Thanks so much for the input everyone.
Alternative balance solution to bidding
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A friend of mine told me about an alternative bidding system geniuses when he plays with his group.
Instead of ipcs, they bid 1-4 and the number represents how many units the allies can selectively remove from the axis setup.
Interesting concept!
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But that could be 80 IPCs, if you remove all 4 Battleships.
Do the Axis ever win if the bid is 3? I realise no one would bid 4 and win.
And how do they decide who bids first? Is it written on paper in secret? -
You could take Japan’s 3 transports. I’m pretty sure that would stop the round 1 DOW.
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Id much rather remove a german battleship and bomber than bid two subs myself. So my bid would be 2.
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You could take Japan’s 3 transports. I’m pretty sure that would stop the round 1 DOW.
Nice thought!
But I love money and 3-4 Battleships…. -
The rules say that industrial complexes are units, too. I know just the four targets I’d pick. :-D
But if I can’t have those, then I’d take the German and Italian BB and the two German bombers. Royal Navy lives, Taranto is a lot easier too, so the US needs to do very little in the Atlantic I’d say.
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I think the whole bid system might work better as is, if there were an American battleship added to the setup in sea zone #101.
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