@Cow:
To be honest I never read the league rules. I usually say 1 unit per territory and if they do not like it, then no game. I do not mind someone getting armor units for China as a bid, it is just weird.
Interesting philosophy. It’s not currently a regulation, but I have no problem including it next in next year’s league. Or, perhaps, limit the amount of value of bidded units in any one territory or sea zone to be 8 IPC or less (which is probably 2 ground units, or 1 naval unit.) Be an interesting discussion for when that time comes.
As for China having the potential of non-typical units, my problem is this: How do I justify not allowing it halfway through the season? It isn’t a matter of making the league more accessible like allowing you to play past opponents more often, or increasing the number of those allowed in the playoffs, we’re actually changing a rule of the game. Since, as far as I can tell, there is precedent for China to have units it cannot build, there is no current restriction on them having them - just not being able to build them after the game has started - then I feel I cannot change it now. Be more than glad to include it as a regulation for 2014, however, assuming the community decides that during the discussion of the rules coming up. It’s just never been an issue before now.
Hearing a lot of caterwauling over Russia putting planes in Yunnan prior to a Japan attack there. Uhm, how about you don’t attack Russia with Germany round 1? There, no Russian reinforcements for the Red Chinese and any bid placed there, in anticipation of Russian assistance, is wasted. Not to mention, Germany gets a round of extra money for not being at war with Russia and can line up her own attacks better. Call me crazy, but it just may work….
Lastly, I would hate to see someone in the league pick and choose opponents because they want them to play the game their way. It feels, to me, to be unsportsmanlike.