13L G40 2e captain walker (axis) vs Entek (allies +10)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to Northern Territory
                1 fighter moved from New South Wales to Northern Territory

    Combat - ANZAC
                Battle in Northern Territory
                    ANZAC attack with 1 armour and 1 fighter
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 armour and 1 fighter in Northern Territory, round 1 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Northern Territory to Queensland
                1 aaGun moved from Queensland to South Australia

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        Northern Territory : 1 armour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun
        61 Sea Zone : 1 destroyer
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 14 / 0
        Japanese : 72 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 63 / 111
        Russians : 14 / 0
        Japanese : 72 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 battleship, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
                1 artillery and 2 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from Russians
                2 armour moved from Volgograd to Northwest Persia
                1 artillery moved from Volgograd to Samara
                3 armour, 1 infantry and 3 mech_infantrys moved from Russia to Samara
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Smolensk to Vologda

    Combat - Germans
                Battle in Samara
                    Germans attack with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
                    Russians defend with 1 aaGun and 3 infantry
                        Germans roll dice for 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Samara, round 1 :  4/8 hits
                        Russians roll dice for 1 aaGun and 3 infantry in Samara, round 1 :  0/3 hits
                        3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 aaGun and 3 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Vologda, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 2 destroyers and 3 fighters
                    British defend with 1 carrier and 2 fighters
                        Germans roll dice for 1 bomber, 1 carrier, 2 destroyers and 3 fighters in 110 Sea Zone, round 1 :  1/6 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier and 2 fighters in 110 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 :  1/5 hits
                        British roll dice for 1 carrier and 2 fighters in 110 Sea Zone, round 2 :  1/3 hits
                        1 carrier owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 3 :  1/4 hits
                        British roll dice for 2 fighters in 110 Sea Zone, round 3 :  1/2 hits
                        1 fighter owned by the British and 1 destroyer owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 bomber, 1 carrier and 2 fighters in 110 Sea Zone, round 4 :  3/3 hits
                        British roll dice for 1 fighter in 110 Sea Zone, round 4 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 destroyers and 2 fighters
                    Casualties for British: 1 carrier and 2 fighters

    Non Combat Move - Germans
                1 bomber and 1 fighter moved from 110 Sea Zone to France
                1 armour moved from Yugoslavia to Western Germany
                2 artilleries and 4 infantry moved from Romania to Yugoslavia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 artillery and 1 infantry moved from Rostov to Caucasus
                6 artilleries and 5 infantry moved from Smolensk to Bryansk
                1 armour moved from Novgorod to Poland
                1 bomber moved from Ukraine to Western Germany
                2 artilleries and 8 infantry moved from Western Germany to Holland Belgium
                3 artilleries and 6 infantry moved from France to Normandy Bordeaux

    Place Units - Germans
                1 battleship and 1 destroyer placed in 110 Sea Zone
                1 factory_minor placed in Yugoslavia
                2 fighters placed in Western Germany
                1 destroyer and 4 transports placed in 113 Sea Zone
                1 armour and 3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Russia: 4 armour
                EDIT: Adding units owned by Germans to Volgograd: 4 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        France : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 fighter
        Slovakia Hungary : 7 infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Poland : 1 armour
        Germany : 1 aaGun, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
        Denmark : 2 infantry
        Holland Belgium : 2 artilleries and 8 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 6 artilleries and 5 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 armour and 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 armour, 1 artillery and 2 infantry
        Volgograd : 1 flag, 4 armour and 1 factory_minor
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 destroyer and 5 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 armour and 1 mech_infantry
        Northwest Persia : 1 flag, 2 armour, 1 artillery and 1 infantry
        Yugoslavia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier and 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 11 / 0
        Japanese : 72 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Amur to Buryatia

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 1 aaGun and 5 infantry
        Buryatia : 2 infantry

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 11 / 0
        Japanese : 72 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Amur to Buryatia

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 1 aaGun and 5 infantry
        Buryatia : 2 infantry

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 11 / 0
        Japanese : 72 / 83
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    OOL for sz25?

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    Sub, one on BB, DD’s, CA’s, CV, BB Fighters

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 battleship moved from 56 Sea Zone to 61 Sea Zone
                1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
                3 artilleries and 3 infantry moved from Western Australia to South Australia
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
                2 infantry moved from 55 Sea Zone to Northern Territory
                1 fighter moved from 55 Sea Zone to Northern Territory
                1 tactical_bomber moved from 55 Sea Zone to Northern Territory
                1 armour and 2 mech_infantrys moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Tsinghai to Turkmenistan
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
                6 destroyers moved from 6 Sea Zone to 25 Sea Zone
                3 carriers moved from 6 Sea Zone to 25 Sea Zone
                1 bomber and 2 fighters moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in Northern Territory
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour
                        Japanese roll dice for 1 battleship in Northern Territory, round 1 :  1/1 hits
                        ANZAC roll dice for 1 armour in Northern Territory, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Northern Territory
                    Japanese win, taking Northern Territory from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour
                Battle in South Australia
                    Japanese attack with 3 artilleries and 3 infantry
                    ANZAC defend with 1 aaGun
                        1 aaGun owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 aaGun
                Battle in 61 Sea Zone
                    Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 1 :  3/3 hits
                        ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 61 Sea Zone
                    Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 3 carriers, 9 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 7 transports
                        Japanese roll dice for 3 submarines in 25 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber, 3 carriers, 9 destroyers, 6 fighters and 2 tactical_bombers in 25 Sea Zone, round 1 :  8/18 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters and 7 transports in 25 Sea Zone, round 1 :  4/12 hits
                        1 submarine owned by the Americans , 5 destroyers owned by the Americans , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 bomber, 3 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 :  9/17 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 25 Sea Zone, round 2 :  3/6 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 2 transports owned by the Americans and 3 destroyers owned by the Japanese lost in 25 Sea Zone
                        5 transports owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber, 3 carriers, 5 destroyers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
                    Casualties for Japanese: 4 destroyers and 3 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 6 destroyers, 2 fighters, 1 submarine and 7 transports

    Non Combat Move - Japanese
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                1 transport moved from 42 Sea Zone to 36 Sea Zone
                2 transports moved from 55 Sea Zone to 35 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 fighter and 1 tactical_bomber moved from India to Kwangsi
                1 transport moved from 56 Sea Zone to 37 Sea Zone
                2 transports moved from 56 Sea Zone to 37 Sea Zone
                1 carrier moved from 56 Sea Zone to 61 Sea Zone
                1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
                1 artillery moved from Kwangtung to Kwangsi

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                1 transport placed in 20 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Jehol : 1 armour and 2 mech_infantrys
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Northern Territory : 1 flag, 1 artillery and 2 infantry
        South Australia : 1 flag, 3 artilleries and 3 infantry
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Kazakhstan : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 3 transports
        36 Sea Zone : 1 transport
        35 Sea Zone : 1 destroyer and 2 transports
        39 Sea Zone : 1 transport
        25 Sea Zone : 3 carriers, 5 destroyers, 4 fighters and 2 tactical_bombers
        20 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
        55 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        61 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
        West India : 1 flag
        Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
        Turkmenistan : 1 flag, 1 armour and 2 mech_infantrys
        Eastern Persia : 1 flag, 2 artilleries and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 cruiser and 3 destroyers; Remaining resources: 3 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                3 artilleries moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries moved from 91 Sea Zone to Gibraltar
                5 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 bomber placed in Western United States
                1 battleship, 1 cruiser and 3 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
        10 Sea Zone : 1 battleship, 1 cruiser and 3 destroyers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Gibraltar : 3 artilleries and 5 infantry
        Morocco : 1 flag, 2 artilleries and 2 infantry
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 35 / 40
        UK_Pacific : 0 / 0
        Italians : 14 / 14
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 3 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Tunisia to Algeria
                      British take Algeria from Italians

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 battleship, 1 carrier and 1 destroyer
                        British roll dice for 1 bomber in 110 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier and 1 destroyer in 110 Sea Zone, round 1 :  2/3 hits
                        1 bomber owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber

    Non Combat Move - British
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 armour placed in Egypt
                1 bomber and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag, 1 artillery
        Ethiopia : 1 flag
        80 Sea Zone : 1 destroyer
        Iraq : 1 flag, 2 infantry
        Persia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 36 / 41
        UK_Pacific : 0 / 0
        Italians : 13 / 14
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Greece to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from 96 Sea Zone to Libya

    Combat - Italians
                Battle in Libya
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 artillery
                        Italians roll dice for 1 armour and 1 infantry in Libya, round 1 :  1/2 hits
                        British roll dice for 1 artillery in Libya, round 1 :  1/1 hits
                        1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
                    Italians win, taking Libya from British with 1 armour remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
        Libya : 1 armour
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        96 Sea Zone : 1 transport
        Greece : 1 flag, 3 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 35 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 7 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 7 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 35 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 7 / 7
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 66 / 93
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 35 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 7 / 7
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 units repaired.
                2 armour, 1 artillery and 1 infantry moved from Northwest Persia to Iraq
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                3 armour and 3 infantry moved from Western Germany to 113 Sea Zone
                3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
                2 transports moved from 113 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
                1 battleship, 1 carrier and 1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 destroyer moved from 113 Sea Zone to 111 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
                2 fighters moved from Western Germany to Scotland
                1 bomber moved from Western Germany to Scotland
                1 bomber moved from France to Scotland

    Combat - Germans
                Battle in Iraq
                    Germans attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Iraq, round 1 :  4/7 hits
                        British roll dice for 2 infantry in Iraq, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Iraq
                    Germans win, taking Iraq from British with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Scotland
                    Germans attack with 3 armour, 2 artilleries, 2 bombers, 2 fighters and 5 infantry
                    French defend with 2 infantry; British defend with 1 aaGun, 1 airfield and 1 infantry
                        AA guns fire in Scotland :  1/3 hits
                        1 fighter owned by the Germans lost in Scotland
                        Germans roll dice for 1 battleship in Scotland, round 1 :  0/1 hits
                        Germans roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter and 5 infantry in Scotland, round 1 :  6/13 hits
                        British roll dice for 1 aaGun and 3 infantry in Scotland, round 1 :  1/3 hits
                        1 infantry owned by the British , 2 infantry owned by the French , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 3 armour, 2 artilleries, 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 fighter and 1 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Scotland to Western Germany
                1 fighter moved from Scotland to 111 Sea Zone
                1 fighter moved from France to 111 Sea Zone
                1 armour moved from Poland to Western Germany
                1 artillery and 2 infantry moved from Germany to Western Germany
                7 infantry moved from Slovakia Hungary to Germany
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                4 armour moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Nenetsia to Novgorod
                1 artillery and 2 infantry moved from Vologda to Russia
                1 armour moved from Vologda to Novgorod
                3 armour and 3 mech_infantrys moved from Samara to Caucasus
                1 infantry moved from Tambov to Volgograd
                6 artilleries and 5 infantry moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Samara to Volgograd

    Place Units - Germans
                1 destroyer and 1 submarine placed in 97 Sea Zone
                4 transports placed in 113 Sea Zone
                4 armour, 1 artillery, 2 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 3 armour, 2 artilleries and 4 infantry
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 5 armour, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Germany : 1 aaGun, 1 factory_major, 7 infantry and 2 mech_infantrys
        Denmark : 2 infantry
        Holland Belgium : 6 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 6 artilleries and 5 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Caucasus : 1 flag, 3 armour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        125 Sea Zone : 1 flag
        113 Sea Zone : 4 transports
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 armour and 1 mech_infantry
        97 Sea Zone : 1 destroyer and 1 submarine
        Iraq : 1 flag, 3 armour, 1 artillery and 2 mech_infantrys
        Northwest Persia : 1 flag, 4 armour, 1 artillery and 1 infantry
        Yugoslavia : 1 flag, 2 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
        Finland : 1 flag
        111 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 31 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 7 / 7
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - Russians

    Non Combat Move - Russians
                2 infantry moved from Buryatia to Yakut S.S.R.

    Turn Complete - Russians

    Territory Summary for Russians :

    Amur : 1 aaGun and 5 infantry
        Yakut S.S.R. : 2 infantry

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 10 / 0
        Japanese : 75 / 85
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 31 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 7 / 7
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
                1 battleship moved from 61 Sea Zone to 62 Sea Zone
                1 fighter and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
                3 artilleries and 3 infantry moved from South Australia to New South Wales
                1 artillery and 2 infantry moved from 62 Sea Zone to New South Wales
                1 carrier moved from 61 Sea Zone to 62 Sea Zone
                2 artilleries and 3 mech_infantrys moved from Eastern Persia to Persia
                1 armour and 2 mech_infantrys moved from Turkmenistan to Persia
                1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
                      Japanese take Timguska from Russians
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 1 armour, 2 artilleries and 5 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 5 mech_infantrys in Persia, round 1 :  4/8 hits
                        British roll dice for 2 infantry in Persia, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Persia
                    Japanese win, taking Persia from British with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in New South Wales
                    Japanese attack with 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                    ANZAC defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Japanese roll dice for 2 battleships in New South Wales, round 1 :  1/2 hits
                        Japanese roll dice for 4 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 1 :  5/13 hits
                        ANZAC roll dice for 1 armour, 2 artilleries and 3 infantry in New South Wales, round 1 :  2/6 hits
                        3 infantry owned by the ANZAC , 2 infantry owned by the Japanese , 1 armour owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
                    Japanese captures 7PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 armour, 2 artilleries and 3 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
                3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                2 transports moved from 35 Sea Zone to 36 Sea Zone
                3 transports moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
                3 destroyers and 2 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 mech_infantry placed in Kiangsu
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                Japanese collect 82 PUs; end with 89 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 factory_minor and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
        Jehol : 1 armour and 2 mech_infantrys
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Northern Territory : 1 flag
        New South Wales : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 flag
        Western Australia : 1 flag
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Yenisey : 1 flag, 1 armour and 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 6 transports
        35 Sea Zone : 1 destroyer and 2 transports
        25 Sea Zone : 4 destroyers
        6 Sea Zone : 5 carriers, 6 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports
        62 Sea Zone : 2 battleships, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
        West India : 1 flag
        Urals : 1 flag, 1 mech_infantry
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 armour, 2 artilleries and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 7 / 0
        Japanese : 82 / 104
        Americans : 51 / 74
        Chinese : 0 / 1
        British : 29 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 5 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    That should be it for the allies. I don’t think they can get one of the VC’s back on the Pacific side on their turn so Japan will win the game.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 1 cruiser, 6 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 105 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 105 Sea Zone to 110 Sea Zone
                3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                        Americans roll dice for 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  3/10 hits
                        Germans roll dice for 3 artilleries and 6 infantry in Normandy Bordeaux, round 1 :  6/9 hits
                        2 artilleries owned by the Americans , 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Normandy Bordeaux
                        Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/4 hits
                        Germans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 :  2/6 hits
                        2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
                    Germans win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 5 infantry
                    Casualties for Americans: 4 artilleries and 4 infantry
                    1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreated

    Non Combat Move - Americans
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 2 infantry moved from Morocco to Algeria

    Place Units - Americans
                1 cruiser, 6 destroyers and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
        10 Sea Zone : 1 battleship, 2 cruisers, 9 destroyers and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Gibraltar : 1 infantry
        Morocco : 1 flag
        Algeria : 1 artillery and 2 infantry
        92 Sea Zone : 1 destroyer
        110 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 7 / 0
        Japanese : 82 / 104
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 29 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 5 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 70 / 99
        Russians : 7 / 0
        Japanese : 82 / 104
        Americans : 51 / 71
        Chinese : 0 / 1
        British : 29 / 41
        UK_Pacific : 0 / 0
        Italians : 14 / 19
        ANZAC : 5 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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