It depends on what “work” means – in other words, on whether players would consider a Kursk scenario appealing. Conceptually, Kursk would be similar to A&A D-Day (minus the water) in the sense that the battle was fundamentally a frontal assault on a heavily-defended static position, and similar to A&A Battle of the Bulge in the sense that it would involve ground forces driving into enemy lines, but different from both games in the sense that from the German point of view Kursk was a pincer movement aimed at pinching off a salient, and that from the Russian point of view it was a two-stage offensive-defensive battle. Personally I think it has good potential to make an interesting game, if it’s designed properly.
Theatre games
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Which one are you hoping for?! I really want a Kursk, but really I want ALL OF THEM! :-D
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Kursk.
I love tanks, the Germans and the Eastern Front. -
Yes Kursk. More fun.
Midway would be too hard to balance. It was just poor luck for Japan.
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How small of a scale are we talking? To make a kursk gave really fun and worth playing it wouldn’t be very small.
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Hey Tigerman,
I don’t think the scope of the game has to be any bigger than D-Day. I just want something that has a more tactical aspect, but still A&A. I felt BOTB got a little too “Not A&A.” I don’t want to learn a whole new game! Thanks, I would totally buy a Historical Board Gaming Theatre game!
Freddy -
Hey Tigerman,
I don’t think the scope of the game has to be any bigger than D-Day. I just want something that has a more tactical aspect, but still A&A. I felt BOTB got a little too “Not A&A.” I don’t want to learn a whole new game! Thanks, I would totally buy a Historical Board Gaming Theatre game!
FreddyI agree BotB didn’t seem A&A much at all