Page 33, 3rd para. down on the right side
“Whenever a transport offloads, it can’t move again that turn”
4th para. down
“… once it offloads, it can’t move, load, or unload again that turn”
“That’s my read as well”
It’s not my personal interpretation. It’s the rule. I’ve been on this site for years and seen Krieghund’s answers for years to all these questions, and that is why I’m a rules deputy - because I know the rules very, very well.
I know for a FACT that submarines only block unescorted transports from conducting amphibious assault only when the sub is in the destination, last sea zone, the one the transport would want to offload from. It’s not just my “interpretation”. If you want to play the way that makes sense to you, you house rule it and make sure your opponent agrees. Then you can have it the way “your opinion” is, but the rules are often not the way we think it might be.
A hostile zone is a zone that has an enemy surface warship in it. You can not load up transports in that zone with a combat move. There is one exception, and that is if you JUST now declared war on the power that owns the warship(s) and you were not at war with them before your turn.
I think you need to carefully read page 33 on transports, and then re-read it. And maybe read it again.
Bottom left of the page, “loading and offloading” first sentence says you can load in FRIENDLY sea zones. Friendly sea zones are clearly defined in the rulebook as zones that don’t contain any surface warships of powers with which you are at war. Or in other words, have no more than enemy submarines and/or transports in them.
Page 12, blue box, first paragraph contains the exception to the rule that transports can’t load ground units from hostile sea zones, which I described above.
I know I probably sound impatient - I had a frustrating evening. But these are all the answers you want, and chapters and verses.