No worries I wouldn’t have scrmabled
Best posts made by cwglee51
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RE: Crockett36 (Allies) +18 vs Cwglee51 (Axis)
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RE: L24 OOB Mainah X v cwglee51 L+44 Game1
@mainah ah sorry no scramble in 111, just 109
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RE: L24 OOB Mainah X v cwglee51 L+44 Game1
@mainah - would you mind editing the 2 AA from Amur into Manchuria?
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RE: L24 OOB cwglee51 X vs Martin L+44 #2
@Martin I appreciate it but I rolled it again and it was even worse!! I’ll stick with this version and maybe I get lucky in return in a few rounds
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RE: L24 OOB Mainah X v cwglee51 L+40
@mainah No change in purchase from what is on that version I loaded.
I moved the turn ahead to ITA in a local version and amended the US DD to a proper SZ. I re-opened in play by forum mode and no more error.
Lesson learned, save the game after each country…
Let me know if all looks good here now. -
RE: L24 OOB cwglee51 X vs Martin L+44 #2
@Martin - In that case I’d prefer to have not blitzed amur and just taken Sakha.
Probably easiest to place control of Amur back to Red and remove 1$ from Japan. I don’t think anything else changes…if you’re ok with that? -
RE: L24 OOB Mainah X v cwglee51 L+40
@mainah felt like punch drunk boxers sending haymakers back and forth =)
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RE: L24 OOB cwglee51 X vs Martin L+44 #2
@Martin - If you don’t mind making 1 small NCM for me? 1 AA from W ukr to Ukr?
Latest posts made by cwglee51
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RE: Ceasar1 L+34 vs cwglee X
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Sikang to Shensi 3 mech_infantrys moved from Chahar to Shensi 3 mech_infantrys moved from Hopei to Shensi 1 artillery and 2 infantry moved from Hopei to Shensi 3 mech_infantrys moved from Manchuria to Chahar 2 battleships and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone Japanese take 39 Sea Zone from UK_Pacific 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 8 fighters and 4 tactical_bombers moved from 37 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 6 fighters and 4 tactical_bombers moved from Burma to India 4 infantry moved from Shan State to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 37 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 4 bombers and 3 fighters moved from French Indo China to India 1 armour, 8 artilleries, 12 infantry and 5 mech_infantrys moved from Burma to India 1 artillery and 8 infantry moved from 39 Sea Zone to India Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Shensi Japanese attack with 1 artillery, 3 infantry and 6 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 6 mech_infantrys in Shensi, round 2 : 3/10 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking 6 Sea Zone from Americans, taking Shensi from Chinese with 1 artillery, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 armour, 9 artilleries, 4 bombers, 18 fighters, 20 infantry, 5 mech_infantrys and 9 tactical_bombers British defend with 7 aaGuns, 2 artilleries, 4 fighters and 29 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 6/21 hits, 3.50 expected hits 6 fighters owned by the Japanese lost in India Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 9 artilleries, 4 bombers, 12 fighters, 20 infantry, 5 mech_infantrys and 9 tactical_bombers in India, round 2 : 25/60 hits, 23.83 expected hits UK_Pacific roll dice for 7 aaGuns, 2 artilleries, 4 fighters and 30 infantry in India, round 2 : 18/36 hits, 13.33 expected hits 18 infantry owned by the Japanese lost in India 1 infantry owned by the ANZAC, 7 aaGuns owned by the British and 19 infantry owned by the British lost in India Japanese roll dice for 1 armour, 9 artilleries, 4 bombers, 12 fighters, 2 infantry, 5 mech_infantrys and 9 tactical_bombers in India, round 3 : 20/42 hits, 20.50 expected hits UK_Pacific roll dice for 2 artilleries, 4 fighters and 10 infantry in India, round 3 : 7/16 hits, 6.67 expected hits 2 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in India 2 artilleries owned by the British, 10 infantry owned by the British and 4 fighters owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 4 bombers, 12 fighters, 5 mech_infantrys and 9 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 5 artilleries, 6 fighters and 20 infantry Casualties for British: 7 aaGuns, 2 artilleries, 4 fighters and 29 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Burma to India 4 bombers moved from India to French Indo China 4 tactical_bombers moved from India to 39 Sea Zone 4 tactical_bombers moved from India to French Indo China 6 fighters moved from India to 39 Sea Zone 4 carriers moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from India to Burma 1 tactical_bomber moved from Burma to Yunnan 2 fighters moved from India to 37 Sea Zone 4 fighters moved from India to French Indo China 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 1 bomber placed in French Indo China 1 artillery and 1 infantry placed in French Indo China 1 artillery and 1 infantry placed in Malaya 1 submarine placed in 37 Sea Zone 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 74 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.33 British AA : 2.50 UK_Pacific regular : 5.00
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RE: Ceasar1 L+34 vs cwglee X
@Caesar1 Scramble order pls
triplea_40856_10jap combat.tsvg -
RE: Ceasar1 L+34 vs cwglee X
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x airfield, 6x factory_minor, 3x airfield; Remaining resources: 41 PUs; Germans buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Kazakhstan Germans take Kazakhstan from British 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from British 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Americans 1 mech_infantry moved from Russia to Volgograd Germans take Volgograd from Russians Combat - Germans Non Combat Move - Germans 15 mech_infantrys moved from Eastern Poland to Ukraine 9 mech_infantrys moved from Russia to Bryansk 1 artillery and 6 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Bryansk to Ukraine 11 infantry moved from Russia to Bryansk 6 artilleries moved from Russia to Bryansk 7 armour moved from Russia to Bryansk 4 mech_infantrys moved from Poland to Western Ukraine 2 fighters moved from Western Germany to Ukraine 1 fighter moved from Russia to Ukraine 2 mech_infantrys moved from France to Germany 2 mech_infantrys moved from Western Germany to Germany 2 mech_infantrys moved from Germany to Poland 1 aaGun moved from Russia to Bryansk Place Units - Germans 3 mech_infantrys placed in Russia 3 infantry placed in Ukraine 1 fighter, 1 infantry and 1 mech_infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,2,3,1,1,3,2,3,1,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 51 PUs (2 lost to blockades); end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
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RE: Ceasar1 L+34 vs cwglee X
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 5 PUs; Combat Move - Italians 3 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber moved from Southern Italy to Russia 1 armour and 1 artillery moved from Tunisia to Libya Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,3,6,5,2,4,2,2,6,1,2 Italians collect 7 PUs (11 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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RE: Ceasar1 L+34 vs cwglee X
@Caesar1 No Scramble if that is what you’re waiting for
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RE: Ceasar1 L+34 vs cwglee X
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 3 fighters moved from French Indo China to 20 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Shensi to Sikang 2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 1 armour moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy Combat - Japanese Battle in 39 Sea Zone Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone 1 destroyer owned by the British lost in 39 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 20 Sea Zone Japanese attack with 4 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sikang Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Sikang to French Indo China 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 3 mech_infantrys moved from Yunnan to Burma 2 mech_infantrys moved from Kweichow to Burma 1 armour, 8 artilleries and 10 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from French Indo China to Shan State 6 fighters moved from French Indo China to Burma 4 tactical_bombers moved from French Indo China to Burma 3 fighters moved from 20 Sea Zone to French Indo China 2 infantry moved from Malaya to Shan State 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 3 mech_infantrys moved from Manchuria to Chahar 3 mech_infantrys moved from Chahar to Hopei 1 destroyer moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 mech_infantrys placed in Manchuria 1 fighter placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 2 bombers placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5 Japanese collect 72 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.67 ANZAC regular : -0.33 British regular : 0.67
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RE: Ceasar1 L+34 vs cwglee X
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 4 fighters and 4 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 3 fighters moved from French Indo China to 20 Sea Zone 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Shensi to Sikang 2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Sikang 1 armour moved from Yenisey to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy Combat - Japanese
Combat Hit Differential Summary :
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RE: Ceasar1 L+34 vs cwglee X
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x airfield; Remaining resources: 66 PUs; Germans buy 6 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Tsinghai 1 bomber moved from Russia to Tsinghai 1 mech_infantry moved from Urals to Novosibirsk Germans take Novosibirsk from Russians Combat - Germans Battle in Tsinghai Germans attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 bomber moved from Tsinghai to Russia 9 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Poland to Eastern Poland 4 mech_infantrys moved from Poland to Eastern Poland 6 infantry moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 8 infantry moved from Poland to Germany 4 mech_infantrys moved from Western Germany to Poland 3 artilleries and 3 infantry moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 1 bomber moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 1 mech_infantry moved from Russia to Rostov Place Units - Germans 3 infantry placed in Russia 3 infantry placed in Ukraine 10 mech_infantrys placed in Western Germany 2 mech_infantrys placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,1,5,3,1,6,3,1,5,1,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 50 PUs (4 lost to blockades); end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Germans regular : 0.17
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RE: Ceasar1 L+34 vs cwglee X
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Algeria 1 armour moved from Russia to Samara Italians take Samara from Russians 1 armour moved from Samara to Russia 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland Combat - Italians Battle in Algeria Italians attack with 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Algeria, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria 1 infantry owned by the Americans lost in Algeria Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 5 infantry moved from Western Germany to Germany 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,1,4,3,5,2,4,4,2,1,4,2 Italians collect 5 PUs (13 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 1.17