won’t be able to start a BM2 game via the Select Game button; well without getting tricky anyway.
I’ve called it Mod3 to prevent getting annoying errors with objectives in your new or existing games.
BM 3.0 now uploaded to the Maps repository.
Once you download the update you won’t be able to start a BM2 game via the Select Game button; well without getting tricky anyway.
I’ve called it Mod3 to prevent getting annoying errors with objectives in your new or existing games.
Great thanks!
Simon, your rock, bra!
Bah! I fawked up. The Japan Home Island NO is only suppose to kick in when Japan is at war with the United States, not with “any Western Ally.” Mah bad.
Bah! I fawked up. The Japan Home Island NO is only suppose to kick in when Japan is at war with the United States, not with “any Western Ally.” Mah bad.
BM3.1 has been uploaded and resolves this problem.
Thank you Simon to make this game great.
So how exactly is this balancing the game if you take away allied ipcs from National objectives such such as anzac’ s defense peremeter being only 3 ipcs? I mean the axis have a huge enough advantage as it is and you’ve given them even more NO opportunitys.
You need to familiarize yourself with all the balanced mod changes first.
They more than balanced it - the advantage is the Allies’ now. You’re just looking at one small tweak
You need to familiarize yourself with all the balanced mod changes first.
They more than balanced it - the advantage is the Allies’ now. You’re just looking at one small tweak
the allied advantage was slight. and 3.0 restores balance to the force