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    Kirk Spradling

    @CrayzKirk

    '17 '16 '15 '14

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    Location Kansas City, MO Age 67

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    '17 '16 '15 '14

    Latest posts made by CrayzKirk

    • RE: All the Russian openings: For Begginers

      @Imperious-Leader

      I haven’t played a game in over two years. My friends that play decided that the game was broken and won’t play. I would like some advice on how to convince them that this isn’t true. The new rules for 42.3 seem like they don’t really fix anything.

      So what is AAO? How is it different for Triple-A?

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Germany Invades London Round 2 (Not Sea Lion

      I also don’t believe you can have an Armor and Artillery on a single transport.  Two Infantry or one Infantry and one mechanized unit only.

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Opponent for 1942.2, AA50, PoS, or Revised?

      I’ve watched a lot of the games and would like to try a 1942.2 game with me playing the Allies.  Bomber bid seems fair for Russia.  I tend to lose a lot and get worse than average rolls.  Just like everyone else.  :roll:

      posted in Find Online Players
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      CrayzKirk
    • RE: Allied Atlantic Defence

      It seems to me that from reading this and other topics like it, that spending most of the income of Britain in an attempt to hold off Germany with fighter support isn’t really a viable strategy.  It doesn’t really do anything to pose a viable threat to Germany.  All of the effort seems to be spent on finding a way to stop Germany.  I’m pretty sure this has been beaten to death already however, when I first got this game and looked at how difficult it is for America to get to Europe, my first thought was that this must be a KJF map.  Germany is set up to wipe out the Atlantic fleet and most of what I read seems to indicate that people think this is unfair; perhaps this is intended to get people to start thinking and playing the game differently.

      If America were to concentrate on Japan as they did in the real war, it would give Japan something to do other than march unopposed across Russia.  The decrease in territory values, addition of British IC and longer route to Moscow indicates to me that the designers might have had something else in mind.

      If something isn’t working, try something else.  I think I will try a few things against TripleA until I am convinced that I am just crazy.

      There has to be more ways to play than the British buy 2 fig, 2 inf, 1 art every turn while waiting for America to come to the rescue.

      Just the inane ramblings of someone that’s never won a game and doesn’t play. :-o

      CrayzKirk

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Game Report Game 129;

      I can feel your pain; like everyone, I too get bad rolls of the dice.  Much more than my fair share, of course.  Whether it is in Backgammon where only a double 6 will get the opponent out of trouble or rolling a dozen 50% dice and consistently getting 2 or 3 while the reply roll gets 8 or 9, it just happens.  The common reply I get is that it all evens out (the law of large numbers) however when you get a bad roll as the allies followed by a good roll by the axis, it can end the game.  This has been my biggest complaint about the entire series of five player games that often turn on a single battle or even a single series of rolls of the dice.

      Unless you want to play low luck, I’m not sure what can be done.  I am fairly confident that the algorithm used to compute the dice rolls simply has it in for me…  :evil:

      I do enjoy reading the game logs even if I never play.

      Kirk S.

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Concerns and Balance Problems with 42.2

      I’ve been lurking in this thread really hoping someone is going to figure out how to make this game more fun.  One of the big issues, to me, is that Russia and Britain are simply in survival mode hoping America will come to the rescue.  Buying inf/art or inf/arm as Russia, inf/art/fig as Britain every single time is just boring. Russia pretty much has no real fun value.  Sit in the middle and get squeezed while it watches its units and territories disappear.

      My friends and I have always wondered why Russia even has AC/DD/BB units included as they are never purchased.

      Maybe because of the hit point model, there just isn’t much that can be done.  I know submarines have been changed yet how is it that an infantry division can take down a bomber or fighter?  Or a bomber have a 66% chance of taking down a fighter?

      I play real time strategy games, like Starcraft, which use a rock/paper/scissors model.  The problem is that the Axis are the rock and Allies are the scissors and just get pounded.

      I like the KJF idea however Germany starts out so strong that Britain/Russia have trouble containing it.  One of the issues is that while the two Allied forces can be used to slow the advance, they offer no real combined counter as a stack of 10 Rus inf/5 Bri fig has no attack ability.  A combined attack would sure seem to help.

      posted in House Rules
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      CrayzKirk
    • RE: Sub and Air

      Thanks…  too many years of playing the other versions, it makes sense that planes are not vulnerable to subs.  I will make sure I watch the casualties that TripleA takes however this situation doesn’t really occur very often.  Perhaps I need to re-read the faq and rules as I know subs are rather confusing.

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Sub and Air

      Okay, I’m really confused now…

      So, if a sub were to attack a loaded carrier and get a hit, it means that the fighters would not get a reply to the sub?  I’ve always read the rules as attacking planes cannot hit subs without a destroyer present however I thought that defending planes were able to get a defensive roll since subs would surface to attack.  I also think that the surprise attack means that any unit hit does not get to respond unless it is a sub because it is defending at the same time as the attack.

      On attack, only a destroyer from the attacking side negates the sub rule however any defending destroyer negates any attacking sub.

      Dazed and confused…

      CK

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: 19 IPC bid for the allies

      I’m not the best player however it seems that 2 arm, 1 art, 1 inf for Russia would really be a strong play.  Taking the Japanese navy isn’t really a big deal unless America decides to go all out.  I’ve never had much luck with 1/3 subs as they seem to miss 2/3 times.  ALL OF THE TIME.  And just because you take out the BB, Car, 2 Fig doesn’t mean that whatever is left isn’t an easy target.  This also seems to weaken the attack on Europe.

      Just ignore me…  I can’t even beat the computer.

      CK

      posted in Axis & Allies 1942 2nd Edition
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      CrayzKirk
    • RE: Craykirk (Allies + 12 bid) vs PP (Axis) play 1942.2

      Not you…  I have been partaking of some very good beer.  and other things.  No idea what to try so…

      posted in Play Boardgames
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      CrayzKirk