In my table top group the Allies have won 7 out of 9 matches in the last year.
Now, that being said. Our entire group was new to 1940 and had no knowledge of 1940 tactics and plans. Sure, we all played classic A&A but had never played a version of the game like 1940.
Reading the threads and watching videos online of 1940 it seems that the tactics of the Axis was the first to be explored and hammered out….this caused a period of anarchy and chaos and then Allied plans and so forth where hashed out and now there seems to be a balance. When played between two experienced players who know of these tactics and plans.
Which in turn has now reduced 1940 to a game that if the Axis have not won by the end of turn 8 or 9 just pick up the game and play some Cattan or Risk. My game of choice to default to is Euro Rails or Iron Dragon but that is just me.
That is why I support rules that add more chaos to 1940 instead of restricting it. Iam talking mainly about Tech rolls. Does it add chaos, yes. Does it change tactics, yes. Is it based purely on luck…well, maybe…but it changes up the game and thus it changes the replay ability of the game. Guys who hate tech do not want to move off the current meta of boredom and outcomes that are very static right now, ala the if the Axis have not won by turn 9 reset the board.
I fully support rules that allow tech tokens. I like my optional rule of reroll counters for attacks and so forth.
** Foot note **
It seems most players online over at Triple A do not like Tech and optional stuff…maybe some bids but that is it. My experience on Triple A of playing the Allies is that I have won the last 4 times playing allies with a 15-20 bid which I put all of that on the Pacific map in China and Russia. You shut down Japan in Turn 1-3 or slow them down…Allies have a much better chance to win the game.
1940 Global is unbalance because of Japan…Most Global Axis victories come on the Pacific map.