Could you play global 42 with the balance mod or is OOB just right? I didn’t see a BM3 map for the global 1942 and was wondering if anyone has tried it.
Global 2nd edition Q+A ( AAG40.2)
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Ack - maybe I need to lay down my official Q&A banner.
Can’t figure out from looking in 4 different places in the rulebook and nothing in the FAQ -
One of your units is on an ally’s transport, and that is all the transport is carrying (one ally’s ground unit).
Can you load another infantry onto the allied transport and also unload the one that was previously on the transport? The transport is bridging and does not need to move out of the sea zone it’s in. -
I dont know, but would think no
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Yeah, me too, but sometimes I’m surprised
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Logically why not? If the allied unit were a unit of the same power but just didn’t offload, that power could still shuck another guy across. Transport doesn’t start operating differently just because an allied unit is on it.
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@gamerman01 said in Global 2nd edition Q+A ( AAG40.2):
Ack - maybe I need to lay down my official Q&A banner.
Can’t figure out from looking in 4 different places in the rulebook and nothing in the FAQ -
One of your units is on an ally’s transport, and that is all the transport is carrying (one ally’s ground unit).
Can you load another infantry onto the allied transport and also unload the one that was previously on the transport? The transport is bridging and does not need to move out of the sea zone it’s in.As an example, US 5. You move your US TT to Gib and unload an Inf and a Arty.
On UK 5 you load an Inf onto the US TT.
US 6, you load the US TT with an Inf alongside the one UK Cargo Unit and unload it to Morocco. UK 6 you unload the UK Inf onto Morocco as well.
Legal Move. -
@gamerman01 said in Global 2nd edition Q+A ( AAG40.2):
Ack - maybe I need to lay down my official Q&A banner.
Can’t figure out from looking in 4 different places in the rulebook and nothing in the FAQ -
One of your units is on an ally’s transport, and that is all the transport is carrying (one ally’s ground unit).
Can you load another infantry onto the allied transport and also unload the one that was previously on the transport? The transport is bridging and does not need to move out of the sea zone it’s in.This would be an illegal move.
Europe 1940 2nd Edition Rulebook (Page 33) (BOLD added by me)
A transport can load and offload units without moving from the friendly sea zone it’s in (this is known as “bridging”). Each such transport is still limited to its cargo capacity. It can offload in only one territory, and once it offloads, it can’t move, load, or offload again that turn.
Since an Allied Power unit offloaded into one territory a new Allied unit may not load again that Turn. The transport has already used up its capability when it offloaded.
(Edited to make it clear response is for Gamerman01)
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@andrewaagamer Turns and rounds are different, if it said “each round” I would agree. Each country gets a turn during a round. I think it’s a legal move.
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Adding more details for any “But load one Allied unit first and then offload the other Allied unit second” comments.
Europe 1940 2nd Edition Rulebook (Page 33) (BOLD added by me)
Land units belonging to friendly powers must load on their controller’s turn, be carried on your turn, and offload on a later turn of their controller. This is true even if the transport remains in the same sea zone.
The key here is to understand that while the transport is not leaving the sea zone it is moving from one coast line to another. Since that movement occurs on the transport owner’s Turn the transport cannot be on both coasts to both load and unload an Allied unit. It is one or the other.
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@lennardf I am replying to Gamerman01’s question, not aequitas-et-veritas’ example. aequitas-et-veritas’ example is legal.
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Thanks guys - yeah, AeV’s answer was good but not my situation.
Andrew, I am thinking the same way as you, but still not sure.
Because what if you imagined the transport picking up the infantry on the ground and then dropping the infantry that was on board?
You totally may be right, but I think I need to hear it from someone else too before I know for sure.
The allied unit that’s loading is waiting a turn to be unloading. The one on the transport would be unloading, so they are both indeed carried by the ally’s transport during their turn.
And back to the first post where you bolded, I don’t know that the transport is consided to be offloading first (and therefore DONE for the turn), or if it can be considered that it is loading first, then offloading the other.
Again, you are probably right, but I’m not totally sure still, from the rulebook wording. Thank you everybody!!! -
@gamerman01 @AndrewAAGamer is correct.
The rules say that allied units must remain on the transport for a round before offloading, even if the transport doesn’t have to move, strongly implying that the transport “moves within the sea zone” during the ally’s turn between the moving power’s turns. Applying that principle disallows a move such as this. However, if the two units loaded from and offloaded to the same territory, it would be OK. Of course, the only reason I can think of to do that is to trade an infantry for another unit type.
Needless to say, the unit not on the transport must load before the unit already on the transport offloads, as offloading disallows any further activity on/by the transport in the turn.
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@krieghund said in Global 2nd edition Q+A ( AAG40.2):
@gamerman01 @AndrewAAGamer is correct.
the transport “moves within the sea zone” during the ally’s turn between the moving power’s turns.
Thanks for the brilliant answer (and extremely fast) as always, Krieghund.
@AndrewAAGamer Your last answer, especially, was brilliant also, and spot on - I just didn’t fully comprehend it yesterday. Absolutely no disrespect meant, and again, thank you for taking the time and trouble to help me out.
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In short,what is the conclusion?
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You can’t do it.
Your ally can’t load a ground unit onto your transport at the same time one on the transport gets off (to a different territory)I had a French unit on the USA transport in the English Channel, and wondered if I could unload him on Europe while the 2nd French infantry got onto the same USA transport. All during the French non-combat phase, of course.
You can’t do that.
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Eh, except Krieghund pointed out the unit on the transport could get off on the same territory that the other ground unit is boarding the transport. This is because it’s the same coast and the transport doesn’t have to move. But one getting on from one coast and one getting off on another coast is not allowed because even within the same sea zone, the transport would have to “move” which can only be done on the transport owner’s turn.
Krieghund also pointed out that this legal move would only be useful if you wanted to replace the ground unit that’s on the transport with a different type of ground unit that was on the same territory
So if you want the simple answer, see the first reply that I just made :hushed:
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As I recall… if you have any enemy warship in your territory you can’t load transports in that sea zone - the old “Sneaky Pete”. TripleA is not abiding by this - is this something TripleA is not handling correctly or am I mis-remembering the rule?
Example. Japan has a transport in SZ 34 and two infantry on Paulau. There is an Anzac cruiser in SZ 34 as well. Japan has now declared war on the British & Anzac but TripleA is still allowing me to load those Japanese infantry. Is this a TripleA problem or is this a legit move for the Japanese?
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@lennardf I don’t think it matters on the first turn you declare war. Try it when already at war.
Edit
Yea just tested. It allows it on the turn you declare war but not after -
@lennardf said in Global 2nd edition Q+A ( AAG40.2):
As I recall… if you have any enemy warship in your territory you can’t load transports in that sea zone - the old “Sneaky Pete”. TripleA is not abiding by this - is this something TripleA is not handling correctly or am I mis-remembering the rule?
Example. Japan has a transport in SZ 34 and two infantry on Paulau. There is an Anzac cruiser in SZ 34 as well. Japan has now declared war on the British & Anzac but TripleA is still allowing me to load those Japanese infantry. Is this a TripleA problem or is this a legit move for the Japanese?
This is allowed because of an exception stated in the Rulebooks:
“During your Combat Move phase in which you entered into a
state of war, your transports that are already in sea
zones that have just become hostile may be loaded
in those sea zones (but not in other hostile sea
zones). In effect, transports may be loaded in their
initial sea zones for amphibious assaults before war
is declared, while the sea zone is still friendly.”(see Rulebook Pacific 1940.2, page 11, “Declaring War” blue box)
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@panther OK there it is in my manual too… thanks for clarifying.
Unless I’m missing something the Sneaky Carl was never a valid move.
https://www.axisandallies.org/forums/topic/34014/the-sneaky-carl
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@barnee Thanks Barnee, TripleA isn’t always right which is why I was checking the hive mind.