@JPatrickRemiger since you’re new to triplea, might as well start out with the latest https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global?page=1
can only DL with 2.5. Otherwise gotta go direct from git.
It has been out 2 days now, and no bugs or issues reported.
Confirmed. No flaws so far… :-)
Just interested in what you are using for your development environment? Eclipse or another IDE?
I personally use Eclipse, but am planning to try using IntelliJ in 2015.
Ok… I am confused. The latest version was shown as malicious and Chrome blocked it. Please explain…
When I downloaded it, chrome said it was Not well known / not popular / too new, and therefore could be malicious.
Once it gets more downloads, that message will go away.
You can always scan it with an actual antivirus program, or download the source and compile it yourself.
Thanks… Didn’t think it was malware or a virus, just never seen Chrome do that. I downloaded it with IE and installed. I am interested in the AI code; pathmaking, unit selection, etc. Seems like an interesting task.
Kirk S.
Ok… If you want a bug report, here is what I have seen in 1.8.0.4:
During non-combat move, Hard AI will move into territory that was taken during the combat phase. Also, left a large number of bombers in Norway with limited support. It might have been bait however that was a big loss. Round 24 Germany in Anglo-Egypt, combat followed by non-combat move into same area. I have saved the game if you want it. I did let the game go past normal victory. Where are the log files saved? I can save those as well if you would like to see it. WW2 V4 1942 Spring.
Kirk S.
There’s a thread on the triplea site devoted to the AI. You might want to post it there. I don’t think Veqryn checks this as frequently.
Stickied.
Ok… my mistake, reinforcing after the battle is allowed. Thinking back to the original game where you had to move everything in combat. Not a bug… IJN moving navy towards south america and getting stuck due to the canal being closed… this is a bug with the Hard AI.