Hi Adam
I’m calling this one. Prob should have done this some turns ago.
Just had this last maybe hit on japan if you slept on the possibilty or took it lightly.
But at this point anzac can take japan but loose crazy much doing it and you could just take it back.
But good game and as I wrote earlier a better allies player could have made some thing good out of the situation around turn 6-7. but I made mistakes in bunches there.
thanks for the game.
best regards
MrCunego
Best posts made by mrcunego
-
RE: 18L Adam514 (Axis+3) vs mrcunego (Allies) BM3
Latest posts made by mrcunego
-
RE: 19L BM 3 Giallo(x) vs MrCunego
thanks a lot for the offer.
I can see it be a while before my a&a time is back and running at a normal speed.
And as I said the axis really had the allies in the ropes all across.
So I called this one
Best regards
MrCungeo -
RE: Post League Game Results Here
Giallo (axis) over MrCunego (allies)
https://www.axisandallies.org/forums/topic/33454/19l-bm-3-giallo-x-vs-mrcunego/76 -
RE: 19L BM 3 Giallo(x) vs MrCunego
Hi Giallo
So sorry for lack of game time. I have been caught up with a lot of other things.
I will call this one as I can see that my gaming schedule will be looking grim for a while.
The game seemed to be going the axis way in both theaters so I will congratulate you with a good game and hope to play you later this season.
Best regards
MrCunego -
RE: 19L BM 3 Giallo(x) vs MrCunego
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 fighter and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
-
RE: 19L BM 3 Giallo(x) vs MrCunego
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters moved from Gibraltar to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Trans-Jordan 1 carrier, 1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone 5 carriers, 1 destroyer, 10 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Yunnan to India Place Units - Americans 3 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Chahar Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Non Combat Move - British 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 armour, 2 carriers, 2 cruisers, 3 destroyers, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from 98 Sea Zone to Trans-Jordan 1 fighter and 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 aaGun and 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Yunnan to India 5 infantry moved from India to West India 1 infantry moved from India to West India Place Units - British 2 fighters placed in 98 Sea Zone 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,67
-
RE: 19L BM 3 Giallo(x) vs MrCunego
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Chahar Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,67
-
RE: 19L BM 3 Giallo(x) vs MrCunego
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters moved from Gibraltar to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Trans-Jordan 1 carrier, 1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone 5 carriers, 1 destroyer, 10 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Yunnan to India Place Units - Americans 3 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
-
RE: 19L BM 3 Giallo(x) vs MrCunego
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 6 artilleries; Remaining resources: 4 PUs; Combat Move - Russians 9 infantry moved from Buryatia to Amur 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Archangel to Vologda 1 infantry moved from Russia to Samara 10 artilleries and 50 infantry moved from Russia to Tambov 2 fighters moved from Russia to Rostov 1 tactical_bomber moved from Samara to Vologda Combat - Russians Battle in Amur Russians attack with 9 infantry Japanese defend with 1 infantry Russians roll dice for 9 infantry in Amur, round 2 : 3/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 10 artilleries and 50 infantry Germans defend with 1 infantry Russians roll dice for 10 artilleries and 50 infantry in Tambov, round 2 : 20/60 hits, 13,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 10 artilleries and 50 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters Italians defend with 1 artillery Russians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Italians lost in Rostov Russians win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Russians: 1 fighter Casualties for Italians: 1 artillery Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Rostov to Russia 13 infantry moved from Russia to Tambov 2 aaGuns moved from Russia to Tambov 2 aaGuns moved from Buryatia to Amur Place Units - Russians 1 armour and 6 artilleries placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : 0,67 Russians : 5,50 Japanese : -0,33
-
RE: 19L BM 3 Giallo(x) vs MrCunego
No scramble.
All those airplanes left to die in greece is terrible to watch.
Best regards
MrCunego -
RE: Ksmckay (Axis) vs MrCunego (Allies +3) BM3
yeah if those dice haven’t made their point about bashing the axis before, that India battle sure made their point clear.
The other game I’m running at the moment just took a major dice swing against me today that might end that game early so write if you have room for a new game.
Best regards
MrCunego