And actually I’ve just noticed that there’s also a forum thread devoted to setups:
My 1st Top 10 list
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I’m not new to AA, been playing it since it was created in the 80’s. However, I just discovered 1940 Global last November.
Here is one rule we messed up from reading the rules and jumping right into the game. In our haste to play the game we read about scrambling planes from airbases and paratroopers being able to move three spaces from the airbase to attack and pretty much decided that planes could also scramble up to three spaces! We have played about 5 games and air bases all over have 1-3 fighters scrambling all over the place (at least we got the 3 plane limit correct).
Fortunately I was watching the Anzac video YG put out and he mentioned the airbase just north of Sydney could not protect that sea zone. WHAT? After consulting the rulebook, Yep, that’s correct. So our next game this weekend there will be a new rule!
Thanks for bringing that rule to my attention.
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Wow, scrambling up to 3 spaces away from an airbase, that’s diabolical… Lol. I guess things will change dramatically in your next game, more freedom for ships in comparison. BTW… Paratroopers are an R&D tech and not part of regular rules. Be sure to let us know how your next game goes.
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God damn, if air bases could scramble 3 spaces away… jesus, I would never, ever want to play Allies. You could do horrendous things as the Germans with the bases in Paris and West Germany.
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SUBMARINES!
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Mongolia Rule.
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Kamikaze attacks.
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AAA guns taken as casualties.
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Defender determines casualties before Attacker.
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Transports collecting from adjacent territories but distributing to only one territory.
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Blitzing restrictions, especially friendly territories and factories.
8 ) Canals and Air movement through them.
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Declaration of War restrictions and terms of engagement (moving fleet into sea zone but not attacking).
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Clarify Order of play, especially N.O.s and U.S. 3rd turn war engagement.
Keep up the good work YG! :lol:
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I’m planning a new video for my YouTube channel in the new year and could use some help. It will be a top 10 list series and the title of the first episode is…
“Top 10 A&A G40 rules new players get wrong”
I would consider making this into an informative video series, with one video dedicated to a single rule issue. It would be good to have an online source to resolve in-game confusions or even just freshen up on the more complex rules. Also, clearly label each video something like “A&A Confusing Rules: Submarines”
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God damn, if air bases could scramble 3 spaces away… jesus, I would never, ever want to play Allies. You could do horrendous things as the Germans with the bases in Paris and West Germany.
The ability to scramble London fighters to defend Paris in G1 would definitely throw Germany for a loop, so it wouldn’t totally be a one-way affair.
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While we’re talking about scrambles, I got a question.
Let’s say one scrambles a fighter and the fighter survives, BUT the territory it scrambled from is taken in the same combat move. What happens to the fighter? Is it gone or can it be landed in an adjacent friendly territory?
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8 ) Canals and Air movement through them.
I’m not aware of any restriction. Is that not correct?
- Declaration of War restrictions and terms of engagement (moving fleet into sea zone but not attacking).
I also see merit in this one.
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One I’m a bit unclear about is producing Chinese units in Kwangtung and Burma. Is that possible or not?
Only if they’ve been taken after the fall of Calcutta is my read.
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China can never build in those two UK territories, Simon.
And yes, you can fly over a Canal not owned by your side.
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While we’re talking about scrambles, I got a question.
Let’s say one scrambles a fighter and the fighter survives, BUT the territory it scrambled from is taken in the same combat move. What happens to the fighter? Is it gone or can it be landed in an adjacent friendly territory?
See
@rulebook:
After all combat is completed, each surviving scrambled
air unit must return to the territory from which it was
scrambled. If the enemy has captured that territory, the
unit can move 1 space to land in a friendly territory or
on a friendly aircraft carrier. If no such landing space is
available, the unit is lost. Surviving scrambled air units
land during that turn’s Noncombat Move phase, before
the attacker makes any movements.HTH :-)
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Buying more units than can be placed during the mobilization phase. TripleA lets you keep them in a buffer to use the following round which is against the rule book.
Calculating how many units you can produce when repairing a facility:
Pay bombing damage beyond 10 (3 for Minor IC) then divide the remaining PU’s by 4 to see how many infantry you can place. -
Buying more units than can be placed during the mobilization phase. TripleA lets you keep them in a buffer to use the following round which is against the rule book.
This is one of many aspects that is already covered in the game notes:
@TripleA-map::
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- (EM) You must place all units you purchased if you are able to, or as many as you can. Any units not placed get refunded to you (TripleA instead carries them over to the next turn).
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(EM meaning: Can be fixed by using Edit Mode)
- (EM) You must place all units you purchased if you are able to, or as many as you can. Any units not placed get refunded to you (TripleA instead carries them over to the next turn).
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@wittmann:
China can never build in those two UK territories, Simon.
And yes, you can fly over a Canal not owned by your side.
In the scenario that Calcutta has fallen but China has taken them since (so that they are owned by China), I can’t see why not?
@Rules:
New Chinese units can be mobilized on any
Chinese territory that is controlled by China -
@wittmann:
China can never build in those two UK territories, Simon.
In the scenario that Calcutta has fallen but China has taken them since (so that they are owned by China), I can’t see why not?
@Rules:
New Chinese units can be mobilized on any
Chinese territory that is controlled by ChinaWittmann is correct. For the reason you quoted yourself:
“New Chinese units can be mobilized on any
Chinese territory that is controlled by China”Kwangtung and Burma can be controlled by China, but they are never Chinese territories:
@rulebook:
However, Kwangtung and Burma are special cases. Although they are not Chinese
territories, Chinese forces can move into them…HTH :-)
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Right, thanks. Good to clear that up. I didn’t realise there was a distinction between a Chinese territory and a territory controlled by China!
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Here’s a couple that I come across from time to time when I meet new players.
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Casualties from an attacking Navel bombardment cannot return fire. (Used on the defense roll)
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Navel Bombardment at the beginning each round of battle.
Um….no. � :wink:
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Thanks for all the input guys… I will be shooting my video soon.
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Major in Shanghai, thank you YG! That was always a point of contention for us! My argument was always that you cannot, even though it starts the game in Japanese hands, it isn’t technically considered Japanese originally owned. We would go round and round about this. Glad to get more definitive proof here though!
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Major in Shanghai, thank you YG! That was always a point of contention for us! My argument was always that you cannot, even though it starts the game in Japanese hands, it isn’t technically considered Japanese originally owned. We would go round and round about this. Glad to get more definitive proof here though!
Surely the definitive proof is in the rulebook.