@Amon-Sul:
After many new games I have played and seen, I must say that there are definitely some units which are too expensive and/or overpowered.
Battleships and cruisers are so rarely bought that it is ridiculous.
Tacs, even tanks (except Germany mainly), and AA guns too to some measure.
I am pleading to the creators of the game to make those units more balanced for the next AA game, or the upgrade of this one.
Inf, art, mech, figs, boms and minor ICs are bought very often.
Major ICs should maybe be a little cheaper.
Harbours and airfields are more or less ok.
Cheers :)
I believe you all the way.
This little flaws have generated a lot of creative thinking of various HRs however.
It is at least a real benefits.
I share the same hope than you.
I could say about Anti-Aircraft Artillery (AAA) unit (played on 1942.2) that even letting them work almost as a regular unit with a special first round defence, it didn’t make it much popular in the few games I played.
We can even use them on attack at the same value as an Infantry unit A1.
AAA A1D1M1C5
The first round of defense is either antiaircraft shot @1 at up to three planes (as OOB) or a regular D1 when their is no plane. The other rounds, AAA defends as a regular unit @1.
It is more attractive than OOB, but even then, none were bought during any play.
Only the starting units were used in combat.
Don’t know if it is only a matter of strategy. Or if it can get much popularity somehow.
Probably more useful and buy more often in G40 (since their is a lot more aircrafts), isn’t?