Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
4 Player Global game
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Hi Guys
Long time Lurker first time poster :)I’ve played the global game a few times, with 3 players. Tommorow i’m going to play my first 4 player game.
I was wondering, how do you usually play or suggest splitting the countries, among 4 players?I know the rules suggest 1 player for axis and 3 players for allies, but i think it would be more enjoyble if it is two players on each side.
Is it a terrible idea?Iv’e tried looking trough the posts, but have not stumbled upon at discussion about it. Maybe i’m blind :-)
Best Regards
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Our group is usually 4 players.
- Germany, Italy
- Japan
- UK, France, Russia, China
- USA, ANZAC
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Hi Napalmkogie,
welcome to the board.
@cyanight:Our group is usually 4 players.
- Germany, Italy
- Japan
- UK, France, Russia, China
- USA, ANZAC
This is the split of nations I would also suggest, as long as you host a game for evenly experienced players. For an inexperienced novice who plays for example UK I would exchange Russia with ANZAC.
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I don’t know why they suggest 1 vs 3, much better 2 vs 2. Having a partner to discuss strats, or maybe catch a mistake helps especially with newer players.
As others have shown w/axis one player Germany & Italy, the other Japan. As for allies I would have one player UK and the other US and the rest as you see fit (keep in mind that Russia although is a major power can be a bit boring playing mostly defense).
Another way is to split the allies Atlantic/Pacific. Splitting the US between two players can be very interesting lol.
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Personally, I would split it like this:
1 - Germany, Italy
2 - Japan
3 - UK, UK India, France, ANZAC
4 - USA, USSR, ChinaI’ve just always felt that ANZAC and UK should be put together.
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Personally, I would split it like this:
1 - Germany, Italy
2 - Japan
3 - UK, UK India, France, ANZAC
4 - USA, USSR, ChinaI’ve just always felt that ANZAC and UK should be put together.
Agree with this. ANZAC should be with UK
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@WILD:
Splitting the US between two players can be very interesting lol.
We’ve tried this in one of our last games. The more inexperienced US-“Europe”-player included the position of US-President and controlled and divided our income, while I as the US-“CiC-Pacific”-player could only make suggestions and proposals. It was very interesting and fun for both US-players. :-D
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I think four player is the best. As the Allies it’s easier to be on the same page and everyone has a more to do.
The setup I prefer:
Germany & Italy
JapanRussia, UK, France
USA, China, AnzacThe USA player should control Anzac since they’ll be working closely with them.