TripleA map for Global 1940 Alpha Final


  • @Veqryn:


    The fixes:

    3.3 - 3.4

    • Updating to Global 2nd Edition by adding Korea to the list of territories that Russia can not attack without permanently losing the ability for Manchuria to join Russia.

    You meant “the Mongolians” instead of “Manchuria” for sure.

  • Customizer

    @P@nther:

    The Battlemap skin is really funny…. nice idea!

    Ya, its not ready yet, but with 1.6.1.3 I’ll be able to release it.
    TripleA doesn’t like units that are not 48x48 pixels large before being shrunk, so i had to screw with some code to get it to work.

  • '18 '17 '16 '11 Moderator

    So what’s the problem with the battlemap skin?  (I assume this means we’ll have a map that is more akin to what we want, not that the shortcuts we are all fond of will make it into the AAA software….) Just the squareness?  Add a bunch of “charts” for us to use beneath the map to make it square.  So we don’t need to use any of the menu commands to find out the information.

  • Customizer

    Here is what the battlemap map skin is:

    It looks like battlemap, but it plays like triplea.  That means that the “images” are changed.  The images for the units are changed.  The images for the map and territories are changed.  Everything like that is changed.

    I am also keeping the “chart” stuff, but moving it to the bottom of the screen to be more out of the way.  The chart stuff will include all the 2nd edition NOs and also some details on the rules and on the units, etc.

    However, the interactivity of those charts will disappear for the most part, because TripleA’s charts are on the right side of the screen.  If you want to see the current income for a player, you go to the stats tab on the right, etc.  So this means all that extra non-map stuff is going to be more of a static display of the rules and helpful information, rather than whatever battlemap currently does.

    The main of this is to have the battlemap units and battlemap map, with the ability to see most of the entire board without zooming out (you can still zoom out on it even more, though, which is cool).  That is the main complaint I hear on the forum (that the current global map is too zoomed in, and that the units on it are distractingly nice looking).

    I am also thinking of ways to add more information on national objectives, etc, but it will never appear “on” the map, and would instead appear in a new tab of some kind.  You can send me a pm or make a post telling me what additional information you want to appear, and i’ll let you know what is and what is not possible.

    thx,
    veq

  • '18 '17 '16 '11 Moderator

    I agree, triplea units are too reminiscent of Hasbro’s game of Axis and Allies.  Though, that didnt bother me too much.  My main dilemna is I make decisions off what I see in the Pacific for my Europe map and scrolling all over distracts me.  So yes, if I could have a view of the game board to the same scale as Battlemap, I would be far less resistant to using triplea.  For me, that’s from E. USA to Hong Kong (Kwangtung) without scrolling.

    Charts are what charts are.  I’d rather have function over non-function, but I can live.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Sz115 is adjacent to Poland in the TripleA G40 map. It is not in the original map. Which one is correct?

  • Customizer

    I spent the weekend working on this. 
    It was only supposed to take me maybe 4-6 hours, but ended up taking about 16 hours to do (because Java really sucks at some things, like JTable’s with wrapping html text, thereby forcing me to make my own classes).

    Basically, I wanted to have some way to show all your national objectives from inside the game, rather than relying on the game notes.

    But to be better than just another set of game notes, we should show how many uses you have left, how many “each” you have, and whether you have satisfied the objective (and will soon receive it) or not.

    The format is:
    red outline = true (objective currently fulfilled)
    blue outline = true + all uses are used up
    light blue outline = false + all uses are used up
    no outline = false
    T = true
    F = false
    number before the letter = number of uses left (if no number then it is either zero or infinite)
    number after the letter = number of “each” objective fulfilled (ie: for an objective that gives +3 for ‘each’ german territory you currently control, this would show a number whenever you have more than 1 in order to let you know just how many you have)

    This will only work with maps that have the required text file for it though, so it will not automatically ‘update’ your old maps.  When I release this, i’ll also update the main A&A maps to use it (but you’ll have to redownload them all).

    objectivePanel.png


  • @Me1945:

    Sz115 is adjacent to Poland in the TripleA G40 map. It is not in the original map. Which one is correct?

    You are right. The TripleA-map is wrong. Poland is only adjacent to SZ 114 (and not to SZ115).
    Strange that no one (including me) noticed that before.


  • Veqryn, are you going to provide a Global 3.5 version soon?
    I noticed that the new xml reports of a version 3.5 but the downloader still downloads the 3.4 map.

  • Customizer

    @P@nther:

    Veqryn, are you going to provide a Global 3.5 version soon?
    I noticed that the new xml reports of a version 3.5 but the downloader still downloads the 3.4 map.

    seems i forgot to upload it.

    Version 3.5 is out

    changes:
    1. sz115 no longer connects to Poland
    2. added “objectives tab” info for use with future triplea version 1.6.1.3


  • Great, thanks  :-)


  • Now the downloader says version 3.5.1 is new and installed - but the map still shows 3.5 only… !?


  • I encountered a bug. When doing a test run of a amphibious assault I noticed that I was not allowed to retreat in the sea battle. If this is supposed to work I can provide a save file. Also this was game version 3.4 tripleA version 1.6.1.2

  • Customizer

    @P@nther:

    Now the downloader says version 3.5.1 is new and installed - but the map still shows 3.5 only… !?

    that is just to get people to update from the ‘non-3.5’ they downloaded earlier

    3.5 is latest

  • Customizer

    @Mistergreen:

    I encountered a bug. When doing a test run of a amphibious assault I noticed that I was not allowed to retreat in the sea battle. If this is supposed to work I can provide a save file. Also this was game version 3.4 tripleA version 1.6.1.2

    i just tested it and was able to successfully retreat from a sea battle, before the amphibious assault

    please note that you can not retreat until the end of each combat round

    and if there is no sea battle, you also can not retreat

    and if your units did not come from another sea zone (ie: they started there and never moved) then they also would not be able to retreat

    if what you have is still a bug, please send it to me, or give me a link, or upload here


  • My mistake. There was a enemy submarine in the only viable sea zone I could retreat to. While I ran right over it on my way to the attack I’ve realized that perhaps it’s not legal to retreat back unto it.


  • Actually according to the faq tread and the rulebook when I’m double check the submarine should not make the sea zone hostile so I should be allowed to retreat.
    Attaching the save.

    bug-amphibious_assault-no_retreat_allowed.tsvg


  • @Mistergreen:

    Actually according to the faq tread and the rulebook when I’m double check the submarine should not make the sea zone hostile so I should be allowed to retreat.
    Attaching the save.

    Maybe I found the reason:
    Assuming you are talking about the round 6 German attack from SZ 113 via SZ 114 to SZ 115 with the amphibious assault in Novgorod:
    There is no sea battle in SZ 115 so there is nothing to retreat from.


  • Veqryn, how can I edit mode a loaded transport to a seazone?
    I get an error saying “cannot add land units to water”.

  • Customizer

    @P@nther:

    Veqryn, how can I edit mode a loaded transport to a seazone?
    I get an error saying “cannot add land units to water”.

    You have to use “EDIT MOVE” to do that.

    Edit the land units onto some land touching the sea zone.  Edit some transport into the sea zone.

    Click on the “ACTION tab”, and assuming it is either combat move or noncombat move, you can then move them around to where ever you want.

Suggested Topics

  • 3
  • 4
  • 2
  • 3
  • 3
  • 30
  • 3
  • 11
Axis & Allies Boardgaming Custom Painted Miniatures

91

Online

17.4k

Users

39.9k

Topics

1.7m

Posts