16L Adam514 (Axis) vs oysteilo(Allies) BM


  • i’ll keep the fighter

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 fighter, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 infantry moved from Kiangsi to Kwangtung
                2 mech_infantrys moved from Kiangsu to Kwangtung
                1 bomber moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                1 armour moved from Yunnan to Malaya
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Hunan to Burma
                2 fighters and 2 tactical_bombers moved from Siam to Burma
                1 bomber moved from Siam to Burma
                1 fighter moved from Siam to Burma
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                2 fighters and 1 tactical_bomber moved from Siam to Burma
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in Java
                Battle in Borneo
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sumatra
                Battle in Guam
                Battle in Celebes
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 harbour; ANZAC defend with 1 infantry
                    Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 bomber, 5 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 3 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 carrier moved from 34 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 41 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Malaya to 42 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from Neutral_Axis
                1 infantry moved from Kwangsi to Yunnan
                1 battleship moved from 34 Sea Zone to 44 Sea Zone
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                1 battleship moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Japan
                1 bomber moved from Kwangtung to Japan
                1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                1 fighter moved from Kwangtung to 21 Sea Zone
                1 fighter moved from 36 Sea Zone to Japan
                1 submarine moved from 34 Sea Zone to 21 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 aaGun moved from Anhwe to Kiangsu
                1 mech_infantry moved from Kiangsu to Hunan
                1 infantry moved from Hunan to Yunnan
                4 artilleries and 5 infantry moved from Kweichow to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Kiangsu
                3 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                1 fighter moved from Burma to Kwangsi
                1 bomber moved from Burma to Kwangsi
                1 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 fighter and 5 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_37895_Jap3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 3 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

    Non Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers, 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                1 carrier and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Midway to 26 Sea Zone
                1 fighter moved from Midway to 26 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                1 fighter moved from Midway to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter placed in Western United States
                2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 75 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 71 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode

    triplea_37895_Ame3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    triplea_37895_Chi3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 artillery and 2 infantry moved from India to Burma

    Combat - British
                Battle in French Madagascar
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Persia to India
                1 battleship, 1 cruiser and 2 destroyers moved from 72 Sea Zone to 71 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                3 infantry placed in Persia
                2 infantry placed in Union of South Africa
                1 carrier placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                British collect 28 PUs; end with 28 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
                Some Units in India change ownership: 5 infantry

    triplea_37895_UK_3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Slovakia Hungary to Western Ukraine

    Combat - Italians
                Battle in Trans-Jordan

    Non Combat Move - Italians
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 artillery and 1 infantry moved from Bulgaria to Greece
                1 aaGun and 1 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
                1 aaGun and 2 infantry moved from France to Normandy Bordeaux

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_37895_Ita3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from New Zealand to New South Wales
                2 fighters moved from Queensland to New South Wales
                2 aaGuns and 3 infantry moved from Queensland to New South Wales
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_37895_ANZ3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 81 Sea Zone to 72 Sea Zone

    Turn Complete - French

    triplea_37895_Fre3.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 bomber moved from Southern Italy to Ukraine
                3 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                2 infantry moved from Eastern Poland to Belarus
                1 bomber moved from Southern Italy to Belarus
                1 fighter moved from Western Germany to Baltic States
                1 armour and 2 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Germany to Baltic States

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Germans attack with 4 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 1 factory_minor
                    Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Baltic States
                    Germans attack with 1 armour, 1 fighter and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Baltic States from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bessarabia to Ukraine
                1 aaGun moved from Eastern Poland to Belarus
                12 armour, 8 artilleries, 25 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Yugoslavia to Bessarabia
                3 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Germany to Eastern Poland
                2 aaGuns moved from Germany to Western Germany
                2 artilleries moved from Yugoslavia to Romania
                1 bomber moved from Ukraine to Romania
                1 bomber moved from Belarus to Romania
                1 fighter moved from Baltic States to Poland
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Alexandria to 98 Sea Zone
                1 fighter moved from Alexandria to Trans-Jordan
                1 fighter moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Alexandria to Egypt
                1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 marines moved from Denmark to Western Germany
                1 infantry moved from Norway to Finland
                1 infantry moved from Vyborg to Finland
                1 aaGun moved from Western Germany to France
                2 tactical_bombers moved from Alexandria to Greece

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 factory_minor placed in Egypt
                2 bombers, 2 infantry and 1 mech_infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_37895_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 aaGun and 1 mech_infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 battleship, 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun and 1 infantry
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Bryansk to Russia
                5 artilleries moved from Bryansk to Russia
                2 fighters moved from Vologda to Russia
                6 infantry moved from Evenkiyskiy to Urals
                2 aaGuns and 8 infantry moved from Yakut S.S.R. to Yenisey
                4 infantry moved from Yakut S.S.R. to Buryatia
                25 infantry moved from Bryansk to Russia

    Place Units - Russians
                3 mech_infantrys placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs

    triplea_37895_Rus4.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 1 harbour, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                1 bomber moved from Kwangsi to Sikang
                4 artilleries and 7 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Hunan to Burma
                1 armour moved from Malaya to Burma
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                2 fighters moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Burma
                1 fighter and 1 tactical_bomber moved from Anhwe to Kansu
                1 infantry moved from Suiyuyan to Kansu

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 armour, 7 artilleries, 3 fighters, 12 infantry and 1 mech_infantry
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 7 artilleries, 3 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Sikang
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 aaGun and 3 infantry moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 38 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to French Indo China
                1 fighter and 2 tactical_bombers moved from Kwangsi to French Indo China
                3 fighters moved from Burma to French Indo China
                1 bomber moved from Sikang to French Indo China
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 marine moved from Guam to 21 Sea Zone
                1 carrier, 1 cruiser, 1 marine and 1 submarine moved from 21 Sea Zone to 36 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                1 fighter moved from 21 Sea Zone to Japan
                1 tactical_bomber moved from 21 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
                1 marine moved from 36 Sea Zone to French Indo China
                1 battleship and 1 cruiser moved from 42 Sea Zone to 36 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 battleship moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
                2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_37895_Jap4.tsvg


  • OK. posted your win

    I have never been outplayed like this before.

    Maybe I can stall the middle east one more round but India is lost J5 in any case. At that point……  it is full usa Pacific. We all now what that means for G

    If you care to advise what I did wrong I am happy to listen

    Maybe Taranto was wrong, maybe Iraq was wrong but in any case the other scenario would have been a poor choice too.

  • '19 '17

    @oysteilo:

    OK. posted your win

    I have never been outplayed like this before.

    Maybe I can stall the middle east one more round but India is lost J5 in any case. At that point……  it is full usa Pacific. We all now what that means for G

    If you care to advise what I did wrong I am happy to listen

    Maybe Taranto was wrong, maybe Iraq was wrong but in any case the other scenario would have been a poor choice too.

    Alright good game!

    What I think you did wrong:
    1. You overspent on defending London on UK1, 6 inf 1 fig is more than enough and you can do 7 inf 1 tp for South Africa if your goal is to keep Egypt.

    2. A combination of not sending the India fig and tac to Africa on UK1 to defend Egypt and not moving out of Egypt with the potential double. You should either make sure Egypt is safe or focus elsewhere and move out on the odds the Axis had on it.

    3. If you think Japan is going to declare J3, you should build the maximum out of Western US so that they can move into position even if Japan does not declare J2, while the fleet out of Eastern US is stuck there.

    4. Not too sure what your plan was with the UK carrier in South Africa, but Allies should put pressure on Axis as soon as they can.

    5. 2 US carriers in the Atlantic is often too much, you are better off having tps instead of them (and having UK support with navy a bit), Germany has a lot more pressure on it from transports than from navy.

    6. I’m not a fan of putting a threat on Tokyo as the US, I think it’s too easily parried. US is better off setting up in 54 in order to either force blockers or kill a couple of Japanese tps. Going to 16 puts the US out of position.

    I think that’s it. It’s mostly minor things. Hope it helps.

    Thanks for the game!

  • '19 '17 '16

    I’ve had a look at this and I’ve got a few comments which differ from Adam’s. Not 100% sure if they apply because I don’t play BM, but I’ll pass on my opinion anyway.

    You had Egypt navally secure UK1 but didn’t attack Ethiopia. Killing those units mean more to you than 2IPC from taking Persia UK1 rather than UK2. The inf in West India can walk there by UK2. Even getting the IC earlier and extra troop I’m not convinced of. Perhaps I’m wrong? It’s a 79% attack on Ethiopia with 2inf 1art 1mec and a bombardment IIRC. Well worth while. Normally the Mec lives to return to Egypt before it can be assaulted. In the odds calculator, taking out the 2inf 1art from both sides holds the odds and TUV swing about the same, FWIW.

    This would have greatly helped in securing Egypt for longer.

    The other difference this makes is it frees you up to attack Alexandria if the Italians move in, unless the Luftwaffe reinforces it like Adam did. However, another problem with losing Sudan is you can’t fly the Tac + fighter from Malta to a safe landing site in Africa. Probably a big factor in your decision to stand and fight.

    I’m also a fan of keeping the CV out of the Taranto raid although that works very much better with a sub bid.

    I’m personally not a fan of removing fighters from India unless its safe from SBR.

    Why didn’t you land on Korea US3? The sub is a minor obstacle, although only having one DD means if it’s Kamikaze’d and hit then there is trouble. Soviet troops should reinforce this landing (doesn’t nullify the Mongolian rule if they NCM into Korea) although I guess they weren’t nearby.

    HTH.


  • Personally not a huge fan of hitting ethipia round 1 for a couple reasons. First, its less than 80% which is risky. If it fails, uk is in for a world of pain. Also, if Germany is setting up for a G2 DOW on Russia, it is nice to already have Persia activated since, in G40 Balanced, a lend-lease route runs through there if it is allied controlled (+2 for Russia).

    As for hitting Korea on round 3, i don’t think the russians were in position to move in on round 4. But even if they were, while moving into Korea would not violate the Mongolia Treaty, it would require Russia to declare war on Japan (in Balanced, Russia cannot move into east asian territory unless it is at war with Japan), which would have long term consequences; one of Russia’s lend-lease routes runs through sz 5, which can be easily blocked by a Japanese sub if the two powers are at war.

    Simon, lets get your first game of G40 Balanced going. ur choice of side  :-P

  • '19 '17 '16

    On a G2 DOW I will claim Persia as the USSR. They can use the income and troops.


  • @Adam514:

    @oysteilo:

    OK. posted your win

    I have never been outplayed like this before.

    Maybe I can stall the middle east one more round but India is lost J5 in any case. At that point……  it is full usa Pacific. We all now what that means for G

    If you care to advise what I did wrong I am happy to listen

    Maybe Taranto was wrong, maybe Iraq was wrong but in any case the other scenario would have been a poor choice too.

    Alright good game!

    What I think you did wrong:
    1. You overspent on defending London on UK1, 6 inf 1 fig is more than enough and you can do 7 inf 1 tp for South Africa if your goal is to keep Egypt.

    2. A combination of not sending the India fig and tac to Africa on UK1 to defend Egypt and not moving out of Egypt with the potential double. You should either make sure Egypt is safe or focus elsewhere and move out on the odds the Axis had on it.

    3. If you think Japan is going to declare J3, you should build the maximum out of Western US so that they can move into position even if Japan does not declare J2, while the fleet out of Eastern US is stuck there.

    4. Not too sure what your plan was with the UK carrier in South Africa, but Allies should put pressure on Axis as soon as they can.

    5. 2 US carriers in the Atlantic is often too much, you are better off having tps instead of them (and having UK support with navy a bit), Germany has a lot more pressure on it from transports than from navy.

    6. I’m not a fan of putting a threat on Tokyo as the US, I think it’s too easily parried. US is better off setting up in 54 in order to either force blockers or kill a couple of Japanese tps. Going to 16 puts the US out of position.

    I think that’s it. It’s mostly minor things. Hope it helps.

    Thanks for the game!

    Thanks for the advise! I will look into this, maybe look at a couple of your games as well

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