2015 League Rules Discussion Thread

  • '12

    @Soulblighter:

    @Boldfresh:

    @MagicQ:

    I found a loophole in 2014 playoffs. I will call it MagicQ’s loophole for those who know it. :wink: The official ruler has admitted it and recommended a way to correct it. I will advocate to eliminate this loophole in default rule in 2015.

    What are you referring to?

    He is referring to the MagicQ’s loophole. It has been discussed already.

    where


  • Bold  :roll:

    MagicQ - I disagree.  The default should be what the rulebook says.  New players coming into the league would be playing by the rulebook.

    You need to agree with your opponent that you are disallowing the MagicQ loophole before playing, and then you can have it disallowed.  So as long as you can agree with your opponent before playing, you can have this loophole closed.

  • '18 '17 '16 '11 Moderator

    @MagicQ:

    I found a loophole in 2014 playoffs. I will call it MagicQ’s loophole for those who know it. :wink: The official ruler has admitted it and recommended a way to correct it. I will advocate to eliminate this loophole in default rule in 2015.  Â

    Great so reiterate what the loophole was and the current recommended solution for the others.  Someone might have a better solution than the currently proposed one you know.  None of us have a monopoly on great ideas!


  • <sigh>you would ask

    Rulebook as written essentially says you can’t leave a sea zone during the combat movement phase to avoid combat unless there are surface warships in your zone.

    What this means, is that you cannot attack transports/subs in the zone your fleet is in, and also move ships away in the combat movement phase to avoid this combat.

    Krieghund said whoops, that’s not what they meant.  He’s saying you should be able to leave the zone to avoid any type of combat, including with subs/transports, but that’s not what the rulebook says.

    The league rules should default to what the rulebook and official FAQ/errata says.  This has not been fixed in official FAQ/errata.  So if you want to close the loophole, merely agree with your opponent before hand.  What better solution is there?</sigh>

  • '19 '18 '17 '16 '15

    My thought on this is:

    1. Transports should not be able to leave a combat zone in any case, and 2) subs should not be able to leave a combat zone if there are enemy destroyers in the zone.

    Also, you should not enter enemy subs occupied sea zone in NCM, that should be done in Combat Move and the subs should have a chance to fight (defend the zone), only if they submerge, 2) would be applicable.

    But rules don´t reflect this, and agree with Gamer, if something is not reflected in the rules, it is a mess applying it in the league.

    A different topic I would like to discuss is related to game rankings:

    1. I think all games could be recorded in the number of wins/losses record. I agree the win/loss effect is not recorded until both players become eligible to it (so no effect in players score), but the number of games completed record would reflect the total number of games completed.

    2. I think something in the scoring system should push players to play more (making this league bigger and bigger), ideas for that might be:
      2)1) Inviting the players with more games completed to the play-offs allthough it may mean more playoff rounds.
      2)2) Scoring points each time you complete 10 games. Players playing fast vs many opponents at a time, make this league more dynamic, but that style of playing makes them loose more % of games in relation to players that play little amount of games, but spend a lot of time thinking each strategy.

    This means that playing a lot is not good in order to be one of the best ranked, so ranking system does not facilitate making this league bigger every day.

    2)3) Players with less than 20 games could not be part of the playoffs, but they should be ranked since game 1 is completed (eliminating the Tier 3 default), so that when you play tough players that don´t complete more than 3 games in the league, you are not punished in your ranking by the fact that the player did not make 4 (in example Kion AAA).

    What do you think?

    Juan


  • Good points, Juan, thanks.  I understand most of them, I think.

    You point at KionAAA, but for every one like that there are 3-4 that are actually more like tier 4’s.
    In most cases I think it’s actually generous to assign tier 3 to new players.  The only time you will not get full credit for beating a good player is if they actually only play 1-3 games in league for the year, and are actually skilled at tier 1 or tier 2 level.  Again, most players new to the league are not better than tier 3 anyway.

    If you rank a player from their first game, then you have someone getting credit for losing to a tier 1 even though in most cases, a player who comes along and plays one game and beats a tier 3 player is not tier 1.  This is why there is a 4 game minimum.  Note that if a player completed several games in the previous year, I do carry that ranking forward, so this only applies to new players.

    I have one idea, just off the top of my head.  I could have a stat for # of new players brought into a league.  So when someone records their first game, I ask them if a current league player brought them into the league, and give credit to that league player on the rankings, thus not affecting ranking, record, or PPG.

    I recognize you raised other issues, but I do not have time to address them right now.  I will just say that not everyone spends as much time playing or plays as fast as you and Mr Roboto, Wheatbeer and Karl.  You should not get points for playing more games.  You do get one perk - that is the ability to play more games against other active players than the rest of us who are limited to best of 3 or best of 5


  • Also, when anyone gets upwards of 15-20 games played, a couple points here or there (like for playing Kion) are insignificant.  The more you play, the more accurate your ranking would be.

  • '12

    can we all say this together……

    Gamer’s system is doing a fantastic job.

    Juan’s point about people who play a lot of games is valid - playing a lot of games is going to decrease your win percentage because you are going to overlook things and make more mistakes.  so just ask yourself, do you prefer to play a lot of games or do you want to try to make the playoffs and act accordingly.  i think we can be successful bringing players to the league because the league is very well run and because it’s easy to find competition close to you in skill level, thereby creating stimulating and challenging games.

    I guess everyone may have their definition of what makes for a great league - maybe we should submit what we think the mission statement of the league should be?    :-)


  • Um, Jenn, not only do we ALWAYS know who the top 5 are and they are sitting pretty at the top of the standings on any given day, but we know precisely what rank every single player is, on any given day of the year!!


  • VERY well said, Bold, thank you.

    Purpose of the league to me, is for players to be able to find opponents of varying skill levels for a match any time of the year, to have moderator support for your games, and to have shared standings that show your record and progress.  The standings serve to help players find an opponent at the skill level that they desire.

    OK, I’m the first to share a mission statement.  @ Everyone - What’s yours?


  • @Gamerman01:

    Um, Jenn, not only do we ALWAYS know who the top 5 are and they are sitting pretty at the top of the standings on any given day, but we know precisely what rank every single player is, on any given day of the year!!

    I would remind you that prior to my being here, not only were the league standings merely by win percentage, but they were OCCASIONALLY updated, whenever the moderator got around to it, sometimes every couple of months.


  • If I do say so myself, the PPG system and nearly REAL-TIME updating of PPG and rankings has generated a lot of interest and excitement in the league.

  • '19 '18 '17 '16 '15

    Bold, my proposals did not intend to be a criticism to Gamer´s system.

    I think I will make over 70 games this league, so I definetely like Gamer´s system  :-D

    I am also thankfull for all the efforts done to make it up and running. Precisely because of that feeling, I think it is fair spending time trying to help improving and making it even better.

    I coincide with league mission stated by Gamer, making it grow faster and stimulating players to play more was the aim of the enhancements (in my view) that I proposed.


  • @Boldfresh:

    can we all say this together……
    Gamer’s system is doing a fantastic job.

    YES, thank you Gamerman.

  • '19 '13

    Gamerman, you’re awesome. You do such a great job facilitating this league.

    It is fair to say that without you providing the platform, I wouldn’t be using the league, as it would be chaotic and frustrating.

    You’re the glue in this thing.

    THANK YOU GAMER!


  • I’m really glad you guys appreciate this league.  Thanks for the feedback - I’m just trying to contribute to providing a fun gaming experience for everyone

    Wasn’t that long ago, I remember kind of noticing the league thread and just wondering about it.  On the outside looking in.

  • '12

    @JuanSpain:

    Bold, my proposals did not intend to be a criticism to Gamer´s system.

    I think I will make over 70 games this league, so I definetely like Gamer´s system  :-D

    I am also thankfull for all the efforts done to make it up and running. Precisely because of that feeling, I think it is fair spending time trying to help improving and making it even better.

    I coincide with league mission stated by Gamer, making it grow faster and stimulating players to play more was the aim of the enhancements (in my view) that I proposed.

    Juan you number of games played is truly prodigious.  I think if you played 20 instead of 70 next year you might be in the top 8.  Playing a lot of games to learn is part of the process.

    Cheers

  • '18 '17 '16 '11 Moderator

    @Gamerman01:

    @Gamerman01:

    Um, Jenn, not only do we ALWAYS know who the top 5 are and they are sitting pretty at the top of the standings on any given day, but we know precisely what rank every single player is, on any given day of the year!!� �

    I would remind you that prior to my being here, not only were the league standings merely by win percentage, but they were OCCASIONALLY updated, whenever the moderator got around to it, sometimes every couple of months.

    Spththt. �

    Yes I know they are continually updated now, what I meant to say is posting the top 5 in a stickied thread at 4 times during the year for posterity’s sake. � So you could go back and say “Wow, Commander Jenn wasn’t in the top five players for 10 years but now she’s undefeated!!!” � Just for a ridiculous example. :P �

    And uhm, before the new model, they were only posted towards the end of the league because that’s when I wanted to give players warning on who was close and who wasn’t to playoffs. � I think I did it in July or August and again in October because playoffs started in November. � Keep in mind, it’s not easy to be the only moderator in charge of leagues and tournaments especially when you actually have both going at once. � :-o

    And yes, you’ve been an incredible help - mainly because I don’t dread opening the webpage anymore expecting to see 500 complaints in my PM box anymore! � (Okay, it never got to 500, but I do have:

    Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72

    � of personal messages, just since the last time I cleaned them out after the 2012 League.


    Anyway, back to the point, do we need any actual rules changed from the 2014 league for the 2015 league? �

    Specifically:

    -Exploits that we should look at fixing?
    -Bidding that we should look at fixing? (ahem like China no longer being permitted to bid tanks?)
    -Order of Loss assumptions we should look at fixing?
    -Bump/Warning/Forfeit rules we should look at fixing?

    Just for a few ideas of what might, or might not, need looking at for 2015. � If not, we can get them typed up and posted/stickied as soon as playoffs begin.



    P.S.  - Looking forward to actually playing two dozen games next year. =^_^=


  • OK, astute P@nther has noticed that FAQ/errata have been updated for AA50, P40 and E40.

    Even though it wasn’t done properly (listed as a FAQ that contradicts the rulebook, instead of errata that CHANGES the rulebook), clearly the rulemakers have made an attempt to close the naval loophole involving transports/submarines (the MagicQ loophole).

    So for any NEW games started in 2014 league and beyond, the rulebook has changed.  You are allowed to escape your sea zone and also simultaneously attack subs/transports that started in your zone.


  • @ Jennifer, there was no need to be defensive about my comments about how the league standings were done before I came along.  They weren’t directed at anyone and weren’t meant as a criticism.  Was just reminding players of how far we’ve come.

Suggested Topics

  • 86
  • 45
  • 127
  • 53
  • 103
  • 191
  • 3.8k
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.4k

Users

39.9k

Topics

1.7m

Posts