Right on regularkid.
:-D
I am familiar with the Lobby. I was among the first people to sign up and use it, and even remember the time in tripleA when it was still being created and didn’t yet exist. I tested some of its earliest features, and my handle there is still the same old triplelk. I know the drill for live testing, so not sure if that was meant to be sarcastic or playfully patronizing (like “get your ass to the lobby, you’ve been absent from the lab for too long!” haha) but my involvement with tripleA surely goes back much further than my involvement with A&Aorg or the Harris boards. I have also taken long breaks though, and don’t have nearly the same time these days for live play online, ever since I got hitched up with the lady right around that time, which is why you may not remember me.
:-)
I do remember meeting many motivated people over the years that way, and some of you I recognize from back in the day. I totally understand the live play approach, and completely agree it is by far the best way to test games. What you guys are doing is exactly the way to go for this kind of project.
Whether some of those fixes found there way into BM by osmosis or multiple discovery, I couldn’t say, since I wasn’t there to know. But it seems to me that some of these ideas were not spontaneous innovations, and some go back well before the spring of 2015. The Russian NOs for example, or the concept of a warship with a transport capacity, or the one time looting for capital capture rules, NOs to activate worthless Pacific Islands etc. Theoretical ideas discussed here and on the Larry boards at length a while ago, with a lot of debate. I’m sure you guys probably think I’m all eidos and no praxis, or lack sufficient recent pbf play to seriously entertain some of my ideas about Global. But I’m not totally green here either. So I guess it’s just slightly demoralizing sometimes when I see people who have contributed cool ideas and playing A&A casually for ages get dismissed outright, just because they aren’t racking up league games in tripleA.
I admit, part of the reason I didn’t hop on board with BM initially is because I didn’t find Vichy all that captivating, and also wasn’t convinced about the C5 marines. It seemed like those were meant to be really central to the mod. But it seems like they have been well received so maybe I was wrong. I certainly find the NOs here a vast improvement.
I’m glad the project is going so well!
Somehow I sense there isn’t much room for rambling experimental digressions here though, and I don’t want to distract from steady progress towards mod balance by injecting ideas from left field. As far as a redesign team goes, you know it’s basically just Barney at this point. Collecting ideas and dropping them into the file.
The reason why we curious about what you lIke best from balance mod, is because it would be nice to include some of this stuff in the general package for modular use.
Vichy rules for example, or NOs, or C5 Marines, SBR mechanics or any independent concept used in this mod which can function as a stand alone HR. I think Baron just came here to ask, because this is where you guys are hanging out. But I know this isn’t a general discussion the thread. Its a league thread. Just that wasnt anywhere else to go really for an active thread.
Appologies again if it was an intrusion.
Keep on rocking it! And all the best