This is my standard Germany opener WITHOUT an Allied Bid.
Purchase:
1 Carrier
1 Destroyer
1 Sub
Combat:
Normandy - 96% Odds, Avg 3 Units Remain (1 INF, 2 ART)
2 INF (Holland)
2 ART (Holland)
France - 98% Odds, Avg 8 Units Remain (1 TAC, 6 ARM, 1 MECH)
2 INF (Holland)
3 INF (WGr)
4 MECH (WGr)
1 ART (WGr)
3 ARM (Holland)
3 ARM (GSGr)
1 TAC (Poland)
Yugoslavia - 100% Odds, 13 Units Remain (7 INF, 2 ART, 3 ARM, 1 FTR)
6 INF (GSGr)
2 INF (Hungary)
1 INF (Romania)
2 ART (GSGr)
3 ARM (Poland, Hungary & Romania)
1 FTR (Hungary)
SZ110 - 100% Odds No Scramble, 96% Odds Full Scramble; 8/5 Units Remain Depending on Scramble
1 SS (SZ 108)
1 SS (SZ 103)
1 BB (SZ 113)
1 FTR (Holland)
2 FTR (WGr)
3 TAC (WGr)
*Note - Retreat BB to SZ 112 if you sink all ships and only UK/French aircraft remain
SZ111 - 99% No Scramble, 85% Scramble; 4/3 Units Remain Depending on Scramble
1 SS (SZ 118)
1 SS (SZ 124)
1 FTR (Norway)
1 TAC (Germany - Land on CV you bought)
2 SB (Germany)
SZ105 - 40%
1 SS (SZ 117)
Non-Combat:
Finland
1 INF (Norway)
Place 4 INF
Bulgaria
1 INF (Romania)
Place 4 INF
SZ112
1 FTR (SZ 111)
1 TAC (SZ 111)
1 CR (SZ 114)
1 TT (SZ 114)
Move 2 INF (Denmark) -> Norway
*You may lose FTR/TAC in SZ 111. See note below for Western Germany Aircraft Options.
Southern Italy
1 FTR (Yugoslavia)
*Enables additional scramble option for Italy if UK attacks SZ 97
Western Germany
1 TAC (France)
3 FTR (SZ 110)
3 TAC (SZ 110)
2 SB (SZ 111)
_*Note these are maximum options assuming perfect outcomes in the above battles. There will be less aircraft here than this - but this is where the remaining aircraft should go. The lone exception being to load the CV you will place with Aircraft in the case you lose them in the battle in SZ111. _
Place Units:
1 CV (SZ 112)
1 DD (SZ 112)
1 SS (SZ 112)
*Land FTR and TAC in SZ 111 on CV
Collect Income:
70 IPC
Round 2
Purchase:
10 ARM
2 INF
1 ART
It is hard to script past G1 as there are so many alternative scenarios, but let me give you some options from here.
1. Take 2 INF from Norway and send your fleet to Gibraltar if left undefended. This was the purpose of attacking the DD/TT in SZ 105 at the 40% odds - to prevent the UK from shipping Canadian units there. It is unlikely the UK will send INF from Scotland/UK to Gib with a Sea Lion Threat, so winning that 40% battle and the Allies not defending Gib could yield Italy 5 IPC assuming Italy took Greece and S.France in the first round (National Objective).
2. Sink Allied ships in the Med with your remaining aircraft from Western Germany. Again provides Italy with another potential 5 IPC bonus from a National Objective. Italy making an additional 10 IPC total equates to an additional MEC and ARM for Italian can-openers in Russia later on. A good investment for Germany in Round 2. Side note, don’t sacrifice the Italian Bomber to clear the Med on Italy’s 1st turn if the Germans can clear it with ease on G2 - this bomber is essential for the Italian can-openers.
3. If for some reason the Italians got diced and were unable to land in force on Greece, you can clean up the Allied mess in Greece from Bulgaria, supported by ARM in Yugo and maybe Aircraft from Western Germany.
4. Depending on how dire the naval situation is for the UK and their first round purchases, you can enforce a convoy in SZ 109 with your fleet. This could be especially effective if you had surviving SS from G1. I tend to not sacrifice my fleet to keep the convoy, but even a single round of hitting for 6-8 IPC is pretty effective for UK to be cash strapped for its UK3 purchase (as it likely also lost its NO and territory on I1 that it cannot entirely reclaim before UK3.) Its not unheard of for the UK3 purchase to be in the mid to low twenties with the convoy rolling well.
5. Move all ground units (dont forget to move AA guns too!) towards the Russian Border (Units in France to Germany, Units in Germany to Poland, Units in Yugoslavia to Hungary, Units in Bulgaria (if not used in Option 3) to Romania.
6. This all sets the stage for a G3 DOW on Russia where you can potentially move the ARM that went to Yugo, the ARM that took Paris and the ARM you purchased on G2 all in the same move (Its potentially 19 ARM total) with 22+INF into Eastern Poland. Russia will not be countering the large stack with this DOW.
Side note would be to purchase 10 MEC on G3 that will be able to address any flank issues (space movement + aircraft in a strafe) and the MEC can catch up before the stack you placed in Eastern Poland fully advances into Russia. IE the 10 MEC purchase on G3 means on G4 the 10 MEC can move to Baltic States from Germany and meet the full stack on G5 in Smolensk or Bryansk.
It is rather difficult for anything other than a full turtle for the Russians (and Allies) to stop 18 ARM, 15-20 INF and another 10 MEC supported by TAC/SB attacking Moscow on G5. I do suggest potentially delaying a round to get additional SB in range, but much of this depends on the landscape.
There are many more alternatives, but this is how my Germany typically plays out. Much of it depends on how crafty the Russian player thinks they can be - when in effect they should be maximizing numbers with full INF purchases , turtle-mode all starting units and stepping back until the Germans get close to Moscow and then dumping ART for two rounds to make the Germans reconsider sitting next to Moscow with their own stack.