G40 Balance Mod - Feedback Thread

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @simon33:

    @oysteilo:

    @JDOW:

    Phew, the calculator seems to by very buggy in BM.

    When adding BBs for shore bombardment to an amphibious assault the calculator goes nuts. The battle is 2% without the 2 BBs

    There are also weird cases if you choose “1 land unit must remain” meaning you have to loose planes before artillary (inf). Sometimes you get better (or at least even) odds with this option checked.

    I dont think this has anything to do with BM, rather the new triple a version and this auto rolling is so annoying and it doesnt even do the battles in correct order! I guess this discussion should be moved to the proper place wherever that is

    It only auto rolls SBR (in the correct order), defenseless battles and then if only one battle remains it will roll that. It is a little annoying that it will ask you to submerge if you use a sub to kill a transport. Otherwise, it’s more correct than it was in 1.8. You could say that moving into an empty enemy territory which is resolved in combat movement is incorrect but does anyone really care? Why would you want to click those battles anyway. It gave me the proverbial when I clicked a defenseless amphibious assault to get an error that I hadn’t rolled the defenseless transport kill first.

    Why would you want to have to do those extra clicks? I don’t get it.

    The auto combats are also good for China guerrilla fighters.

    For the record, the auto SBR was more for online - as it was, it caused a pass of control between attacker and defender if there was a scramble/kami and an SBR. This wasn’t desirable and it was also against the rules.

    f. eks a defenslese transport is killed by an autorolling sub before an amphibious landing. It does not matter in this case, but I believe the correct order of combat is SBR runs, amphibious battles and then all other battles.

    Also if you do multiple SBRs it is rolled so fast it is impossible to figure out what is going on. I don’t see how autorolling is achieving much.

  • '19 '17 '16

    You still get all the popups which show what happened. I don’t see it as a problem.

  • '15 '14

    @simon33:

    @JDOW:

    Phew, the calculator seems to by very buggy in BM.

    When adding BBs for shore bombardment to an amphibious assault the calculator goes nuts. The battle is 2% without the 2 BBs

    I can’t duplicate this problem. I think there are some problems when the powers aren’t at war, like AA Guns not firing or something. Not sure how you got this one.

    Are you sure? Usually my reported bugs could always be reproduced. This screenshot was made in a game at turn 8, so Germany and Russia are definitely at war and as I know that there is a big with AA fire in case Japan fights UK (Not UK Pacific because this is and always was bugged), so I tried this battle already in different constellation, also tried Italy vs UK and I got the same result.

  • '19 '17 '16

    @JDOW:

    @simon33:

    @JDOW:

    Phew, the calculator seems to by very buggy in BM.

    When adding BBs for shore bombardment to an amphibious assault the calculator goes nuts. The battle is 2% without the 2 BBs

    I can’t duplicate this problem. I think there are some problems when the powers aren’t at war, like AA Guns not firing or something. Not sure how you got this one.

    Are you sure? Usually my reported bugs could always be reproduced. This screenshot was made in a game at turn 8, so Germany and Russia are definitely at war and as I know that there is a big with AA fire in case Japan fights UK (Not UK Pacific because this is and always was bugged), so I tried this battle already in different constellation, also tried Italy vs UK and I got the same result.

    I tried on build 7386 which works correctly. However, I have now been able to reproduce on build 7527 so I’ve logged an issue on Github.

  • '19 '17 '16

    Current stable build 7621 resolves this problem.

  • '15 '14

    Cool, thanks. How to download the latest build?

  • '19 '17 '16

  • '15 '14

    @simon33:

    Why would you want to have to do those extra clicks? I don’t get it.

    I tell you why. In games I invest effort I do a practice run first.
    Then when doing the real run, I hit done combat and then I look at the list of combats and I compare that list with the practice run.

    It happens quite often that I forget a non walk-in battle in the real run which I realize when comparing the list of battles.

    Now, with the auto rolling this is not possible anymore.

    Plus, just psychologically I find it annoying to be overruled by the engine. I, the human WANT to be in control when battle dice are start to get rolled.

  • '19 '17 '16

    Hmm, ok.

  • '22 '16

    If kamikazes sink a US battleship carrying a marine that has unloaded for an amphibious assault does the marine still fight in the land battle assuming the US clears the sz?

  • '19 '17

    No it doesn’t fight, the ship needs to survive the battle to unload troops.

  • '22 '16

    Thanks Adam!


  • Hi guys, I’m curious to know what people think the fair or average bid is/should be for BM3.  My opinion is 3-5 bid for Axis, but I’ve seen people playing straight up frequently and I’ve seen bids as high as 12.  So what is your opinion on a the bid for BM3?


  • BSD,

    For the 2017 league, the Allies went 155-138, a .529 winning pct.
    I think most of the time there was no bid, and I don’t remember any games where the Allies had a bid.  So there were some with small Axis bids, and yet the Allies still had a .529 winning pct.

    That’s just the overall total for the league in 2017, nearly 300 games.  You could analyze it differently, like looking at when the best players play each other and look at those stats, but

    I think it’s safe to say the Allies have a bit of an advantage in BM3 and the Axis deserve a small bid to make it closer to 50/50, yes.  I think that’s a bit of a consensus around here as well.


  • @Gamerman01:

    BSD,

    For the 2017 league, the Allies went 155-138, a .529 winning pct.
    I think most of the time there was no bid, and I don’t remember any games where the Allies had a bid.  So there were some with small Axis bids, and yet the Allies still had a .529 winning pct.

    That’s just the overall total for the league in 2017, nearly 300 games.  You could analyze it differently, like looking at when the best players play each other and look at those stats, but

    I think it’s safe to say the Allies have a bit of an advantage in BM3 and the Axis deserve a small bid to make it closer to 50/50, yes.  I think that’s a bit of a consensus around here as well.

    Awesome, thanks for the information!


  • Hey gamerman, it looks like u might have an Allied loss missing in your stats. The Allied losses are one less than the Axis wins, which should be equal.


  • Yeah, couldn’t find it

  • '19 '18 '17 '16

    I had a glitch in my recent game. I was playing the Axis and made a strategic bombing run on Moscow. I was never given a choice on what I was bombing and all the damage went against the airbase. I did multiple runs offline to see if I was making a mistake but never saw it.

  • '19 '17

    @Ferrousgryphon:

    I had a glitch in my recent game. I was playing the Axis and made a strategic bombing run on Moscow. I was never given a choice on what I was bombing and all the damage went against the airbase. I did multiple runs offline to see if I was making a mistake but never saw it.

    Were there fighters that could intercept?

  • '19 '18 '17 '16

    no fighters

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