My best advice is to just propose a house rule for it. Much easier and simpler.
NEW- Official Global 1942 version of the game- by Larry Harris
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But it needs to be done with grace and tact.
He can’t do that. It’s not in his nature.
The way he posts is “a window to the soul”.
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This is 1942. Where are the Indonesian troops!?! The allies never liberated it in the real war. I demand more troops!
Everybody knows that Japan should start with some more inf on Indonesia. Put like 4. The game is bad enough without NOs, not getting rolls to defend islands when starting a losing war. What is this easy stuff?!?!
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@Cow:
This is 1942. Where are the Indonesian troops!?! The allies never liberated it in the real war. I demand more troops!
Everybody knows that Japan should start with some more inf on Indonesia. Put like 4. The game is bad enough without NOs, not getting rolls to defend islands when starting a losing war. What is this easy stuff?!?!
It is what it is Cow- a shorter (though I think that’s debatable) GenCon/Origins tournament version. It definitely seems to be hand-crafted for that purpose. Though like yourself, I agree just at first glance anyway that there are many issues. The good thing is that the political stuff is gone (though I enjoy that in the G40 setup) the bad thing is that it seems to have a “closed” game with less variations and/or possibilities.
This reminds me of the AA50 variations of 41 and 42. 41 was the online favorite and in my opinion a more enjoyable game experience. It played more “open” with more variations and strategy. 42 was the chosen Origins/GenCon edition (minus the NatObj also) which I loathed as others here did. It was a game with less rules but it played more “closed” variations b/c of the maxed out Axis expansion. The argument against the 41 was that it transposed into the 42 anyway which was absolutely a false assessment as proven online. However for simplicity in rules and such the 42 was chosen for the Cons.
I say all that to say the it seems this version is going in the same direction as that one. I predict the G42 will be a little simplier rulewise, but the true 2nd edition G40 game will remain the better quality game over time. Also, I can’t see the G42 being able to accomplish a VC win faster than G40 based on that setup but we will see in a few months with more data.
Can you believe AA1914 is being retooled now??? That ridiculous- should’ve just waited for the 2nd edition. :roll:
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aa50 1942 was stupid. I hated how 1 sub vs 1 dd can determine so much of the game. I hated how a bad R1 ends the game.
The axis had an easy time in 1942. Felt like it was not playtested at all otherwise Russia would start with another armor and an inf or something.
This version gives the allies an easy time. I would like to see real battles for islands, 2 inf on each, then each island becomes an intense battle and makes it seem like the axis have a better chance.
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should’ve just waited for the 2nd edition. rolleyes
BTW Larry referenced a 2nd edition like it was a fait accompli which i predicted.
Check out his posts.
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Fait accompli ?
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He said nothing about a 2nd edition. He did mention a potential second print run, which would hopefully occur should the first one sell out. The exact quote was:
There are no plans to make any of this “official†or even suggest that it become part of the 2nd print run, but it is something that is worthy of investigation, and it might just be fun.
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It will sell out because the number they print is not like the other games, which all went to second print.
Since all these other games got 2nd print, and since this version is totally unique i predict a 2nd print. Of course my record with prediction is second to none, anything is possible.
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And to think I had hoped people had grown up after last year….oh well - there is still time.
Miami, have you grown up from last year? or are you still giving away your capitals by J2? :P
And before we hear any resurgent crap from anyone that “online gamers are weaker than the Gen Con FTF crowd” like last year, lets quickly review the record.
(Official record of the massacre below)
http://www.axisandallies.org/forums/index.php?topic=27887.45In moving forward, I am curious, is the “Smorey setup” going to see a tournament setting? And what “Genetic Modifications” is the game going to see to meet the gen con game standards?
I didn’t go to last years Gen Con because the rules for anniversary were so modified and gutted, that when I tested them with my friends, it became evident that we were playing Axis and Allies Abortion Edition. :(
I’m hoping this will change… “there is still time” as you say.
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And has anyone actually played this setup through yet?!?!
I’ll post a $5 Donation to TripleA, and a $5 to A&A.org in someone’s name if they can produce me one or two after action reports… C’mon! It’s the weekend - you got time!
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I am desperate to Garg. We played two turns, then read Germany was moved up the turn order, so gave up. Cannot play again for 10 days.
Germany coming before the UK means they can sink the Scapa fleet(as usual) forcing the UK to build a navy from scratch(as usual). In the original set up UK coming before Germany meant they could bring over the Canadian DD and TT, build 2 more ships, join the BB and TT already off the UK, then on T2 land in Normandy and Belgium.
That mess up up Germany’s trying to fend off the Russian hordes.(Russia had 40 to spend on T2 and had blown away 18 German units, for the loss of 15 and still held all but two of their 1940 starting Tts, whilst Germany could only watch powerless.
If the turn order could be corrected on line, I would play someone to see. -
I am starting a game now
I should post my report tonight or tomorrow -
Here are the first 4 turn of my game
Follow this link for pictures of the board at the end of each turn:http://s1365.photobucket.com/user/duboismerci/library/Global 42 Game 1?sort=2&page=1
Turn 1
1 picture to check : Setup eastern Front
USSR
29 to 35 ipc + 5 NO = 40
Retakes most of the lost territories1 picture to check : Eastern Front After the USSR counterattack
Japan
48 to 52 ipc
Capture land on mainland plus builds 2 ic there in Kwangtung and in Kiangsu. Moves fleet to prepare a strike at Pearl Harbor and moves transports to take the last money island.
USA
50IPC + 20 NO
Builds fleet in the atlantic to protect the transports from Germans U-Boats and to prepare for Operation Torch
China
8 ipc
Assemble in Szechwan. Waiting for UK troops to re open Burma Road
Germany
48 ipc + 5 NO
Build ic in Romania and wipes uk fleet in Northen England. But atlantic subs get destroyed in the atlantic. Troops in the eastern front pull back to avoid getting annihilated by the red army. Captures Gibraltar for Italian NO
UK
Europe: 31 � 1 convoy raiding: builds ic in Egypt, merges fleet and the RAF wipes the remains of the Kriegsmarine
Pac: 10 ipc: assembles in Burma. Fleet stays off the coast of India knowing from intelligence that the Imperial Navy is too far away to strike.
Italy
10 ipc + 10 in NO
Clears the med, bombs the ic in Egypt inflicting 6 dmg and captures Syria to open the road to Irak and meet the pro axis troops there
Anzac
10 IPC
Trains home guards because an Imperial Navy task force is within range of the northern coast of AussieLand Fleets merges in Sydney Harbor
France
Moves fighter to Africa and ships too. African troops moves to Algeria2 pictures to check: Pacific End of Turn 1 and Europe End of Turn 1
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Turn 2
USSR
35 IPC to 37 IPC + 5 NO
No major offensive action. Troops movement in the far east. Red Army forces enter China.Build 6 inf and 4 tanks.
Japan
52 to 59 +5 no
Takes the last money island move to attack Burma and clear the road to India Fleet moves and should reach India next turn. Japan declares war to Russia , to help Germany, and invades 1 territory. Mongolia joins the war on the side of the USSR. Japan s army moves into China. The Aussie fleet is sunk!
USA
50 ipc + 20 no
Move 2 bomber to London. Seeing the emergency in the Pacific, all the war effort is put there. Liberates Gibraltar and destroys the Kriegsmarine in the med.
China
6IPC
China prays
Germany
46 to 48 IPc + 5 NO
Bombs Leningrad inflicting 3 dmg. Moves troops east . Retakes 2 soviet territories. Moves sub to sz 125 to deny Soviet NO
UK
Euro: 31 ipc to 32
Trains troops in Egypt and builds transport on home island. Retakes Syria, denying access to Irak to the Italians
Pac: 6 Ipc
Build troops and prays for Uncle Sam help. Move its fleet toward Egypt so it won�t be sunk by the Japanese
Italy
10 IPC to 11 + 5 NO
Build 1 CV and 2 transports. Invades trans-Jordan to deny access to the med to the Indian fleet.
Anzac
10 IPC � 3 (convoy raiding)
Trains more Home Guard divisions
France
Moves Cruiser in the Med. Attacks Tunis but fails to take it.2 pictures to check: Pacific End of Turn 2 and Europe End of Turn 2
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Turn 3
USSR
34 IPC
Buys motorized inf for far east. Moves tanks east to meet with the Mongolians. Falls back to Leningrad and Sevastopol. Mongolians invade Jehol. Cutting off some Japanese divisions in China from Manchuria
Japan
58IPC to 64 + 5 no
Pushes into China and Russia. Takes Burma. Large Imperial Army are at the gates of India. Imperial Fleets moves Back to home island because of the threat the Americans pose.
USA
50 + 20 NO
American Bombers deal 11 dmg to Western Germany�s IC. Atlantic fleet enters the med with amphibious force. Still unknown where they will land. Pacific fleet moves to Hawaii. Transport and Troops are mobilized in the west.
China
5IPC
China does nothing
Germany
48 to 49 IPc + 5 NO
Finnish troops take Karelia. Huge German Army gathers at the gates of Leningrad. Bomber is shot down on his way to bomb Leningrad.
UK
Euro: 31 IPC: to 32 + 5NO : Retakes trans-Jordan. Bomber is shot down on its way to bomb Paris.UK home fleet is getting bigger and transport are boarded for invasion of Europe.
Pac: 5 IPC : All planes within range are sent to protect India. But it doesn�t look like it will be able to hold.
Italy
10 IPC
Fleet is too small to attack US Navy. All unit fall back to Rome.
Anzac
10 IPC
Does nothing.
France
Happy because the Allies are about the land in France2 pictures to check: Pacific End of Turn 3 and Europe End of Turn 3
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Turn 4
USSR
31 IPC to 32
Retake east Poland and destroys the German Army in Bessarabia. The red Army prepares the heroic defense of Leningrad.
Japan
64 ic to 69 + 10 NO
Invades western Australia. Regroups in Russia and digs a defensive line in China. Attacks India and despite heroic defense from the Indians, Calcutta falls!
USA
5o to 54 IPC + 20 NO
US troops lands in northern Italy. In the pacific, the troops transports arrive at Pearl Harbor. The 8th Air force Bomb Paris causing total destruction (6 dmg)
China
5IPC
Tries an attack but fails and pulls back. With the fall of India, future doesn�t look bright.
Germany
48IPC to 51 IPC + 10 NO
Mobilises troops in western Germany and in France to defend against possible UK landings. Captures Leningrad in an epic battle that leaves the northern Army with only 3 tanks division. Luckily the Luftwaffe had only 1 casualty to AA fire
UK
Euro: 32 to 37 ipc + 5NO
Lands in Normandy and Norway. Assembles in Africa to destroy the remaining Italians
Italy
6 IPC to 10
Clears Northern Italy of US troops.
Anzac
9IPC
Build a transport and a cv to reclaims island lost to the Japanese.
France
Ships merge with UK in the med2 pictures to check: Pacific End of Turn 4 and Europe End of Turn 4
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Exciting Texasranger.
Enjoyed that, thank you. -
This game was fun
Still looking to find where the mistakes were madeLast 2 turn coming soon (already completed, just need to upload pics and correct the report)
Can you guess who won from the first 4 turns?
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Here are the last 2 turns
http://s1365.photobucket.com/user/duboismerci/library/Global 42 Game 1?sort=2&page=1
Turn 5
USSR
28IPC to 29
Takes Karelia and falls back to Sevastopol. The Army in China liberates 1 territory. Moves inf division to retake Leningrad Next turn.
Japan
68 to 71 + 10 no
Assembling the Imperial Navy at the Philippine base. Advance into USSR continue. West India is captured.
USA
50 ipc + 20 NO
Fleet moves near Australia on its way to the Money Island and India. 8th air force bomb Paris and western Germany.
China
7 IPC
Liberates 1 territory
Germany
44 to 50IPC + 5 NO
Takes a lot of soviet territories but fails to recapture Normandy
UK
36 IPC + 5 NO
Destroys the remaining Italian forces in North Africa. Builds a fleet in Egypt and loads the transports that are in the English channel.
Italy
10IPC
Moves troops to southern France
Anzac
9 to 10 IPC
Liberates Western Australia
France
Does Nothing2 pictures to check: Pacific End of Turn 5 and Europe End of Turn 5
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Turn 6USSR
24 to 25
Recaptures Archangel and liberates a Chinese territory. Recruit more troops in Sevastopol
Japan
67 to 77IPC + 10NO
Wipes the remaining soviet far east force. Road to Moscow is open. Continue its advance in China. Attack the US Navy off the coast of Australia and annihilates it. Imperial marines land in Queensland. Enters Irak. Imperial troops are joined by 3 division of Iraqis soldiers.2 pictures to check: Battle USN vs IJN and What is left
USA
50 + 20 NO
Transports move toward Italy. The remaining ships of the US navy Attack and sinks the 4 dmg BB of the Japanese Navy off the coast of Australia. 3 transport are also sunk.
China
5 IPC
Germany
49 to 53 IPC + 5no
Takes Sevastopol and Normandy. Road to Caucasus and Stalingrad is open.
UK
33 to 37 + 5 NO
Takes Libya and Tunisia. Lands in Greece. Recruits soldiers in Egypt because the Japanese are coming. Lands reinforcement in Norway to help USSR recapture Leningrad. Clears Germans U boat from SZ 125 to enable USSR to get his NO
Italy
8 IPC
Buys Infantries divisions to defend the European Mediterranean coast.
Anzac
8IPC
Buys troops to defend Sydney. Send transport to Solomon to ferry some US marines to Sydney.
France
Can’t do nothing2 pictures to check: Pacific End of Turn 6 and Europe End of Turn 6
Allies surrender
Japan makes nearly 90 IPC with his NO and is still pushing into Russia and China. India has fallen and Sydney is next.
In Europe, Germany broke through Soviet defenses. Nothing is in the way of the German Army and the Caucasus/Stalingrad. Leningrad is secured. Italy is still alive and serves as a coastal defense force. Uk can’t handle both of them since US as to focus all resources into the Pacific. Russia his weak and makes under 25 IPC. -
You guys can guinea pig this one out.
Honestly, not having to worry so much about Russia early on opens up more variation for allies gameplay. Testing may take some time, but I do not feel it to be even.
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I think Japan is OP. India and China have no chance to survive even if US go all in the pacific. Japan gets the money island way too easily. That is 15ipc + 5 NO bonus +the gains in China and Russia. In my game Japan was making 62 IPC at turn 3. India was about to fall and Germany and Italy were holding at 50 and 10 ipc
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You know Russia can send mech to Asia right? KJF is possible. Plus you start at war so your first buy with USA should be mostly pacific, because round 1 you get hit and you hit back, if he hits you back on round 2 you got a counter. So usually it stops right there, because Japan needs to grow his income and not lose all his stuff fighting America. So you should be able to contest islands to slow Japan’s roll.
The allies in this game has plenty of boats and oceans in the atlantic… Did it do anything other than take Norway? Because if that is all you are aiming for, you do not need that many naval pieces to just sit there for that.
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@Uncrustable:
Turn order is the same but Russia goes first , which makes Germany last
Everyone is at war except japs and ussr , so Mongols are still a factorwhere is the setup?