Sounds like you guys are leaning towards an Allied auto win. How did the tweaks turn out?
Japan will become a true power-house only if you let them. The challenge for the Allies in the Pacific is to work together in order to harass and try to strategically set-back Japan. They might be terrifying with those 21 planes, but they can’t be everywhere all at once. It’s all zen.
I think Japan is pretty easy to play the first 4-5 rounds, but then things might get real messy for them. If the Allies manage to put enough pressure on the board.
Another nice feature of the game is that both sides get pretty tricky decisions to make. Especially the US has to choose how to divide it’s resources and impact.
Young Grasshopper, you made some extra NOs that I think might make up some good balance of the game. Especially the 5 extra IPC to US and USSR, 3 extra to ANZAC and usually about 2 extra to UK. How has the experience been with them?