Thanks SS!
I know my hope here would be that we can get more and more stuff included as time goes on, and especially if we can pick up a code wizard to help create/integrate more complex HRs.
I really like the template here though, since it allows an easy way to formalize HR ideas, test them out, then change things as needed. And it’s easy to to try alternatives without requiring a full rewrite at every step, since you can leave older concepts in place (just switched off) even as we try new stuff.
I’d love to get to the point where this system can handle all the ideas that have been proposed at various points by yourself, DK, IL, YG and others, for integrated rulesets already in use on the table top. Even the dream of a game like 36-39 seems somehow more in reach.
I think we have a lot of materials right now that showcase expanded roster options. We didn’t get to everything, and I’m still really interested in HR features for the map. Things like rail hubs, or political toggles, victory tables etc. Map features like universal scramble, or TTs that can be bombed based on printed production value (instead of just factories) things of that sort. But at least it’s a foundation to start building on.
When I get home from work tonight, I’ll have a look at some of the stuff I mentioned earlier. Barney did a ton of heavy lifting, and my skills aren’t at that level, but I’m happy to crack into a little tedium here and polish things up now that the basic xml is drafted and seems to be working.
Was thinking to redo some centers tonight. Maybe we can get Newfoundland displaying properly with a workaround? And a few of the new VT stars. Probably have a look at OOB centers for those while I’m at it too. Editing the xml may take a little longer for Russian_Infantry and the like, but that should be pretty straight forward. Barney cleared a path, and it’s way easier one you have something in place.
For sure Arg! I’m game to test some settings!
Wonder if it might be cool to grab the pre-release and try pbf at the war club. I’m excited.
Anyhow, back to the grind for a few, but will catch you guys in a few!