@tincanofthesea thanks! I’m going test it next time I play. Whats your feedback? @GeneralHandGrenade
Global 2nd edition Q+A ( AAG40.2)
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Thanks. Germany clobbered the Allies anyway so its ok that we let the UK get that. Btw I see we are on page127 of the Faq. That is the last Sea zone in the game so I guess its the last page Imogen questions allowed just joking. :-D
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sorry if this was asked… but I didn’t have time to read over all the FAQ…
if you have two powers units (US, ANZAC) in the same sea zone, and Japan attacks, do the allies support each other or does the US stay out of the battle because they aren’t at war yet?
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That depends. If The UK/ANZACdeclared war on you, you can ignore the US. But if you declared war, then this US is at war with you and you must fight them.
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A single infantry attacks a territory containing just 2 AA Artillery units, does the infantry automatically kill the 2 guns without rolling?
A single fighter attacks a territory containing just 2 AA Artillery units, does the fighter automatically kill the 2 guns if it survives a single defence shot @1 from them?
Thanks.
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@Charles:
That depends. If The UK/ANZACdeclared war on you, you can ignore the US. But if you declared war, then this US is at war with you and you must fight them.
No, Japan can declare war on only UK/ANZ or declare war on only USA and not UK/ANZ. You only fight the naval units you are at war with. The neutral ships will do nothing
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@Young:
A single infantry attacks a territory containing just 2 AA Artillery units, does the infantry automatically kill the 2 guns without rolling?
Yes
A single fighter attacks a territory containing just 2 AA Artillery units, does the fighter automatically kill the 2 guns if it survives a single defence shot @1 from them?
Thanks.
Yes
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@Charles:
Or does Britain have to retreat or face the sub getting the defenseless carrier?
This.
Ignoring subs is in the movement phase only, not in the conduct combat phase. This battle is unwinnable because you have nothing that can hit the submarine. You could sink the other Axis ships as you said, but then you must retreat the carrier or lose it senselesslyIf the British had a Cruiser remaining, though, they would be able to attack the sub correct? Unless the sub chose to submerge and avoid combat?
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Sure. It’s when there’s only a carrier that you have no chance but to retreat because nothing could hit the sub
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Situation:
SZ 1 touches SZ 2, SZ 2 touches SZ 3, SZ 3 touches land territory
SZ 1 has one friendly transport, can pick up an infantry.
SZ 2 has one enemy sub
SZ 3 is empty
land territory is emptyMay I send the transport, alone, over SZ2, ignoring the sub, then hit SZ3 and do an amphibious assault into the land territory?
Or must I bring a warship to escort it over the sub, or would this ignoring subs with escort rule only apply when doing an amphibious assault from SZ?
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You can do it. Subs only stop amphibious assaults from the sea zone that the sub is in. So only a sub in Z3 stops an unescorted amphibious assault on Soviet Far East
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Can I take a unclaimed Dutch territory with an infnatry AND a AA gun?
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Yes, you may move any number of AA units into Dutch territories as UK/ANZAC at any time. Whether or not you also send a non-AA unit to transfer ownership to the UK/ANZAC from the Netherlands is a different issue. You could move only the AA if you wished, but the infantry in your example is what is transferring ownership.
And just in case you’re wondering, you can always move an AA unit into a pro-[your side] neutral territory so long as you also move a non-AA unit along with it to claim it.
If you’re talking about taking an unclaimed Dutch territory as the Axis, then you likely are doing it from a transport, and the situation is slightly more complicated due to transport rules with combat/non-combat moves and stuff.
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fixed a typo -
Just to add to tesla’s correct reply that the reason you can do it is because it is a non-combat move.
AA cannot be moved on a combat move.
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Axis would take a Dutch territory with a non-AAA ground unit in combat move. AAA could be added in the noncombat move from a DIFFERENT transport. You cannot unload an infantry from a transport in the combat movement phase and then unload the AAA from the same transport in the non-combat movement phase. Once a transport unloads anything, any time during the turn, it is DONE for the rest of the power’s turn - can’t move, can’t unload
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Once a transport unloads anything, any time during the turn, it is DONE for the rest of the power’s turn - can’t move, can’t unload
Do the rules say this and if so, where?
You can do it. Subs only stop amphibious assaults from the sea zone that the sub is in. So only a sub in Z3 stops an unescorted amphibious assault on Soviet Far East
That’s my read as well but it appears to be a loophole. The sub should block an unescorted transport IMO.
One question. Are you allowed to load a transport in a hostile sea zone with a combat and then unload in the same or a different sea zone? I can’t find where this is covered in the rules.
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Page 33, 3rd para. down on the right side
“Whenever a transport offloads, it can’t move again that turn”4th para. down
“… once it offloads, it can’t move, load, or unload again that turn”
“That’s my read as well”
It’s not my personal interpretation. It’s the rule. I’ve been on this site for years and seen Krieghund’s answers for years to all these questions, and that is why I’m a rules deputy - because I know the rules very, very well.
I know for a FACT that submarines only block unescorted transports from conducting amphibious assault only when the sub is in the destination, last sea zone, the one the transport would want to offload from. It’s not just my “interpretation”. If you want to play the way that makes sense to you, you house rule it and make sure your opponent agrees. Then you can have it the way “your opinion” is, but the rules are often not the way we think it might be.A hostile zone is a zone that has an enemy surface warship in it. You can not load up transports in that zone with a combat move. There is one exception, and that is if you JUST now declared war on the power that owns the warship(s) and you were not at war with them before your turn.
I think you need to carefully read page 33 on transports, and then re-read it. And maybe read it again.
Bottom left of the page, “loading and offloading” first sentence says you can load in FRIENDLY sea zones. Friendly sea zones are clearly defined in the rulebook as zones that don’t contain any surface warships of powers with which you are at war. Or in other words, have no more than enemy submarines and/or transports in them.Page 12, blue box, first paragraph contains the exception to the rule that transports can’t load ground units from hostile sea zones, which I described above.
I know I probably sound impatient - I had a frustrating evening. But these are all the answers you want, and chapters and verses.
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I need clarification please:
Do retreating aircraft only get to move 1 space, to the same space as land units, or do they get the finish there remaining move totals?
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Retreating aircraft stay in the territory/sea zone the battle was in–they need to use their remaining movement points to land in the noncombat phase, just as if they had won the battle. If they have none left (fighters/tacs expecting to win the battle with a carrier, for example), then the plane(s) will be removed at the end of the noncombat phase.
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I need clarification please:
Do retreating aircraft only get to move 1 space, to the same space as land units, or do they get the finish there remaining move totals?
If you are attacking and retreat they finish their remaining movement. The move one space rule comes in when you are defending and lose the landing field you started from, either a carrier or an airbase you scrambled from. The latter is quite difficult to occur, but possible if you scramble into a sea zone while the territory is attacked from a different sea zone or land.
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Since some people only check the FAQ, I thought I would post this here also.
I am struggling with some the game rules regarding subs. I want to make sure I read this right because the rulebook does not say immediately remove them as it does in other areas.
Please let me know if each of these situations is either correct or incorrect. If it is incorrect please let me know the right rule.
1. If a sub attacks and hit a surface ship (not a capital ship) with a surprise strike, that unit is removed without a chance to fire back.
2. If a sub hits another sub with a surprise strike that sub still gets to surprise strike back before it is removed
3. If a sub opts not to submerge and gets a hit with a surprise strike on defense the attackers takes off a surface ship (not capital ship) with out that unit firing back.
4. Defending subs have option to submerge before attacking subs can surprise attack
Thanks for the help with each of these situations.